I have just spent a good amount of time endorsing skills and expertise for my connections on LinkedIn. Doing so I found out that the only type of endorsements I was gladly to give, would be for connections, where I would normally stop up and read their input on the skill/expertise area or already use them as a go-to guru on the skill or expertise in question. I find, I loose my sense of integrity if I just hit the "endorse all" button without consideration. However, integrity is not what I was trying to head into with this topic. What about a similar functionality for official community sites/ingame social features. Endorsements of guilds, characters, players. A guild calls itself a family and friends friendly semi hardcore elder game PVP/PVE/ranked/team revelation out of a selection of checkbox details on the guild setup, but the one choice endorsements from guildies present and past only focus on the family and friend part. Or in group context, you can choose to endorse - or not - different aspects of their performance for their role, their social skills, encounter awareness etc. One may be a situational skilled player, but never get any endorsement for social adaptability. Or on forums, you can endorse posts for good point value. Endorse well decorated housing. Delivery of crafting commissions... Rather like a "like" button, but instead of just liking a person, you can be more specific as to why. Nothing you would use on everyone, but on people you just had a valuable experience with. Considering the opposit of endorsement or like-button, I disagree with them in an environment that is known to have some occasional team effort for malignant purposes. Harashment through organised disliking is just not something I would want to see done to any guild or player. OK, maybe liking/sharing is past its prime, I do not know, but how could you see it implemented in a game?