exactly the logic i would like to avoid, so what is stopping us from changing more things? lets add 4 different difficulties so everyone to be able to see and experience the content. or why dont we add 5 men versions, or solo even for those that are rly antisocial... What i am saying here, is that each game should address an audience, if i don't like the game cause will not offer me what i want, i won't play it... thats fair and straight forward... Another thing is the difficulty, it is almost impossible to make equal difficulties for different raid sizes, some times the larger will be harder some others the smaller... so the guilds will start picking, ok this week we go 20 men cause this boss we didnt kill the prev week its easier.... Don't forget that carbine stated that they plan to make a competitive game, and not only that, they also said that elder content will not be for everyone. In my opinion that's a choice everyone should make, yes it is part of the game, like it or not... i was playing swtor for example, 16 men was the highest raid, i hated it, but that was it, i made the choice to play it, i didn't qq, i didnt whine, nothing, played it, saw how stupidly easy the content was and i quit.. You prefer small guilds, you have no idea how i respect that, what the devs want though for their game? that's the question, the world that they will create will it favour big guild or small guilds? well some instances might favour large, someothers small... it's all about the world the devs want to create.