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65% of players tend to play solo

Discussion in 'WildStar General' started by VooDoo, Feb 15, 2013.

  1. Aheadache

    Aheadache Well-Known Cupcake

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    So it sounds like ~ mostly ~ everyone falls into the "65%" at some point :rolleyes:. I am sure we all have our solo moments.

    I think it's good that they do identify with this and make content for the solo players. The devs sound to me like they have a great understanding of who they are going to target and make content for, no matter what % stat they throw out I am glad they have the heads up.
  2. Evion

    Evion WildStar Haiku Winner 2012

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    Patrician said it perfectly. The reasons I almost always solo are because I prefer grouping with friends, but we end up at different levels because of different schedules. Several of my friends are also the GOGOGO types, while I prefer taking my time to read the quest text and enjoy the story. When I group with them, they've already finished their quest and moved on by the time I catch up. I hate feeling like I'm holding people up, but I don't want to miss out on one of my favorite parts of the experience.

    I also dislike grouping with random strangers due to poor past experiences.

    It's just easier and more relaxing to play solo at my own pace.
  3. Rumze

    Rumze "That" Cupcake

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    I solo half the time because of my schedule. I do like being social and doing raids and so on but have difficulty committing because like I said my schedule is hectic.
    And also to be honest, sometimes I just like playing solo and wandering around, going afk here and there and doing chores while I can in between lulls in gameplay.

    I wil happily do server grouping though and socialise with others though. I enjoy knowing the community I play with.
  4. Fate Flyer

    Fate Flyer "That" Cupcake

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    I'm glad to hear that! It's nice to know that there are people like you who wouldn't mind if I said something like that if someone invited me to group with them. I definitely am not one of those people to group up, remain quiet, and then sign out without warning if I need to leave. Though I do play mostly solo, I do enjoy chatting (especially in guild chat). I think there are quite a few players though that do respond that way --griefing for people that need to leave after a bit (although this might have been more common in WoW, as there were quite a few youngsters I met on there).
  5. Mua'diib

    Mua'diib New Cupcake

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    I'm surprised by the high %, I thought I was a freak! I do prefer to play on my own in mmo's most of the time but the same as the thread starter, I prefer to play with rl friends. Saying that, I will spend probably 80% of my time alone in game and I will spend the other 20% doing raid and dungeon pugs and pvp battlegrounds.

    Basically I get why people don't like to join pugs, but my pet peeve is actually guilds. I only really join them for perks tbh and usually guild hop every few weeks. It's a recipe for loneliness I know...

    I really do hope Wildstar has a friendly community though, as I'm one of those people that likes to be alone with lots of people (if that makes sense). I guess I have commitment issues...
    Jon likes this.
  6. Liris

    Liris Cupcake-About-Town

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    It could just be that you haven't ever found the right guild for you. I've been playing MMOs for about 10 years, and I have only ever been in 1 guild that I really, really clicked with. I still keep in touch with several of those guildies years later though we no longer play that particular game. But I've never had that connection to a guild since. A great guild can be hard to find. I'm hoping I find one that fits me in WildStar.
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  7. Qimx

    Qimx Cupcake-About-Town

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    A lot stuff to do and a lot of different play routines makes the % so high.
    Like all of you at first I was shocked, but later on I understood why. You usually group up just to raid/pvp/take a beer and thats all, the rest of the time you are farming/questing/standing in front of the auction house, etc.
  8. Draogon

    Draogon Cupcake-About-Town

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    This is dead on, i've been in quite a few guilds and only two have been ones that i really enjoyed being in, one of them honestly did feel like an extension to the family. I miss playing with those guys i really do.
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  9. Baeldan

    Baeldan Cupcake-About-Town

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    I tend to mostly solo in MMOs and only group for dungeons, raid and PvP content. I do all questing solo and hate grouping for it. It's not necessarily because of efficiency, but my lack of patience. I like taking it slow and enjoying the content as I do it because I know that content will be consumed and chances are I won't be back in this place again (although Wildstar sounds like it's addressing that). But nevertheless if I'm grouping with someone and I have to wait for them for even a few seconds, that's more than I have patience for and I get frustrated. I want to do everything at exactly my own pace and I don't want other people disrupting that.

    This is only true for soloable content though. I'm always happy to wait for people in dungeons (within reason) because I need them to progress. I absolutely love doing dungeons and raids with a group of friends. I just want everyone to stay away from my questing. :p
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  10. vaalix

    vaalix New Cupcake

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    It depends largely on the game and how its setup. Most games offer a easy single player quest grind to max level so players aren't gated from progressing.

