So we all know from various interviews and developer journals that the end game of WildStar is taking a more vanilla WoW approach in terms of design; 20 mans, 40 mans, unique encounters, lack of LFR, etc. Which isn't really a surprise at all considering the development team. That being said, what are you looking to get out of the end game content for WildStar? Are you happy with the direction they appear to be going? Personally, I am very happy with the direction that they appear to be going in regards to end game raiding. I very much so miss the days of actual raiding communities outside of the guild you are currently in. I miss the days where players and guilds were, at least somewhat, accountable for their actions and gained a reputation on a server, good or bad. With seemingly challenging fights, fairly large scale battles and no LFR to fall back on, it looks like WildStar might finally gain the end game raiding community that recent MMO's have been severely lacking.