As was mentioned by Cananh, his first impression of ESO was very critical. From what I hear, much more so than this. His current review of ESO's pvp, however, is practically glowing. Though, he does still point out some things he feels are flaws. I think if he were to do a second review of WildStar, perhaps without an on-looker over his shoulder and was able to get deeper into the game, he would indeed glow once again. While I have a hard time disagreeing that the starting is somewhat mundane looking, I'm just not entirely convinced that the beginning needs to be grandiose. I would love to see an introductory video with the epic feel of DCUO. Something that just makes you go, "Yeah, this is going to be AWESOME!" (Even if it wasn't quite as much so as the video led you to believe. lol) In addition, maybe a bit more of a "hectic" fast past starting area would be beneficial, just to help build some starting energy to push you though some of the early mid levels. As for being the hero at the start, I just don't believe that is the way it should be. Were this a single player game with no interference from other players, then yes, I would expect to be the "hero" to the game. In an MMO, I feel if you want to be a hero, then it should be as a hero to the other players. Whether it's as a 40 man conquer, a highly sought after craftsman, a pvp guru, or maybe even just that cool laid back guy that seems to know where everything is, who to talk to for what you want and always seems happy to lend a hand be it for dungeons, questing, or getting that silly tedious achievement. My personal opinion on Joe's review, is to not think to hard about it. It wasn't great but I won't go so far as to say it was "unfair". My suggestion, is to instead think about how we as a community can encourage Carbine or even other developers to think about how they come across in that first couple of hours and what they can do to make it interesting without "giving the game away" at the start.