Prior to Arkship 2013, we asked the WildStar community to compile a list of questions they were burning to have answered. The questions spanned across all aspects of the game and while the event was under the auspices of a Non-Disclosure Agreement, we worked to collect those answers. And today, Carbine Studios have verified that you can have some of those answers you have been seeking! So, with no little amount of joy I bring you some answers to your questions from inside Arkship 2013. Systems What options do you have for 2 player grouping? Groups are comprised of up to 5 players What death penalty will be in the game if any? You can resurrect at a Holocrypt for free, or at the location of your death for ingame currency. You will also experience durability loss on your gear. Achievements? Yes, Achievements will be for doing “things” and also Collections – which are for finding certain items on Nexus. Art and Setting Will there ever be any "space" in this space game? Some quests will take place off-world Character Creation How in-depth is the character customization? Will there be a wardrobe system? Dying system? No character creation was demo'd at Arkship but a Wardrobe system is in and dyes have been confirmed as being in as well. Classes Will stealth be permanent out-of-combat for the Stalker class? No, the Stealth ability is time limited Will the game have armour types and then different itemization for different skill setups? Or will each class wear the same armour type and simply roll on the different itemization? Armour/items can be customised with “microchips” Crafting and Items Have professions been decided? What are they? Yes, and <REDACTED> Can I wear anything I find in game? Or is it restricted to Path or Class? Or perhaps "heavy, light, medium" restrictions based on class as we've seen before? Light, Medium, Heavy Are dyes in the game? Will any kind of transmutation feature be available at launch to keep a certain look viable through your entire leveling career if you want? Dyes are in, as is a wardrobe system to pick your look Combat Do monsters get knocked back or stunned upon being striked? With certain abilities you will be able to knockback or stun a monster. Can we turn on some sort of crosshair for selecting targets and placing AoEs instead of having to hold down right click all the time? Not currently. Will this be a button mashing affair, while trying to dodge the red areas? Or will you have some direct means of aiming/control, like in more FPS type MMO games like FireFall and Defiance? Most abilities can be directed, without a target. PvP Is leveling via PvP is going to be competitive with leveling speed via PvE? Yes. Will we be able to hit the level cap without completing any PvE content? Yes. Warplots, how will they work on both PvE and PvP servers? War Plots are instanced, so no difference. Will we have a PvP rank system, or scoreboards/leaderboards for people's PvP activities? Yes. Is Structured PvP going to be based on Ranking and/or Rating? Yes. Is there going to be dueling? Yes, was disabled for playtest though. Dungeons and Raiding Will the dungeons have any scalability for different size groups? Will those group sizes ever be less than 5? You will be able to recruit more players if you have disconnections, as dungeons do not scale. How many players will consist a Raid for a raiding Dungeon? 20 or 40, dependent on dungeon. Are there going to be more than one difficulties for the same dungeon? Yes - Regular and Expert. Are there going to be different sizes when it comes to players for a raiding? Dungeons do not scale – they are designed for set sizes. Housing Is housing instanced? And exactly how are there house battle zones going to work? Housing is instanced. The War Plot system is the “housing” battle system. Is housing mobile? Will it be like UO where certain spots were coveted for being near good mining? Housing is instanced. Can I attack someone else’s house? Not currently. What kinda of stuff can we add to our houses ? All the things - even functional items. Guilds Guild ranks? More than 10 guild ranks? The playtest build only had 3 ranks, but was not a final implementation (it only allowed for naming the ranks and no functionality). UI and Gameplay Elements Will the default UI frames be customizable? Everything is customisable. How far is the work on the add-on support? Very far along – even non-UI devs build their own interfaces. Can you sit in chairs? No, clipping issues with the various racial sizes prevent this. Are there chat bubbles? Yes. Emotes? Yes. Free emotes with a /em or /e funtion? Yes. -- I hope this answered at least some of your questions, and apologies for not being able to wring more answers out of Carbine Studios!