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Best way to operate a guild

Discussion in 'Guilds, Circles and Warparties General' started by Seventhday, Jun 6, 2013.

  1. Seventhday

    Seventhday New Cupcake

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    I was wondering, what kind of guild are you guys planning to set up and how will you operate? This can be a pretty sensitive question and I want to reflect on your collective guild exp.
    For me, the bond shared by like minded players is my main goal. So, I was thinking that would be my focus. What do you guys think? what system will you use?
  2. kanochi

    kanochi Cupcake-About-Town

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    I think there's a lot of successful ways to go about leading a guild it really just depends what type of guild you want to make and what your guild members want. If you don't listen to your guild members then your guild won't go very far I can tell you that now though. = P

    I think the question is a bit vague though lol.

    If you want to make a casual guild then you won't need a whole lot of structure as long as you have a leader who regulates the guild when serious issues arise then it should work out.

    As you get into the more serious guilds you will need more leaders and officers to deal with interviews/recruitment/meetings/scheduling etc.. which can be a severe pain all on your own so of course you want more people for that sort of thing. = P

    I think the most important thing though is like you said finding like minded people who can get along. If there's a bunch of friction within the guild eventually something will give and let me tell you now that won't end up well.
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  3. Alverad

    Alverad Well-Known Cupcake

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    For a social venue, when starting from scratch, the only thing you really need to have "set" is what type of guild you'd like to end up with. There really is no system to make it work. You adapt as you grow. As you said, like minded people are the key. Everything else, evolves on it's own as it's needed.

    Structure as such, only needs to be implemented when you start seeing members in tenths. There isn't much point in having 5 officers and class advisors in a 15 men guild. You'd end up with everyone holding some sort of rank with noone to watch over really ;).

    If you're planning on any organized group play, you will need a raid leader/pvp officer for leading those events, unless you are comfortable doing it yourself. Everything else, is really excess, until you see things happening in game. Your needs/wants will surface based on what the guild does and the direction in which it's heading.

    If you know from the start, your aiming at a more hardcore crowd, then you may want to sketch out what you have in mind. Lets say you're aiming at a semi hardcore social/raiding guild.

    You'll need to consider a few things:

    1. How many raiders do you need to maintain a regular raiding schedule?
    2. Do you want to restrict the number of non raiders that join the guild?
    3. How many nights per week do you see yourself devoting to organized guild activities.
    4. How much time do you have to spare, how much are you willing to put into the game, and what aspects of guild management will you require help in?
    5. Based on the numbers above, you can sketch out guild structure/hierarchy that you'll be aiming for.
    6. What type of people would you like to have in your guild? Younger, older, both?
    7. Considering the game is months from launch still, you may need a place to communicate through, recruit, have fun: choice of voice chat, website, forums. Which of these things are you comfy setting up yourself, do you have the time, do you need help?
    8. Having basic rules/guidelines is very handy - being transparent about how the guild works, or is planned to work, helps you recruit like minded people and avoid conflicts should any arise. Having those in place, people can not say - " I didn't know we work that way". Makes dealing with issues that much easier ;).

    All this really applies to any type of organized community, focusing on any game aspect, be it PVE, PVP, RP or all.
    kanochi likes this.
  4. Dave Bowman

    Dave Bowman New Cupcake

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    I couldn't organize a nunshoot in a bawdyhouse mostly cause I don't have the basic stomach clenching these people have when nothing is going on. Nothing can keep going on, far as I am concerned.

    But let me give you a few thoughts from the worms eye view:

    Keep it about the people not about the guild. The minute people are serving the imaginary thing called the guild, things start sucking. I could dress it up with Kant or something, but basically people are ends in themselves not means to an end. This includes you, too. Cause you're gonna end up whipping people's backs keeping them turning that millstone grinding imaginary flour.

    I know, I know, this <REDACTED> isn't what you're asking for. You said "system" and everything. I just hope I maybe planted a seed in your brain. And maybe when you're yelling over mumble "anyone who doesn't stay for this 25th attempt is out on his ass" it will choose that time to sprout and blossom into a pretty sunflower.

    Peace.
  5. Gyoin

    Gyoin New Cupcake

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    We already operate a gaming community built on social interactions and enjoying each others company (while gaming). The guilds that form because of it are just a bi-product of great friends.
    Waldemar likes this.
  6. BanzaiJoe

    BanzaiJoe New Cupcake

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    The longest running most respected guilds I have interacted with or been in were benevolent dictatorships.

    One leader, few officers, my way or the highway with a balance of gaming first, social second.
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  7. Quota

    Quota New Cupcake

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    As other have already stated in this thread the key to a successful guild is firm and structured leadership, each person in the guild needs to have someone they can report to all the way up to the guild leader to make sure that nobody is tugging the guild in a direction that it does not want to go in.

    Although I disagree with some of the statements made by people about how a guild must listen to its members, I feel that this is the other way around the members of a guild must listen o the leader. They have all chosen to follow this particular person and for whatever reason they should stick by this decision.

