Remember, the game isn't balanced around 1v1... it can look unfair to the warrior, but imagine on a battleground or arena 2 melees chasing a spellslinger, he will need all those escapes to survive. I just don't know if Warriors are really resistants or Spellslinger damage is low.
As I said, huge damage is worth nothing if one can't close the gap, Leiloni.
It's no big deal if more gap-closers will be available, but right now the fights were too much in Spellslinger's favor.
What concerns low DPS, you may be right. But perhaps we see more of a mobile/survival build here and not one that is perfect for PvE. (Though, same may apply to the Warrior only in reverse, now that I think about it.)
Yea but Sonntam, the second that Warrior got close the Spellslinger went down in a matter of seconds. The Warrior has much more damage than Spellslinger from what I can tell, and the Spellslinger is very squishy. So it seems pretty balanced right now. I'm just worried how this will work in PvE if the Spellslinger has such low dps.