I'm fine with WildStar having a traditional, "kill 10 rats, fetch me this, go talk to them" quest system. It's more the story, the atmosphere, and the delivery for me. (Also how many fun mobs to slay you put between me and the objectives.) Then there are the people who are avoiding WildStar like the plague because it has traditional MMO Questing. They want new, innovative, modern Questing! Question is, what is new, innovative, modern Questing? How do you define something that's changed so much that it can no longer be considered traditional Questing? How do you innovate Questing, anyway?