In the past we've had the pleasure of interviewing Jeremy Gaffney, Eric DeMilt and Matt Mocarski in our exclusive Carbine Staff Spotlight interview series. Back then, Carbine were very secretive about WildStar, in fact, no one outside of Carbine knew what the game was actually called until gamescom when all that changed. So at the time, we were extremely restricted to the types of questions we could ask, but now that Carbine are talking more about their hugely anticipated sci-fi fantasy MMO, we'll be able to push the boundaries a teenie weenie bit more with the scope of our questions. So, I'm pleased to announce that Aether has given me the green light to start collecting questions in anticipation for our next Carbine Staff Spotlight interview. How the Carbine Staff Spotlight will work Each community member has the opportunity to post their questions related to the game, staff or company. Aether, Robeardo or myself will then collect the questions that will have the best chance of being answered by the Carbine staff members. Carbine staff members will also be selecting from the original list of questions as well, which I've provided in the below post. Once the questions have been answered Carbine will send me the interview and I'll post each Staff Spotlight in a new thread on the forums. Tips for getting your questions answered Keep in mind the game is still in early development, so think of questions that may actually get answered instead of asking for detailed information or "when is beta?". Each question should be no more than one or two sentences long, so keep them short and to the point. Bribes are more than welcome, but they must be sent directly to Aether's PayPal account. Unfortunately, there are no guarantees the bribes will pay off though, so use this method at your own risk. Best of luck with your questions! Disclaimer: The good folks at Carbine Studios will not be able to answer all of our questions. If your questions don't get answered, please do not take it personal. It just means Carbine cannot talk about that particular area of the game yet, since WildStar is still in early development.