Patch Highlights A completely revamped User Interface has been introduced to the game! The UI will continue to be polished over the coming months, so please pardon our dust. Stun Breakout Gameplay has been changed. Thank you to everyone who provided feedback on this mechanic over the last few months! PvP gear (especially at level 50) has had a balance pass done. This affects your current gear, so check the proper section below. Runes and rune sets have had a balance pass. This affects your current gear, so check out the details below before you head back into the world! Higher difficulty encounters and creatures have been added throughout the world. These creatures will grant larger quest credit and XP for those willing to take on the added difficulty. General Fixed an issue that could cause initial reputation values with a faction to start at their parent reputation's level instead of at zero. Abandoning an item imbuement quest will now reset all progress on that quest. Players can no longer logout instantly in enemy cities. Standing in a river can no longer be used to prevent idle disconnect. However, players can now exit the game while floating in water. Players will no longer be able to start a Challenge while dead. We think being Dead is enough of a challenge in itself. Fixed some cases where forward dash animations might play when dashing backwards. Characters should no longer rotate into awkward positions when sitting in chairs, because that’s just weird. Changes have been made that should reduce game latency when realms have high player populations. Made some improvements to movement which will make landing and dodging enemy and player telegraphs more accurate. Fixed an issue where players would sometimes be able to run around in a dungeon and monsters wouldn't spawn. Fixed a problem loading screen that hung indefinitely if the player character was in a group. Fixed a realm crash that could occur when weekly raid instances expired. Fixed a crash that sometimes caused auction items disappearing. A message now displays when a mentor stops mentoring a group member. Pressing the Interact key (default 'F') will interact with the selected target instead of the nearest target. If no target is selected or the selected target cannot be interacted with, the nearest target in range will be interacted with instead. Installation/Launcher The DirectX version being used is now displayed at bottom of the login screen. The installer dialog tabs are now in the correct order. When a corrupt file is found, it is now flagged to be repaired by the launcher the next time the game is run. Added the document ThirdPartySoftware.txt to the Client folder; this covers any third party software licenses. You must accept the EULA before logging in. You must! Fixed an issue where, while logging in, players would receive the "No Realms Available" message when there actually were realms available. Guilds The amount of guild money available should now display correctly for a players wishing to repair their items. The guild repair button will now be properly enabled only when there are enough funds available. Guild members with the permission 'Emblem and Standard' can now access the emblem editor. Fixed an issue where the promoting or demoting of guild members would crash the realm, because no one is that special. The Guild Bank Management tab is now accessible if the guild member has 'Bank Tab Rename' or 'Spend Influence' permission. Guild bank withdrawal limits no longer affect how much a member can deposit into the guild bank. The guild item repair panel has been re-organized. Guild Experience, Prestige, Coin and Reputation perks now also provide an 8% bonus to quest and event rewards. Creatures Fixed an issue where creatures could aggro on (friendly) tether units that they themselves had cast on an enemy unit. Razortails Auto Attacks should now animate properly. Pollen Power now displays the correct text in the tooltip and displays the correct buff icon. Radiant Rally should no longer be using visual effects that do not match the spell. Clowder Clout's tooltip is now accurate. Stinger Blast's telegraph wave no longer reaches the edge before the action occurs. Removed erroneous circle telegraph from humanoid pistol spell, Napalm Spray. Fixed humanoid pistol spell, Blazing Akimbo, so Players are no longer hit by the final blast when outside of the telegraph area. Synced caster hit animations and visual effects to humanoid pistol spell, Pistol Whip. Increased casting time between humanoid pistols spells, Snap Shot and Chain Energy Drain, by half a second. Cast bar now accurately depicts duration of humanoid pistol spell, Chain Energy Drain. The Air Elemental's, Thunder Strike, should now give more time to avoid the follow-up attack, Thunder Storm. Thunder Storm has also been updated with the addition of a warning telegraph to alert to the upcoming damage field. Visual effects for Air Elemental spell, Thunder Bolts, now display ground effects not a missile. Explosive Strike now consistently