So regarding crafting I was thinking it would be great if it became more of a community or group activity, as in most past MMOs its been a solo effort exclusively. I still think it needs to be solo effort for sure but give players a bonus if grouped and crafting and an increased bonus if all crafting in the same location eg: hub crafting center. Im talking fractional % of bonus's nothing thats going to get to uber stattd items everytime, but certainly improve the finished product. Even if the end result is just more options for color variety. Also increase the bonus if high levels are grouped with low levels, kind of master and apprentice relationship; eg: Maddog, low level (if he is ever released) is crafting a bean and pea pie which would give a stat of +4 movement. Siega, low level is crafting a Black forest Gatteau to give a +2 dodge bonus JarNod, high level is crafting a potato sandwich (Ohio has the potatoes right ?) Black Wolf, high level is crafting a table for his house and has a color palette of 15 colors to choose from. Grouped in separate locations (as many would like for their crafting inventory) they each recieve a 0.5% increase in the stats and BW gets another 5 colors to choose from. Grouped at a trading center at a hub or crafting machine they get a .75% bonus and BW gets 10 colors to choose from. Obviously it cant be cumulative and needs just a high level crafter present or not flag to increase the stat. Kinda like real life people cooking together learning new skills from each other and such ?