WildStar Central

Aug
26
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by Zap-Robo at 4:20 AM
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For those of you who play WildStar and were not aware, while once you reach the hallowed Level 50 you have 41 ability points to allocate per build, but you could (very rarely) find or buy items that expand this to 48 total. The same for your AMP points (45 without unlocks, 55 with unlocks). Carbine have been saying for a while that they've wanted to ease the path into these additional power levels, and today they've outlined their plan!

Aug
22
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by Zap-Robo at 12:01 PM
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Everyone's favourite Product Director, Mike "DapperDonatelli" Donatelli, has dragged himself up onto the official forums today to make a statement - word had been circulating from interviews at Gamescom 2014 that Carbine was abandoning it's 28 day drop schedule and today, we have had confirmation that for this drop at least things are going to take a little longer. We'll keep an eye out for you, on the timeframe changes.

Aug
20
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by Zap-Robo at 3:49 PM
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General
  • New players who do not configure a payment method for their WildStar account will receive a message directing them to go back to the website and complete the registration process.
  • Units without a relevant difficulty no longer show a difficulty in the Unit Tooltip.
  • While using a vehicle, the player should no longer have issues casting spells on a target.
  • Fixed a client crash related to the number of bags unlocked in a player's inventory.
Esper
Abilities
  • Fixed a bug that prevented Meditate from granting the initial focus gain.
  • Fixed a bug that prevented Blade Dance from granting...
Aug
20
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by Zap-Robo at 3:43 PM
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As announced in the General Discussion forum, WildStar and Tony "ThaCheez" Rey are up for nomination in several categories of the GuildLaunch hosted "Dragon Slayer Awards". WildStar is nominated for
Best Promotional Effort by a Game, Best Community Management Team, and Most Engaged Design or Dev Team. Tony Rey is nominated for Community Manager of the Year.

Aug
14
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by Zap-Robo at 6:09 PM
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General
  • Pell High Priests will no longer erroneously cast multiple, simultaneous, spells following their Backdraft attack.
  • Fixed a bug where you could temporarily wind up auto targeting in the wrong direction after getting knocked around.
Items
  • Fixed an issue where Item Specials would not apply if gear was equipped while mounted.
  • The price of PvP Imbuement items has been adjusted.
    • Imbuement Weapons will now cost 3600 Prestige, down from 4000.
    • Imbuement Shields and Implants will now cost 1350 Prestige, down from 4000.
Classes
General
  • Combat Interrupt Armor Update...
Aug
14
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by Zap-Robo at 6:53 AM
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It's been a busy week for the devs over on the official forums, and there's some big upcoming changes that are very much worth highlighting. So let's dive in, cupcakes...

The first is a big one for the WildStar raiding community - the Genetic Archives attunement is being changed up. Welcome news for guilds that are struggling to get the 20-40 people needed to run this pinnacle of PvE content.

The second big change coming up is to the Rune system. Posted off the back of this week's Nexus Report, it's a...