We celebrate 20 episodes with our favorite type of people: Carbine developers. Chris Lynch (Combat Lead) , David Bass (Senior Community Manager) , Hugh Shelton (Class Lead) and Jen Gordy (PvP Lead) all help us kick things off for the twenties in a mighty fine episode. ( Listen now ) ( Download now ) Click Guide Times are not deadly accurate ™ 1:05 - Celebrating 20 episodes with great guest hosts 3:10 - A day in the life 5:55 - Was there a specific game that made you want to design them? 12:09 - Everything Devspeak videos 13:49 - Carbine offices during beta - Chris begins 17:33 - Carbine cupcakes vs. The World 18:50 - Esper, spellslinger standstill spells vs. movement theme. 20:00 - The 'verticality' of Wildstar, free form targeting and combat. 20:30 - PvP and beta 23:30 - Are you decided on which class at launch? 24:57 - How and what goes into designing a class and how did the Wildstar classes come about? 28:30 - "Ultimate button?" /innate ability 32:30 - David and the betas. How circles are currently working out in game. 36:08 - Thoughts on Rock, paper, scissors system 39:19 - The guests pick their favorite zones so far, discuss the cinematics of Wildstar and pick their favorite terrain. 44:40 - What games have you been playing? 47:50 - Favorite faction? 48:20 - On beta level cap players 49:40 - Pants or no pants? 51:50 - Chris (Clynch as he's called in the business) turns it around and asks us the questions 57:00 - Weapon types and models 59:30 - Outro...and a community perk when we make it to triple digits!