    I personally will either be starting or joining a hardcore progression guild, and the key part of these styles of guilds is to make sure that everyone is on the same page when it comes to the level of dedication that they are willing to strive for.
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  8. Alverad

    Alverad Well-Known Cupcake

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    I have to say I agree that a beefy, size wise, guild can not be a democracy. That said, it can't be a blind dictatorship either. People will follow strong leadership, and from my experience, most find it comforting to know there is someone that has an idea of where the guild is heading and how to make it happen. That doesn't mean there shouldn't be a dialogue when it comes to certain decisions. A clever GM will listen and consider, and most of all, decision making process has to be respectful to your members. There also neeed to be ways members can contribute to spinning the wheel at different levels. Motivation and sense of personal accomplishment in regard to the guild, is a great drive and encourages people to stay loyal. As you grow in size, the knowledge, that one can move up through the ranks and officership is not being locked to 'friends' of the GM, is very important.

    We had one simple rule back in the WoW days. We've reset all ranks at the end of every xpac. We will do the same in WS (depending on how often xpacs happen). You can also choose to do it every couple of tiers.

    We cycled through officers, class advisors, guild crafter positions, raid assistants.

    People then know, that if they'd like to participate in guild management at some point, and they make the effort, they will be able to, as officership of ay sort is not for lifetime. We also had a rank for all retired officers, over the course of 6 years, that number turned into a 2 digit one. Nice thing about it, towards the end of our WoW time, we had a large chunk of players we could trust, and consult if needed.
  9. Nemeses

    Nemeses Well-Known Cupcake

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    The Guild is there to server me, to make me rich, to give me all the gear I want, in raids I have the choice of all the best gear dropped every time and I take it even if I already have it :mad:. Also to make sure I never die in wPvP, that's how to operate a guild, me, me , me! :cautious:
  10. Freelancer

    Freelancer Cupcake-About-Town

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    Lol. This is my new favorite quote, and stands for a large amount of the guilds out there :p
  11. Methios

    Methios Cupcake

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    A Dictatorship, my clear favorite.
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  12. Nemeses

    Nemeses Well-Known Cupcake

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    What you mean, there another way god forbid keep that to yourself!!! ...my coin my coin!! :cry:

    I'm not a dictator I'm a God!! :notworthy:
  13. PatriotBob

    PatriotBob Cupcake

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    So a dictator with the occasional, optional, benevolence?
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  14. Freelancer

    Freelancer Cupcake-About-Town

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    Best kind right? right? :p
  15. Kasern

    Kasern Cupcake

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    I do the same thing every time I run a guild.

    - Three leaders with equal power.
    - Keep the guild below the 50 member mark.
    - Use a schedule.

    1. Three leaders with equal power and say is a great way to spread the responsibility and stress of running any kind of guild, be it raiding, pvp or social. It allows there to nearly always be a leader online or available to contact, and it keeps any single leader from becoming a tyrant. Most important though, if one of your leaders goes MIA or AWOL, the other two can easily step in and take control before anything happens to harm your guild.

    2. I know plenty of people love huge guilds, but imo all that happens with large guilds is people form cliques and factions within the guild, ignoring other cliques or causing trouble for the whole. It is my opinion that no one can actually socialise with more than 30-50 people. Hell, 30 is pushing it if you ask me. In the case of Wildstar though, for a 40 man raiding guild you are going to want reserves to fill any absentees, so 50 is a nice round number.

    3. I've been part of guilds who just say "Come online when you want, we'll raid or WvW or whatever when we have enough people". All that happens is you and a handful of other mates get stuck waiting for less active members to come online in order to fill out a group or find yourself being rolled by larger groups. A schedule however lets people know when they are expected to be on, allows them schedule their lives around the guild and weeds out less serious players.
  16. Lucker McNoob

    Lucker McNoob Cupcake

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    Have clear goals and communicate what the guild is about to the members. Enforce these goals with (very few) rules that are extremely easy to understand, and have the balls to kick people who ignore them.

    Get a few trusted officers and make them do all the "hands on" work: raid schedule, dkp, tactics, website, recruitment. This way you will not bury yourself in work and lose sight of the big picture.

    Give plenty of feedback to officers. (Officers should give plenty of feedback to members.)

    Don't forget to have fun.
  17. Ceodoc

    Ceodoc Cupcake-About-Town

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    If you are looking to run said guild, the 3 rules are:

    1. Remove any notions you have, of gaming being fun, and for recreation.
    2. Practice herding your new guild charges, by placing 2 cherry red hot fireplace pokers, simultaneously into your eye sockets, every reset wednesday. *
    3. Prepare yourself that, going to work (daytime job) will become your rest time and game time will become your job.

    Good luck with your guild!!!!
    Doc
    x

    * Don't do this ffs!
  18. Freelancer

    Freelancer Cupcake-About-Town

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    This guy has it figured out.
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  19. Mimsy

    Mimsy New Cupcake

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    All jokes aside, I think this happens a LOT, and people don't typically even realize that they've fallen into that. Gaming becomes work...so you're paying to work in your free time. Yuck. More frolic please.
  20. FoolishLobster

    FoolishLobster Cupcake

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    Invite some dudes who know their class, have like 3 or 4 people who moderate everyone. Kill stuff, get loot.

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