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Favorite MMO Classes

Discussion in 'Gaming Arena' started by Kurik, Nov 12, 2012.

  1. Kurik

    Kurik Super Cupcake

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    So what are some of your favorite classes from other MMOs? Are there any you would maybe like to see in some shape or form in WildStar?

    Trader in Star Wars Galaxies was very addicting and it was probably the only time I would consider myself hardcore in crafting. I doubt we'll see a crafting class for a while in MMOs but hopefully the crafting system in WildStar will be as enjoyable as SWG's was.

    Mesmer in Guild Wars 2 really keeps me engaged and its probably the most annoying class to go against in PvP which is what I like to be. :)

    Disciple of Khaine from Warhammer is one of my favorites with how dishing out damage and healing are connected, it's really fun especially in PvP.
  2. Dyraele

    Dyraele "That" Cupcake

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    I always liked rangers/rogues/healers. So, something along those lines keeps me happy.
  3. Maddog Charlie

    Maddog Charlie Cupcake-About-Town

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    Im with you on the SWG trader Kurik, great to be able to pour hours and hours into something and result in salable or at least usefull items for the guild. Even making pet food was fun. Im hoping one day something will have close to that depth of crafting.
    Fav PVE class definately would be stealth/rogue/sniper/assassin.
    Fav PVP I would go for BH in SWG.
    Kurik Lein likes this.
  4. Duckdee

    Duckdee Cupcake-About-Town

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    CoH's Defenders, supporting the the team in other ways than just healing. Sure the solo DPS isn't great, but I was part of a regular all-Defender team, with all the buffs and debuffs, we'd blitz through everything and never need healing!

    Masterminds from CoV were fun, too. It took a few specialist keybinds to get full control over the little blighters, but I enjoyed just being the back-up to my robots. If you had more than one on a team, you might have to wait a bit for them to get set-up, but is was worth it.
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  5. starspun

    starspun Well-Known Cupcake

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    Age of Conan's Bear Shaman, by far. Regenerating allies while knocking the heads off of enemies... healing has never felt more badass.
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  6. Tiktak

    Tiktak Cupcake-About-Town

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    Capsuleer in EvE :p I can do it all whenever I want: frontline damage in a Battleship or Battlecruiser, healer/support in a Logistics Cruiser, stealthy rogue/debuffer in a Recon Ship...

    Shaman in WoW: Pretty much the same as above.

    Guess I like to be flexible able with a few tweaks and the right gear, to fill any gap in the groups make-up.
  7. ObliviousPrime

    ObliviousPrime "That" Cupcake

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    in Guild Wars 2: Engineer. I just love it

    yes Mesmers and Thieves are the most annoying to face in Spvp ( -_- @ Heartseeker spamming thieves) :p . Though mesmer portal are amazing to use for WvW tactics.
    -----

    After playing mostly melee classes in SWTOR I find myself these days playing ranged classes more. I also like it if my class has a bit of support abilities.
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  8. Nectavian

    Nectavian New Cupcake

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    The more we talk about classes (and just about everything else on these forums), the more I realize that this is going to be the same MMOs I've played for the last 10+ years. Class roles, raids, guilds, factions, auctions, crafting, ... Yeah, I love WildStar's style, but outside of one or two superficial tweaks, it is the same thing -- I was looking for a re-boot, not a re-skin.

    Wish you guys the best, but I think I'm going to take my chances with http://www.kickstarter.com/projects/cig/star-citizen instead. Thanks for the chatter!
  9. ObliviousPrime

    ObliviousPrime "That" Cupcake

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    Just to clarify most of what you have read on the forums is our opinions not actual facts about Wild Star. We do not have a lot of information about the game to call it a re-skin.

    As to the concept of an MMO being a total re-boot I doubt it will be like a new totally different MMO is released and bomb everything has changed. It most probably will be an iterative process. with each new MMO releasing a few new features.

    I think something that is a total change will be too jarring to people and will alienate many. (I don't know if I can list TSW as an example of this mainly because the thing I did not like about it was the combat.)

    Look at Guild wars 2, it removed gear progerresion and people were excited it about it at first ( I still prefer it) and now some do want some kind of gear progression hence the introduction of the new gear tomorrow.

