The reason I ask this is because I love variety in combat. That is one thing I felt was sorely missing in GW2. You want a skill? Tap button, get skill. Every rare once in a while there was a slight activation timer, but for the most part, you use a skill and get immediate results. These are roughly what I see as the various ways skills can activate. Main styles being: Charging DoTs Short CD Instants Procs Cast Times Another one that I want to bring up specifically and in detail is how just using and activating a skill can be varied and dynamic and can make a very simple class have a fairly high skill ceiling. Be warned, wall of text inc. So yeah, I got a little verbose. But this is to illustrate how something simple can make for very interesting gameplay. Do we know if there is a variety in skills to any degree or is it more like GW2 and it gives you immediate results 90% of the time? Also, I went in to some detail on the other styles in a file I made, so I can bring up more explanations if anyone desires. Thoughts/comments?