hits players as intended. The final telegraph for Scorchwing's spell, Fiery Crash, now functions correctly. Gnarls is now more difficult to defeat. Killing either the Hoarding Stemdragon or Doomthorn the Ancient will now correctly dispel the Crazy Eyes debuff from any affected Players in the area. Stemdragon creatures casting, Pollen Cloud when killed, will no longer attempt to finish casting, and instead will die correctly. Visual effects for, Net of Thorns, will now correctly be removed if the spell is interrupted for any reason. Adjusted buzzbing spell, Honey Bomb, so that visual effects disappear properly when the caster is stunned or killed. Active Field Generators now despawn correctly when the Defensive Protocol Unit is killed. The Soulcore Interrogator's spell, Shield Beacon, will no longer clip through the caster. The Nerid Resonator spell, Powered Strikes, telegraph wave now accurately matches the timing of the spell. Poisoned Cells can now be dispelled. The visual effects for the Orbitog spell, Twin Eye Beams, now disappear properly if the caster is stunned. Adjusted telegraph outline for Clone of the Darkspeaker spell, Cauterize. Clawed Fury will now appropriately follow up Pinning Strike, and properly do damage. Pinning Strike's impact effects have been updated. When following Siphon Mind, the Strain Corruptor spell, Persistent Power, will now correctly target and affect players in the telegraph area. After Moltan's death, any active Moltlings and Lava Pools will now correctly despawn from the world. After Merfee's death, areas of ongoing damage created by Makeshift Merfee's Molotov Cocktails will now correctly despawn from the world. Makeshift Merfee's, Round on the House, now has an accurate cast bar. Slice and Dice's visual effects now display correctly when interrupted. Damage from spell, Arc of Steel, from last telegraph now happens at the correct time. Following an Eye Gouge, the Sinister Strike spell now does the correct amount of damage. The impact effect of the squirg spell, Spit, will now play at the proper time. General creature crowd control spells that are followed up by another telegraph should no longer be able to fire as soon as combat starts. Power Surge will now behave properly if the creature is killed while casting the spell. Spider Mine Swarm will now properly spawn the bots at the target's location instead of the casters. Aggregor the Dust Eater should now properly cast telegraphs. Incendiary Ammo visuals have been fixed so the creature's weapon no longer disappears during the spell. After stunning a player with Guerrilla Attack, Ironjaw's Tail Spin attack will now correctly damage players. Clone of Darkspeaker will now properly cast telegraphs. Synchronized Gorganoth spell Catch a Flight's telegraph timing with fire visual effects. Augmented Gorganoth will now die properly if killed while casting spell, Optical Phaser. Changed the color of Grazer Guardian spell Infestation's hit visual effects. Enliven should now behave properly when interrupted. Spider spell, Pincer Flurry, will now cast properly after Web Trapping. Nano-bite Scourge should now behave properly when interrupted. Grazer Guardian spell, Twister, will now have a chance to crit its damage. Updated visual effects for Grazer Guardian spell, Twister. Epicenter's telegraph rings now lead into each other more smoothly. Impact visual effects for Harvest Worm spell, Spew Ore, now correctly sync with damage application. Harvest Worm's, Spew Ore, will now correctly hit within the entire area of the telegraphs. Logic Elemental spell, Deconstruction's, visual effect for player impact now functions correctly. Logic Gate's 'green orb' visual ends appropriately when the spell is interrupted. Data Rush cone visuals now end correctly when the spell is interrupted. Dimensional Slam's telegraph now has the correct outline. Grazer Guardian spell, Logic Crush, impact effects should now display correctly Gronyx spell, Ambient Absorption, beam visuals should now last through the entirety of the spell. Fixed a text issue in Ambient Absorption's tooltip. Increased cast bar display time for Orbitog spell, Rumble Wave. Caster animations for Tri-Blaster have been synchronized to the spell visuals. Dark Enigma's cast animations now complete correctly before it starts inflicting damage. Replaced 'ice' visual effects on humanoid caster spell Flash Freeze. Liquid Armor should now behave properly when interrupted. Nourishment should now behave properly when interrupted. Cycle of Life should now behave properly when interrupted. Align should now behave properly when interrupted. The Life Elemental spell, Restless Roots, will now correctly hit its entire telegraph area. Superheated should now behave properly when interrupted. Siphon Mind no longer inflicts root and damage over time. Instead, this spell now briefly blinds the Player. The Fiery Arcs spell now deals less damage. Group content creatures' (such as World Bosses) auto attacks should no longer hit as hard as they used to. Invert's tether is