    Anyway I am sorry the game is not what you are looking for, and you find what you are looking for in Star Citizen or any other game. :D

    -Sorry off-topic
  10. Maddog Charlie

    Maddog Charlie Cupcake-About-Town

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    Best to you too Nectavian, know what you mean in some ways it looks the same but they environment, team behind the game and new concepts like telegraphs are keeping me hooked. I also think the lore content will be first class cause of the people they have on the team. The changes and evolution I think will be gradual and begin to incorporate more integration into our everyday lives, like mobile apps linking to Nexus etc and the end result after building the community will become something unseen so far with current MMO's. ......so Im still hooked :)
    but hope you find your slot and keep checking back bud.
  11. Kurik

    Kurik Super Cupcake

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    Not to sound harsh but your giving up on a game which barely has any information released for a game that has nothing show yet. I'm also supporting Star Citizen but it's not a MMO.
  12. Nectavian

    Nectavian New Cupcake

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    Star Citizen is a MMO, just with an optional (and detached) campaign. Reading the first 1/5th of the kickstarter was enough to show that there could be more from the MMO genre than we've been led to believe. They've moved the RPG element to ship customization, rather than class skills/roles; and used squad gameplay instead of group composition.

    No doubt WildStar will be one of the best in the "classic" MMO style, but even given the little we know, it is very much in the classic style -- class roles, raids, and the like. I will certainly be watching this site, but for *me* and the current direction of each game mentioned, I'm going to take my chances with the other one.

    See you in game Kurik, whichever one it ends up being.
  13. Kurik

    Kurik Super Cupcake

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    In their FAQ it even says they don't consider Star Citizen a MMO. It will operate much like DayZ with a central persistent server hub and the option to play on custom servers with custom content sort of like TF2.
  14. Aliquio

    Aliquio New Cupcake

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    ... I'm just going to completely ignore some of the above conversation.

    I've always been fond of the sneaky-sneaky types. Mostly because they have a better chance of being able to go "Hey, what's that over there? I'll go look!" without being stomped on by big-nasty monster. One of the reasons I started to follow this game is because it looks like exploration is going to play a large role and I've always loved that.
    I like gadgeteers types as well, which I guess isn't always done as a class, but I could totally see a WoW engineer as a class. Nothing says fun like using your shrink ray on the giant dragon. One of the classes in the game looks like it might be doing something along this lines (it's been a while since I last looked, I will admit), but in a sciencey vein.
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  15. LittleIcebreaker

    LittleIcebreaker Cupcake

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    My absolute top favorite classes in MMO's are the classes that blur the lines between Tank, Healer, DPS. Particularly: Debuffer / Buffer classes, and Crowd Controllers.

    A few examples of Debuffer / Buffer classes are:

    Final Fantasy XI:
    • Bard
    • Redmage
    • Summoner (<--- such an original pet class. Summon great entities to aid everyone in battle)
    • Corsair (<-- Probably the most unique class I've seen in any game. They have a mini game where you can roll cards for particular buff / strength of buffs)
    • Dancer
    I absolutely love how a support class can change a party from gaining say a moderate amount of xp an hour to handing you levels like candies! Are they necessary? Sometimes, but in most cases I prefer watching these classes offer an entire new level of party play vs needing them in a party for that group to be possible.

    My second favorite class are the real Crowd Controllers.

    Now when I'm talking crowd control I mean tacticians that can control the battle, not just temporarily stun one mob or two. Some great options a true CC'er could offer a party would be stunning the target temporarily, confusing a target to attack their own team mates, controlling the target through mind control, spawning decoys, etc.

    Allods Online
    • Psionicist: Controlling the monster through different mind tricks, and skills.
    Guild Wars 2
    • Mesmer: Basically the same description as above + CLONES!!! Sooo much fun to play!
    There are plenty of other in between utility classes I could mention for me are an absolute delight to play in an MMO. However, I'll keep it to these two. Although I understand these classes have the potential of being 'op;' watching classes such as these in action would just be such a breath of fresh air to any game. :)

    Here are a couple of links to check out the classes I mentioned if you're interested:

    http://wiki.ffxiclopedia.org/wiki/Category:Jobs
    http://allods-wiki.gpotato.com/wiki/Psionicist
    http://wiki.guildwars2.com/wiki/Mesmer
  16. Duckdee

    Duckdee Cupcake-About-Town

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    Illusion/Storm Controllers from City of Heroes were great for that.
  17. LittleIcebreaker

    LittleIcebreaker Cupcake

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    Really? That sounds like something I'll be looking into! :D
  18. Duckdee

    Duckdee Cupcake-About-Town

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    Erm, sorry, but the game shuts down this month. ^^;
  19. LittleIcebreaker

    LittleIcebreaker Cupcake

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    How sad >.<

    I've been on the hunt for a fun MMO for a little while now. I've tried so many, but crappy cash shops keep ruining my experience. Oh well, thanks anyways. :)
  20. SiegaPlays

    SiegaPlays "That" Cupcake

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    My main has always been the ranged physical damage type, like eq1+2 ranger/wow hunter/rift rogue/swtor mercenary.

    My secondary is always a healer type - unless the main class can spec into healing/support subclass too :cool:

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