We're just days away from the WildStar launch, and here is a trailer that is sure to get you excited for all the awesome features WildStar has to offer. I hope everyone is just as excited as me to land on Nexus and finally start the real adventure!
Like hoverboards, ground mounts can now also double jump, and initial jump height has been adjusted to compensate.
Improved the speed at which the client handles some data parsing.
The client will now handle ‘button hold’ events instantly, with “Hold to Continue” casting enabled. This prevents the client from missing button down inputs if the player is using abilities very rapidly.
Subtitles have been added to all in-game cinematics.
Finishing touches were put on the weapon and Coconut Monkey decor item for the PC Gamer contest.
“Hold to Continue” Casting Mode will now automatically try to cast your currently held ability when you stop moving. This triggers...
The open beta might have finished, but the work on Wildstar continues with 'Operations Week' which will allow those who are still eager to play Wildstar to keep playing until Early Access starts! This is not the same as Open Beta though, anyone wanting to play should read the FAQ linked below because this is the week where Carbine will be patching, tweaking servers, turning stuff off and on again, and potentially doing a test run of character wipes. So prepare yourself Cupcakes!
You may have caught the DevSpeak a little earlier today over on the Media Library but did you know there's also a new section of the Official Site, with details on the Datascape and Genetic Archive raids, as well as a collection of wallpapers for your devices! Head over and take a look - and let us know how you feel!