WildStar Central

Aug
20
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by Zap-Robo at 3:43 PM
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As announced in the General Discussion forum, WildStar and Tony "ThaCheez" Rey are up for nomination in several categories of the GuildLaunch hosted "Dragon Slayer Awards". WildStar is nominated for
Best Promotional Effort by a Game, Best Community Management Team, and Most Engaged Design or Dev Team. Tony Rey is nominated for Community Manager of the Year.

Aug
14
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by Zap-Robo at 6:09 PM
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General
  • Pell High Priests will no longer erroneously cast multiple, simultaneous, spells following their Backdraft attack.
  • Fixed a bug where you could temporarily wind up auto targeting in the wrong direction after getting knocked around.
Items
  • Fixed an issue where Item Specials would not apply if gear was equipped while mounted.
  • The price of PvP Imbuement items has been adjusted.
    • Imbuement Weapons will now cost 3600 Prestige, down from 4000.
    • Imbuement Shields and Implants will now cost 1350 Prestige, down from 4000.
Classes
General
  • Combat Interrupt Armor Update...
Aug
14
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by Zap-Robo at 6:53 AM
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It's been a busy week for the devs over on the official forums, and there's some big upcoming changes that are very much worth highlighting. So let's dive in, cupcakes...

The first is a big one for the WildStar raiding community - the Genetic Archives attunement is being changed up. Welcome news for guilds that are struggling to get the 20-40 people needed to run this pinnacle of PvE content.

The second big change coming up is to the Rune system. Posted off the back of this week's Nexus Report, it's a...
Aug
13
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by Zap-Robo at 1:43 PM
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Classes
Combat
  • Addressed exploits with instant-casting and charged abilities.
Stalker
  • Client should no longer crash when ‘Hold to Continue Casting’ is on while trying to cast Tether Mine, then casting something else while the Tether Mine targeting telegraph is still visible.
Dungeons
Stormtalon's Lair
  • Bladewind the Invoker
    • Can no longer be interrupted when casting ‘Sonic Barrier’.
Paths
  • Fixed an issue that sometimes prevented path missions from unlocking if a player was teleported to an area they had not explored.
  • Players...
Aug
13
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by Zap-Robo at 1:39 PM
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Cupcakes, it's hit that special time of year where Carbine devs start jetting around the world for the Gamescom and PAX Prime gaming conventions. With festivities underway at gamescom, we thought we'd remind anyone that can get out there about the goodies on offer, as well as a headsup about the community meetup at PAX Prime.

Aug
07
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by Zap-Robo at 10:28 AM
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General
  • Corrected a cause of a rare server crash.
  • Fixed a bug which occasionally caused characters to appear devoid of equipment on the character select screen.
Installation/Launcher
  • Fixed a case where an “Unknown Failure” message would display when updating.
Guilds
  • Fixed a bug that could cause a guild to become leaderless.
Characters
  • Using dash will now update Players position more accurately.
Items
  • “Epochos” and “Adventus” Prototype schematics can no longer be overcharged when Players are first learning them....