    I think mmo's needs dungeons at every tier of the game that offer cool and rare loot for players to attain that is level appropriate. I also think games need to keep using the tank/healer/dps trinity which defines a players role within the group. (Gw2 biggest mistake btw).

    I also don't think they are turned off from group play, its just that its more time consuming to form groups and have to rely on people to make it through a dungeon. This all goes back to some games not providing dungeons right from the word go.. These games have been heavily quest based and story based which has molded the minds of players into that kind of play style at an early point in the game.

    The best thing for a game to do is have the option to quest and the option to party for a dungeon. I also liked how guildwars 2 seemed to have these open world events and auto joined/made groups for players who where in the area.. That was a brilliant idea and should be in all new games coming out.

    People just don't randomly group up out in the middle of nowhere anymore to quest.. Even though you can burn through the mobs faster and progress quicker, I rarely have seen it since SWG days.. I've rarely seen much socializing in any modern games to be honest. This all goes hand in hand with allowing and setting up games to have alts.. and not just a few but sometimes 10 or more alt characters. This creates the biggest problem in these games because cookie cutter linear games like wow and eq2 have you stuck in a specific class/role. So if you wanna be a certain way like a tank, then a healer a few weeks later, you just make a healer alt.. The games should be setup so you have one character, one name, one reputation within the server, and if you wanna switch roles from tank to healer, you drop tank abilities and grind healer ones... This right here is not present in any games that I know of.. And it would also have massive re-play value and longevity.. People would play a game like this for years and years instead on months and months because they would either have multiple accounts, or be always kind of grinding for certain skills/abilities.. and its a big reason why these games breed an anti-social community outside of your guild. This needs to change and I think only one game in development is doing this.. Origins of Malu.. One character and no levels.. just skills/abilities.
  11. Norlamin

    Norlamin Cupcake

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    As someone who enjoys as much grouping as possible in an MMO, it really saddens me to hear that such a large portion of the MMO community prefers to play solo. I'm sure many people have been hurt by others, myself included, but I honestly won't let a few trolls or immature children stop me from looking for the many good players out there.

    If such a large portion of players really do prefer solo content in MMO's, I'm worried that for those of us that like more group orientated play will have to take a hit for it. I really hope this isn't the case, but I'll admit there's been many signs with current MMO's that they're adding a lot more single player elements. I may sound rude for saying this, but if you don't like the social, group aspect of an MMO, why play one? The only thing, in my opinion, an MMO has going for it over other genres, is right in the title, Massively Multiplayer Online Role Playing Game. If I didn't want to play and experience the presence of other players, both good and bad, I'd go play another single player genre.

    I love meeting people, I love forging bonds of friendships and even rivalries, not everyone I meet in my online journies will like me, agree with me, and some might downright oppose me with a bloodthirsty hatred, but I'm not going to let that affect me, as if it does, they win, they accomplished their goal. I think people need to have tougher skin, I truly do, the power of anonymity is an amazing thing that can empower a lot of aholes, but by letting them affect us, we're giving them even more power. It worked in high school, and it works no different on the internet, if you do ignore someone, they will eventually go away. I just think, and hope that developers stick to the true nature of the MMO by enforcing group play rather than creating more solo content segregating a community even further.
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  12. Ayr

    Ayr Cupcake-About-Town

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    I think those points were covered earlier several times. 'Solo' doesn't mean 'anti-social'. The other point is that even an anti-social solo player would still be part of the community and affect the economy of the game. Last point is that the most venomous and anti-social players in the game have a tendency towards grouping, often in large guilds acting obnoxiously. There is nothing inherently good or bad about grouping or soloing.

    'Enforcing' group play, as you said, goes against the trend. People play games to get what they want, not to be told what to do. MMOs should be open to all gameplay styles, and the options to gaining gear should be varied.
  13. Draogon

    Draogon Cupcake-About-Town

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    In addition to what Ayr said and I'm pretty sure this was mentioned already... This % they have is probably a diluted figure anyway, look at how long people are actually online and how much of that time is spent in a group. By the time you've checked the AH, done your daily, done some crafting, ran around in circles in the main city out of boredom, waiting in queues for a battleground/zone, questing, standing around AFK... That's a lot of time... Then you get a group and generally it's straight forward in out ~ 20-40mins.

    My point is by the time they have pulled data showing

    A) how long everyone is online total and divided that by 100
    B) how much of that time is spent in a group of 1 or more people
    C) removed that from the total and used the math from A) to get the end result of 65% solo


    Well it's not really surprising anymore.
  14. SiegaPlays

    SiegaPlays "That" Cupcake

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    Without better information about how they got the number, there is no knowing.

