I agree wholeheartedly with the wardrobe plus options deal but you should be careful when arguing that realism shouldn't factor into things or you're going to end up right back where you started with regards to female armor being ridiculous looking, which is the point of this thread (or so I thought, people are really all over the place and off topic here). One of the reasons that I advocate realistic armor that offers protection and realistic mobility for females is because that is generally what the males get, and if you are being more realistic, you're not going to have people in evening wear and heels out on the field when their lives are in danger. If we toss realism as a meaningful judge of what we should be wearing on the field, then you lose a major argument point against hooker armor to the marketing types who know for a fact that "sex sells, put the women in hooker clothes and give them all big boobs, it doesn't have to be realistic, it's magic!". I think that if people genuinely want realistic portrayals of females in games, and if they want to get more Commander Shepards, Samus Arans (old school one) and Zoe (Mal's old war buddy from Firefly who is one of my favoritist characters evar) archetypes in their games, then they have to demand that they have more and not less realism. All three of those characters are strong females who kick butt, all are fully clothed, but still easily identified as women, and there is no question at all about their competance from anyone around them or they have that situation rectified immediately. Not every woman is a supermodel with a giant gravity defying chest, teeny tiny waist, and big hips in the real world unlike how most video games portray them. How women are generally portrayed in games is not very realistic in the slightest, and I don't think it is possible to refute that point. If we throw too much realism out because "hey it's magic/tech!", then what's the problem with the marketing types saying "eh, it's magic, everyone's a supermodel because of magic or tech, sex sells!" again, and you have limited choices in avatar other than plastic looking bimbo body and hookery combat armor again, perhaps with a slightly slimmer one or slightly curvier one. It's not a good idea to cavalierly treat the rules of realism and expect people to be/act/create anything realistic. How many people would eat anything healthy if the rules of eating food and getting fat no longer existed? Not many I would imagine, and I doubt very many people would expect them to. I like eating pizza and hamburgers way more than salad, but physics keeps me realistic about it. If realism is not the point of this thread, then I'm really not sure what everyone is talking about anymore here, or what people actually want. There have been 20+ pages of people talking about unrealistic portrayals of women and their stripper wear and how there should be more realistic armor and body options if I haven't missed anything, and I think that's a pretty decent goal to shoot for. I don't think that arguing against more realism with regards to armor is going to help the cause any. I could be wrong, I just call it like I see it.