Aurora Type: Hardcore, endgame-oriented PvX guild, inclined towards PvE (internal fielding for 40-man). Server: Undecided Faction: Undecided PvE Elder Game Times: At least one weekend day (6 - 9 PM PST or 7 - 10 PM PST) - only 3 days, 3 hrs per max. PvP Elder Game Times: Two days complementing the PvE raid times Attendance Requirement: 80% for respective elder games Loot Distribution (PvE): Suicide Kings & Loot Council Timeline: Currently we are expecting to kick start the prep-work for raiding/Warplots early July, and delve into Elder Games as early as possible from therein. This time-frame of a month+ allows all our members to enjoy the game and what it has to offer before coring down and crunching those numbers. We want that month buffer to be there; we are not here for server firsts, but self-accomplishment and playing the game. Total Member Cap: 100 (with 50 max catering to endgame) Website: Read Below VoiP: Read Below Mission Statement: Nothing short of a legacy. Our main goal is to foster an environment that has the potential to mediate strong camaraderie within the roster, yet not allow that quality to act as leverage for individual prowess. We hold high standards for each and every member, including leadership, as we strive to make best of the limited time we choose to utilize for our endeavors. More importantly, we aim to establish complete transparency throughout the guild, and provide a consistent platform for our player base to succeed with. Preparation, personality, and patience are the key to victory; and we foresee no less. Philosophy : 1. Hardcore Attitude, not Hardcore Hours Endgame does not need be a chore; having the right attitude makes all the difference. We expect our core members to have the appropriate specs, all accessible gear and consumables, and have researched any information available prior to the time of entry into the instance. Each player will be held accountable for their performance and further improvement, as necessary, for the success of the task at hand. Finally, during the hours invested, all involved parties must make an effort to remain focused and limit distractions, as time is of essence. 2. Guild and Community First Overstated, yet undermined. While we hope every player within our roster to have personal aspirations, they should not supersede the goals and purpose of the guild. To build an enduring community, empathy and sacrifice are important qualities to entertain whenever possible. Moreover, any action taken or decision made by one will impact the fraternity as a whole; thus caution must be explored to attain only beneficial results in the end. This, in itself, will be the leadership’s main focus and we expect it from each of our members as well. 3. Reputable, Drama-free and Classy The allegory of a black dot on a white page is quite appropriate here. All members must understand that they are of Aurora, and any internal or external conduct will transcend past them to include the guild in entirety. In light of this, maturity (no relation to age) and diplomacy are characteristics that we expect from everyone. The ability to respect self, others, authority and honor will be sought after when building and sustaining our roster. With the diverse constitution of gamers at hand, no one is asked to fancy all; all that is required from each is to not negatively affect anyone else’s gameplay. Why & How: Our main idea for this guild: While raiding or warring, we strive for success, and such the atmosphere is focused, serious, and rearing to dive into the opponent and tear them apart. When not, we are laid-back and love to just kick our feet up and waste our time away with each other. We prefer to do things ensemble and maybe, just maybe, make a friend or two. Most non-bleeding edge hardcore guilds do strive for this, however, somewhere down the road, they have to compromise to either be exclusively hardcore or exclusively community based. We have been part of this many, many, times; and ultimately the guild loses charm and falls apart. Not saying that there are no guilds that have successfully managed both atmospheres (we have seen and been in a couple). We want to replicate that, and push the standard further by building on their mistakes. There is nothing more important to us than achieving our goal: building a hardcore attitude guild with a strong community that doesn't interfere with what is necessary for success. We have taken every measure to build a system that can endure through the hullabaloo that other guilds fall apart for. First and foremost, we believe in nomocracy, where the policy we set out governs all, including every leader. We want to also set up a redundant loop of responsibility, such that one officer would never end up defining the guild. These properties together will prevent much of any probable power trips or voids. Secondly, we follow the code “leave work at work”. The dedication, intensity, and gravity required to raid proficiently will be confined to the nights of raiding or plotting war, and any prep-sessions required to build efficacy. Beyond that, all other hours will be devoted to keeping the atmosphere light and engaging with events, contests, group-building games, random questing or instancing, jibber-jabber, or just quiet walks on the beach. This is to ensure we can control burn-out and repetitiveness that a MMO usually carries. Finally, we will never inflate our numbers. We won't have a bench. We do not believe in the concepts of “lock” and “best”; we will not entertain any sort of favoritism. To us, every single member of this guild is a valued individual and not just a warm body. Our focus with community will always be the inclusion of our entire roster in all of our activities, including Elder Games. By minimizing skill disparity within our roster, we will be to maintain a strict rotation protocol with our players, which include officers, such that no man is ever left behind. So Now What? Well, we have the infrastructure laid out (and we will provide full disclosure to all our potential leaders, officers, and recruits once they are accepted to the fraternity); however we are only a couple of players who have a vision. We need more help in terms of leaders, officers, and designers. Most of the "undecided" factors above are not exclusively undecided; we have an idea of what we want - but we are also very flexible and if we find someone who can add extensive potential to our leadership core, we want to be able to cater to them. We want to start simple: a GLaunch/Enjin site, a 30-40 man VoiP, and build our core - both leadership and player-base. Once we start gaining momentum, we aren't planning on holding back; we have plans to cater to a 150-man VoiP, a custom HTML/CSS hosted site, and more. We have a lot of plans laid out, but they won't bear fruition if we stand alone here, both time-wise and financially. We want to make this big. While we will stay dedicated to one game, we want it to be scalable to multiple games down the road. If you like what we are building and want to start an adventure with us, shoot us a private message/conversation here or send an email to email@example.com (aurora-wildstar-guild). Currently we are looking for all applicants, but specifically leaders (council members), raid strategist (either main - and thus leading 40-man - or sub, and leading 20-man while helping the main RL with the 40-man), PvP strategist, role leaders (melee DPS, ranged DPS, healer, and tank & support), and community manager. Experience is preferred, but enthusiasm and passion are the factors we are looking for. Also seeking any strong freeform (i.e. using code via dreamweaver, wordpress, etc...) web-designer to come be part of this endeavor. Any other leader type that we have not mentioned are also requested to contact us, for we want to make the strongest core possible. "If you give up on your dreams, what's left?" - Jim Carrey. Come be something more. If you have any questions, please don't hestitate to contact us either. Even if you just want to talk - request to hop onto our VoiP and we'll talk away, no strings attached. ~ We have been part of and led many guilds before both in World of Warcraft and Rift. We have comfortably cleared all content in both those games prior to quitting. We are both hardcore raiders by nature; we strive to destroy the meters while aiming to succeed in any environment. But we are also dorks and love to just have fun and laugh. Currently we are closing our Rift chapter in prep of WS; so if you do play Rift and want to see what we are capable of, shoot us a tell and we'll set up a meet.