    Tentative estimate would be that I end up soloing about 65% of the time. So yes, I tend to solo, but it does not mean that I do not group, and it does not mean 65% of the population do not group.

    Rest of the time I do quests either levelling or dailies with my mother and a friend, or I run dungeons, scenarios or raids in guild or finder pugs.

    Anyone, who does not group more than 49% of the time could be said to "tend to solo".

    Which is likely a majority, because sometimes they craft, sometimes they gossip, sometimes they go for a sandwich, sometimes there is noone around to group with in the area of ones objectives, sometimes they need some time away from people. All in all, maybe many just feel they tend to solo more than group, because time flies when you have a good time in a group, while solo is another yawn of grinding dailies etc. and feels like it takes more time.

    If the statement had been "65% prefer to solo", it would have been something else...
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  15. Goreshank

    Goreshank Cupcake-About-Town

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    In response to OP,

    Personally I am not put off by group play in general. I may have a sort lived aversion to it if I just got done beating my face against the wall in a group dungeon, but in general just find myself doing things that don't often require a group (exploring and questing). I did go through a period of time (couple years) where I exclusively played in groups. Back around TBC days of WoW I was an officer of a small to moderate sized guild that tried its hand at some raiding. We were a very close knit guild with a very solid sense of community. Nothing lasts forever. Sadly real life responsibilities took hold of most of us and we went our separate ways. So I guess for me playing solo or group really comes down to the people I'm around. If it is a solid community with a friendly team oriented values then I'm grouping for everything. Conversely if this community is "barrens chat" then I'm happy hunting alone.

    Further reflection on this topic leads me to believe that even though I tend to play alone, I do crave solid community. Why else would I join this forum other than to engage in conversation about an exciting topic with fellow enthusiasts?
  16. Venion

    Venion New Cupcake

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    I've always enjoyed soloing, even in Everquest and Final Fantasy XI where grouping was more efficient and not so risky. I also enjoy grouping for the social experience and tackling content you can't solo, but with recent MMOs soloing is both quick and easy, at least for leveling/questing. If you can solo freely why go through the trouble of gathering people together? There's no real motivation for it in today's MMOs.

    Unless the content requires it I wont make the effort to hunt down a group if I can solo, but if I see someone doing the same quests as me I'll shoot them a message asking if they'd like to team up. Its fun when they accept, but I get turned down a lot.

    I don't necessarily think being a solo player makes you anti-social though, even when I solo I am very talkative in guild chat or general chat.
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  17. Jon

    Jon Cupcake

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    That´s me. The world feels different if there are other people around even I do not group up.

    To me it is the opposite. I am an introvert. But I do group up if I have to :confused: (I still prefer not to) - I even led a 40-man hardcore-raid in WoW (beside some other leaders), because the I was forced to do it.
    Anyway I still enjoyed the lonely-player-experience more. But that does not mean I do not prefer to see other people around. I am a big fan of what GW2 did. No forced grouping, but still giving incentives to help each other.

    That´s how I feel, too.
  18. Liris

    Liris Cupcake-About-Town

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    This. I often solo because of time constraints.. but I'm not anti-social! I enjoy talking to others even while out soloing in the world.
  19. Alverad

    Alverad Well-Known Cupcake

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    Hmm, I remember times, when joining a pug and informing them from the start that I may have to take little breaks because I'm alone with a baby resulted in a flood of sympathetic questions about the baby and ensuring me it's alright. That was long, long time ago. Nowadays, informing the party of a sudden afk for 2mins often results in a kick. So yeah, mthat's why.

    Still I love grouping and believe it is possible to change the recently spreading bad attitude and turn into good karma with some good community incentives.
  20. Malisent

    Malisent Cupcake-About-Town

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    This. My husband and I duo together.. and we have a system that works for us as to how we approach leveling.. fast paced, but without blowing off content or skipping exploring. As soon as others get involved we start getting frustrated and slowed. We also don't like to use voice chat for socializing while questing, using it mainly for dungeons, raids and PvP. When we raid, which is how we spend most of our end-game, we turn off all non-essential sound, so the questing time is our chance to really get to enjoy the ambiance of the game.

    I think for me the biggest difference is that I love coordinating and working out strategy with a large team.. for a raid team to be successful, it has to be very organized and structured. Questing groups tend to be more haphazard and disorderly which just rubs me the wrong way.
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