Edit: I've changed some of the wording and layout to hopefully explain it a bit better. Also pictures! With the details of Circuit Board Crafting recently released there has been a lot of unease about it's potential for increasing loot drama due to the extraction mechanic. Now rather than throw this mechanic out (as it is a good way to remove items from the game), I propose that WildStar simply have a better loot system than the standard of rolling on loot, which let's face it, isn't particularly good to begin with... Edit: If you would like to argue that it is, please by all means spell out it's virtues and how to solve it's flaws. Presenting the Opt-in Master Looter system: The basis of the system is that everyone gets their own loot (Edit: i.e. Personal Loot) that only they can see and pick up; so no more need/greed/pass and no more ninjas! However unlike standard systems of this type, in order to facilitate the sharing of loot in groups, and especially in organised raids, you can opt to give your loot rights to someone else; that person then becomes your nominated master looter. By opting in and giving your loot rights to a master looter any loot that you would have gotten, beyond a given threshold, instead goes into a pool (along with any of the master looters loot) to be distributed later by that master looter. Scenario 1: On a guild dungeon run the group leader could be a nominated master looter and the other 4 party members opt-in at the rare loot level. All rare or better loot that drops for any of the party members now goes into the master looters pool to be distributed at the master looters discretion. Note that loot in the pool can only be given to someone who was opted in to the master looter for the items rarity level at the time that that particular item dropped. The timing of when the loot is distributed is entirely up to the master looter and can be done even after the group has disbanded. Diagram 1: 5 man group with single master looter. So why the opt-in, why not just impose master looter in groups, or have 'group loot'? I'm glad you asked. Basically by making it so that players can opt-in to a master looter it means they don't have to trust anyone they don't want to. Edit: It also allows for more complex scenarios than an all or nothing system, but more on that later. Scenario 2: In contrast to the example above, say you are doing a pug with a friend, or even just a casual raid. You and your friend may decide that you are going to be a master looter so you can share loot drops with each other. No one else in the group has to opt-in to you as their master looter, they can just keep all their loot to themselves, but of course by not opting in they don't get to share in your or your friends loot either. Diagram 2: Combination of personal loot and master looter. Opt-in master looting also has one other big advantage; multiple master looters in the same group. Yes, that's right, by essentially giving players the ability to give their loot right to anyone else in the group or raid, i.e. opting in to a master looter, you can set up complex master looting scenarios supported directly by the game itself. Scenario 3: Say 3 guilds of different sizes, and with their own loot thresholds and ideas for distributing loot join forces to do a raid. With the opt-in master looter system you can easily set it up so that each guild has their own master looter with each guilds respective members loot drops going into their master looters pool. Each guild can then use their own rules for distribution (DKP, EPGP, etc.) and distribute their loot at a time that best suits them, no inter-guild dramas, no fuss. Diagram 3: Multiple master looters. A quick note on implementation... With a good UI this system should be very easy to understand and manage, and being built into the game you should be able to have all sorts of stats and tracking so that everything is transparent to everyone. And if it really scares you, just pretend it's a run of the mill Personal Loot system and don't even think about it. Mock-up of UI No yet opted in - Click Nominate or Opt In to nominate someone as your master looter. They would receive a message box asking them to accept. Opted in - Click Opt Out to go back to Personal loot Master Looter - Click Step Down to stop being a Master Looter, returning all those opted to you back to Personal Loot. Pool loot distribution Items would be tagged with the player they dropped for and anyone else eligible to be given that item. As a fail safe any undistributed loot would automatically be sent to the person it drop for after a period of time, e.g. 7 days. Note: These are just quick mock-ups, I'm sure the final UI would look much nicer and have more features. Also any reference to any persons or guilds is purely coincidental. To address some common concerns raised so far in this thread: It's too complicated. If you don't want to dig into the depths of the system that's perfectly fine, it will just act like a Personal Loot system for you. Personal Loot = Everyone has to get something. This is a fundamental misconception. Yes, other games generally do it that way (IMO a flaw), but it does not have to be done that way, especially since this system supports loot sharing via a master looter. Yes loot will be dropped by a different formula compared to rolled on loot, but that does not mean any more needs to be given out on average. It reduces social interaction by removing the need to talk about loot. If everyone is just in Personal Loot mode then yes, but how is that really any different than everyone just rolling need? Also, I would argue that ninja looting, a virtually unfixable flaw with the rolling system, has a far more corrosive and negative effect on the community than doing a few dungeon runs without talking about loot. But I always do guild runs, and we discuss who gets what when it drops, so there is no ninja looting. That's excellent, but unfortunately the majority of dungeon runs in MMOs these days are not guild runs. Also, you do realise that by discussing who gets what you are essentially using a form of master looter with a council system for loot distribution; you've just implemented it on top of a rolling system. You can still do this, and probably better, with the opt-in master looter system, but the big advantage is that for less organised groups, or those with only 2,3 or 4 friends / guildies, you're not going to get one person spoiling an otherwise productive and enjoyable run. On a final note, and to address all three of these concerns together, the ideal for the opt-in master looter system would be for master looting to be used in all groups. It is by far the most social, productive and overall fair way of distributing loot, but that is of course assuming all participants are sensible, rational, and mature. This is rarely the reality however, and as such there is a need for systems such as Personal Loot, and by extension Opt-in Master Loot, which massively reduce the effects of corrosive elements on an otherwise good community. Also, if you still want a bit of randomness in your loot distribution there is always /roll. Thoughts? Comments? Constructive criticism?