(Forgive me if this has been beaten to death and I missed the party.) Anyone who's played WoW (don't throw those shoes at me yet) has likely seen what happens with a faction-base game when one faction begins to greatly outnumber the other. It's a fairly horrendous mess of one group simply never leaving their capital and a rabid group waiting to kill them just outside the gate. Perhaps slightly exaggerated, but you get the idea. Aion tried to avoid this with faction locks at character creation, and making the population numbers by faction visible on their website. In other words, if one faction outnumbered the other by too much, you could not roll a character for that faction until the imbalance was compensated. Obviously, this can lead to its own issues of guilds/friends ending split up and what not, so it's really not ideal. What news regarding faction balancing has anyone heard and/or what ideas can we come up with to reduce the effects of or simply prevent imbalance of the populations? Personally, I feel like openly showing the faction ratio on the server selection screen will go a long ways to help, but I could also see how that could just perpetuate the problem. Is there an elegant solution?