I know this is 100% speculation, everything subject to change, no one knows for sure what will be best blah blah, but I think it is fun to play with action set builders and would love to hear what other wildstar fans think of my attempt at a tanking engineer build. http://www.wildstar-arkship.de/acti...:4;134:8;138:7;135:3;143:3;147:0;148:0;141:0; Flak Cannon for building Volatility AND an extra 45% deflect due to Tiering it to 4. Givem The Gas as my main Volatility spender keeping 50% blunder on enemies as much as possible. Disruptive Module to generate Volatility for more Givem the Gas blunders and also generates shields for me and my allies. Bio Shell for pulling and getting tech debuff going for extra damage from me and any Medics. Recursive Matrix and Volatile Injection for "oh <REDACTED>" cooldowns or when known boss mechanics come. Zap for CC/Interupt Armor breaking. Code Red for Taunt, and if I find I never use it, switch it for PDU.