Discussion in 'WildStar Fan Creations' started by Paterk, Mar 31, 2013.
Cheers for pulling back the curtain a bit, to let us see what goes into a piece like this!
Finished. 7,691 Triangles. 2048 resolution maps.
Building out a Saloon for him to hang in. My Ultimate Goal is to create a full scene of my Granok and a Saloon rendered real time in Unity Game Engine. Here is a Pre Rendered Maya Scene blocking out some stuff and get a lighting scheme going.
Wow nice job. The model looks really well done. Kudos to you!
I just uploaded the Game Model to Sketchfab so you can see a fully rendered, real time preview.
Interesting and looking good. I have yet to figure out how to model people in Blender, I have no experience with Maya.
Curious how long do your renders take and do you do you use CUDA with Maya?
It depends on rendering time since there are lots of options and optimizations you can set up, as well as different render engines like Mental Ray, V ray, etc. I've had nice looking renders that have come out at 30 seconds to renders with global illumination, ambient occlusion, final gathering, reflection and refraction that have taken 30 minutes to render. Were talking about a machine with a 560i nvidia, 12 gigs of ram and an i7.
I don't use CUDA.
ahh good to know. I have never used any of the tools that are not free.. So pretty much a Blender and Luxrender guy here. Blender's Cycles engine can do some really nice materials though. But for me its quite the hobby. I did have a massive resolution render take more than a day in Lux once though.
Geforce 560ti, I7, 32GB of RAM.