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How do you innovate Questing, anyway?

Discussion in 'Gaming Arena' started by ruff_ethereal, Dec 6, 2013.

  1. ruff_ethereal

    ruff_ethereal Well-Known Cupcake

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    I'm fine with WildStar having a traditional, "kill 10 rats, fetch me this, go talk to them" quest system. It's more the story, the atmosphere, and the delivery for me. (Also how many fun mobs to slay you put between me and the objectives.)

    Then there are the people who are avoiding WildStar like the plague because it has traditional MMO Questing. They want new, innovative, modern Questing!

    Question is, what is new, innovative, modern Questing? How do you define something that's changed so much that it can no longer be considered traditional Questing? How do you innovate Questing, anyway?
  2. Livnthedream

    Livnthedream Super Cupcake

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    You can't. Questing has been the same since before the mmorpg genre existed.
  3. Mellkor

    Mellkor Well-Known Cupcake

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    How about <REDACTED> questing, and lets think outside of the box?
  4. Taher

    Taher Cupcake

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    It's not necessarily traditional. Wildstar has implemented a system which focuses on a Percentage bar while questing, so although you can kill 10 mobs, there are other options to carry out also. So, let's say your objective is obviously to hit 100%, so you kill 5 mobs that boosts you to 50%. However, you can also kill mobs that are more difficult to fill your Percentage bar, so by killing 2 of these it'll also boost your bar to 50%. Much more flexible questing system in comparison to other MMOs imo (Open-world tagging's implemented too!).
  5. sidhia

    sidhia Cupcake

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    I don't understand why quest based leveling is even in the game. I can understand them to increase rep or to reward an specific item or ability but for general exp? Not so much.
  6. Mykor

    Mykor Cupcake-About-Town

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    Since change is a synonym of innovation, any modification to questing systems is an innovation. Several games have made (some good... some bad) changes to their questing systems

    As personal opinions go, I like the 'questing bar' idea. I actually tired out GW2 for this reason. They have a similar system. When you enter an area a quest bar will appear. Several actions you perform in that area will go into you completing the quest.
    For example: A friendly town is under siege. To complete the quest you can:
    - kill enemy soldiers
    - destroy their supplies
    - revive friendly soldiers
    - sabotage their siege engines
    - etc

    I find it makes the quest more meaningful and engaging.
    Tribe likes this.
  7. Deltre

    Deltre Cupcake-About-Town

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    Odds are no matter how they do questing I'm just going to shut my brain off and attempt to power through everything on my first character. After that on my alts I'll pay attention to everything and enjoy it...probably.
  8. Livnthedream

    Livnthedream Super Cupcake

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    Because making the game soloable means you need another way to pull players through leveling that is not just getting another level.
  9. Mellkor

    Mellkor Well-Known Cupcake

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    imo....that never works out well...
  10. Deltre

    Deltre Cupcake-About-Town

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    Shutting the brain off or questing?
  11. Mellkor

    Mellkor Well-Known Cupcake

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    Rushing through quests on the first character, and taking the scenic route on the others.
  12. Deltre

    Deltre Cupcake-About-Town

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    Ehhh but max level has all the really fun stuff.
  13. Mellkor

    Mellkor Well-Known Cupcake

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    Does it? lets break it down.

    You buy the game, Rush 90% of the content so you can reach this 'fabled' endgame which basically consists of a circle loop of 5 player co-op, and a once a week raids.

    After you recover from the immense burn out of 'power leveling you wil probably take a short break then start the gear grind. (which of course never ends) so:

    In5-10 days you will have those 5 player dungeons on farm, and raiding has the lockout so your gona have to find something else to do with your time. which is probably what your implying when you say take it slow the second time around.

    Only this time, its not fresh, and you will be filled with the feeling of been here done this even if your experiencing it with a new class, because even if your not realizing your pushing this class to endgame too. (only 10 more levels and ill have 2 lvl 50's yay!).
    That's if you can get anything done on your alt because your guild wants help with your main.

    I personally, having done this motion several times, over several games I will probably take it easy and level at a 'normal' place taking to the time to do :
    • World PvP
    • Housing
    • Craft stuff appropriate for my level
    • Resource gather
    • Socialize
    • Quest
    • Twink
    • Path
    • Help people
    • Dungeon Grind
    • Rep grind
    • Run a guild
    You will get a much longer and better experience imo if you do these things while at level and not while your capped. otherwise you could spoil 90% of the game.
  14. Deltre

    Deltre Cupcake-About-Town

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    Couldn't I still get all of that and more if I just took my time on an alt?
  15. Mellkor

    Mellkor Well-Known Cupcake

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    I think what you will find like all things in life, it wont be the same as the first time..
    But hey, i'm not telling you what to do, its your game do as you please.
  16. Deltre

    Deltre Cupcake-About-Town

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    Oh, I think I will.
  17. eharper256

    eharper256 Cupcake-About-Town

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    MMO's are heading the right sort of direction for making questing less like working for Fed-Ex/Rentokill. But they still have a long way to go... for example, take the siege example:
    The very problem here is they offer you those 4 ways out of the box. Now, one of the main boons of a Pen and Paper RPG is that any moderately cunning player party would make their own, fifth solution, say, 'negotiate with their commander'. Actually, in one game I ran with a siege scenario, their solution was to double bluff both sides, crush both forces, then institute a new ruler they could control.

    Another example is the annoyance of escort type missions. You have to stick close to your quarry in MMO escort missions since enemies typically spawn out of nowhere. It just stubbornly goes from A to B and there is nothing you can do about it; you have to guard it like a doorway in a zombie survial game! You can't do any scouting, trailblazing, or rerouting of that convoy. You can't do anything to sensibly avoid the encounters and trials it may face. You can't actually ~innovate~.

    Now, I'm aware this kind of adaptive questing logic is probably way out of the capabilities of current AI systems, but that kind of thing is how you innovate questing, in my opinion. Give it time, and we may even eventually get an MMO as adaptive as say, Royal Road is in Moonlight Sculptor!

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