I find it quite amusing that people shout out for balance in mmorpgs when the whole premise of rpg's is unbalancing mathematical statistics in order to "Win". I mean, if you want to achieve true balance, normalize damage output on characters and abilities to a fixed number then just change the animation.? but that would be no fun.. So you get this weird space where you cant have complex progression and stat building systems because everyone is chasing this balance lie. Weather its gaining a level to get an advantage or gaining a few hp to create a buffer is fundamental to rpg combat: "my stats are greater than yours". So, its really quite strange that people have an issue when someone that has gear that creates a statistical advantage beats them they cry foul. I can understand that in action or fps games that "skill" is major factor in competition, The bullets have a fixed damage and you can only take so many, so you have to find a way to out twitch an opponent. But there wasn't any real skill factor to rpg's it was always stats. so trying to squeeze skill into mmorpgs is quite bizarre unless of course mmorpgs arn't really rpg's anymore?