Original Article: IGN What got my eye though is this part: Typical marketing talk. I'm saying it out loud: DLC's are bull<REDACTED>! It's a despicable way to get more money from customers. In itself there is nothing wrong with that of course, they too have to make money. But how DLC's work at this time makes me puke. Especially a day one DLC. It's despicable. It's content that should be included in the game in the first place. I don't mind spending money on an expansion. You could call an expansion a DLC, but there is a difference. DLC typically refers to small chunks of game content that runs between $0.99 and $10 which include things like cosmetic enhancements, weapons, map packs, and minor missions. Expansions consists of major changes and additions to games that were packaged up and purchased for around $20 - $30, these were usually game changers and added several hours of game play. Another phrase in the article that catches my eye: Then there is something totally wrong with your game. Fix that first, before you release extra content. Anyway, I want a game that is complete from day one. With maybe an expansion if it's needed. Not every type of game lends itself for that. Companies like Bioware makes me wanna puke, but I still have hope. A developer like Mojang (Minecraft) does it right in my view. They listen to their customers and fans. The developers would listen better if DLC wouldn't sell. But that's not the case. Mass Effect 3 is maybe the best example. I will never touch that game. I'm an old school gamer and maybe that is the problem.