So looking over it all. Garrison, are like MoP farms but more extended. If not instanced they will be phased per player what is essentially the samething minus a loading screen in the difference. New difficulty mode. First of let me say that it won't be harder than heroic it will be the old heroic difficulty. As Flex now turns into normal, normal now turns into heroic and heroic now turns into mythic. No chance they are upping the difficulty higher than heroic seeing how few people progress now and their internal bickering about "exclusive content is bad mkay". Also this creates a cluster<REDACTED> for all guilds in raiding. 10 mans need to expand again something they didn't have to do from cataclysm. 25 mans need to remove their current bench (using the guild standard value of maintaining a 20% bench of your raid force) And make members that used to be in more frequent be benched more often. Having led raid groups yes that is not a headache but a migraine incoming for any raid leader and guild leader. Don't want to be in your position to suddenly tell 5 people they can't raid with you anymore or even more as i know some have 35 on the roster for a 25 man guild. Character models alright they look good, but really with blizzard resources saying they can't do all on time is sorry a piss poor excuse. Use more of your funds perhaps to fund your main game instead of silly side projects? (the we don't have enough resources is something i didn't buy from wotlk onwards and i'm sure as hell not going to buy it now with their net revenue) Story, even though i like the whole older lore thing. It's still time travel and it feels a bit meh to a point. Also how can we fight "older evils" and defeat them and not have an effect currently, if we defeat them the time line gets broken and they just start again, so our actions have no effects? It's for me a hard sell logically, but i guess they needed to do something with outlands to get more player interested again. Also the fresh level 90 boost. A mistake, people are clueless enough at high level this will only make it worse unless the 90 to 100 level path is hard (what it won't be) i fear for the remaining difficulty in 5 mans if any (skipped MoP at the start and so when i did it there wasn't any challenge at all compared to cataclysm). All in all it's going to be more of the same and if they are stretching out content what they probably will they are going to force people to raid Normal > Heroic > Mythic. 3 times the same content. Really can't see how that is interesting. Normal used to offer some exploration challenges (what are gone thanks to dungeon journal telling you what the fight will be like before even doing it) On the fence if i would buy it or not, depends purely if Wildstar is out by than or not, if it isn't i probably will to check things out, if it is i might buy it when it's off sale a year after release.