I'm sure this has been brought up before but I didn't find anything immediately. It seems you could really grief other players in Wildstar by bringing mobs near them. Back in my Asheron's Call days people would do this and it worked because the monsters would attack anything near them. It's harder to do in a game like WoW because usually you won't have any aggro on something someone else pulled unless you attack it. I could definitely see a higher level player bringing one of the group monsters by some newbs just to see them get owned by the big telegraphs. Or they could just aggro as much stuff as possible and bring them near you so that you get hit by the telegraphs. Of course I could be wrong and maybe you can't be hit by stuff you haven't attacked? Either way I will personally take Wildstar's combat over any other MMO. I think it's a very worthwhile trade-off. It also adds immersion and danger to the game. I remember in Asheron's Call you had to pay attention to the type of monsters you were fighting because they behaved differently and were also strong or weak to different things. Sometimes they would be in packs of 5 or sometimes even more and if you attacked 1 they all came after you. In a game like WoW as long as you are in a zone for your level there is very little challenge or variation. I levelled an arcane mage one time from 1-85 just spamming arcane blast and didn't die a single time while questing. I just watched the combat telegraphs video on the official site and it's pretty exciting to see how differently the monsters in Wildstar will attack you. I am finding it impossible not to get my hopes up for this game.