now easier to target and destroy. For the Scorchwing and Grendelus encounters, several Area of Denial spells now have the possibility to crit. Fighting Dirty's telegraph timing is now more accurate. The humanoid spell, Cold Snap's, final telegraph no longer waves twice for only a single application of damage. The creature Doomsting is now more appropriately sized to match his attack telegraph size. The timing of Leaping Swipe's telegraph now coincides with damage output. Adjusted the shape and visual effects of Life Elemental spell, Grasping Vines' telegraph. Adjusted the timing and visual effects of buzzbing spell, Stinger Torrent's telegraph. Characters General Telegraphs no longer get stuck being displayed after combat. Added new character hair options in Character Creation. Character Creation now offers various body types for all races and genders. Updated all dye item icons with new art that displays their color. Players can now delete characters from the character selection screen, even after that character becomes a home owner. Players can no longer have numbers in their character name. Characters with numbers in their names will be forced to rename themselves. Draken women can no longer swim vertically like a dolphin on top of the water because, well, they’re not dolphins. A second tab for creating a character no longer appears in the character selection menu when logging in an account with no characters Foreign language characters are now allowed in character names. Players using their Recall ability inside of a cross realm instance should now be returned to the correct realm. Emotes The "/stand" animation will now transition more smoothly from sitting. Items Tech Boost - Fixed a tooltip error with the duration. Renamed the item "Bounty Hunter's Halo" to "Bounty Hunter's Mask" to better describe its appearance. Renamed head armor items that were incorrectly labeled as shoulder armor. The item Frosted Radiant Hand is no longer restricted to Engineers. The cost of dyes has been revised so the cheapest price has increased, and the most expensive has decreased. Updated all dye item icons with new art that displays their color. Osun Heavy Exanite Collar, Gleaming Exanite Pauldrons, and Trogun's Grand Pauldrons now correctly appear as shoulders on Player's character. Fixed a tooltip error with the duration on Finesse and Insight Boosts Food has received a balance pass. Potions Potions have received a balance pass. Potions no longer break Stealth unless they deal damage. Potions are now usable while casting. Unstable Potions now have a 3 minute duration, up from 60 seconds. Item Specials and Rune Sets Item Specials and Rune Sets have received a balance pass. Item Specials and Rune Sets should no longer break stealth. Gadgets Gadgets have received a balance pass. Gadgets are now usable off the GCD. All gadgets now share a cooldown. Gadgets no longer break Stealth unless they deal damage. Gadgets are now usable while casting. Break Free can now be used while under all Crowd Control effects. The Break Free gadget now displays the correct amount of Absorb. Fixed names on various items as well as renamed some items at were incorrectly labeled. Updated loot pinata icons for salvageable cloth items. The 'Manta Hoverboard' has had its price changed from 300 credits to 300 elder gems. Foulpads will now correctly appear as boots on your character. Informant's Helm now correctly appears as a head item on the Player's character, and no longer appears as pants. Protostar Moddable Repeater is now correctly a Heavy Gun weapon. Adjusted prices that vendors offer for a wide variety of items (such as Armor, Gadgets, Gems, Ore, Food, Omniplasm, etc.) Darkspire Slank Pumps will now properly display as boots instead of gloves. The cost of dyes has been revised so the cheapest price has increased, and the most expensive has decreased. Pricing and prerequisites for Elder Gem items have been updated. Datacore Fissionist's Respirator now properly displays as head armor instead of boots. Flamesmoke Headcover no longer appears in the Feet slot when equipping. Liquid Rage, Pain Suppression Device, and Unstable Brutality Boost items are now named "Liquid Focus", "Hotfoot Helper" and "Reactive Brutality Boost" to better reflect what the items do. The Amp Injector is now named the "Freedom Injector" to help clarify that this item is not part of the AMP system. The Arct Arms vendor's wares are no longer called "Arct Arms Arms." New icons have been added to all raid items. Reduced the regular world drop rate of Epic items. Fixed several quest rewards that were not the correct item level. In almost all cases, items are more powerful than they were before. For Grimvault vendors, Faerybloom Medispray will no longer appear in the Meals and Ingredients section. It will now cost credits to dye equipment regardless of how the item was obtained. At vendors, items that cannot be purchased are now highlighted in red. Fixed a crash that occurred when dragging the 'Widowmaker' item around in the inventory. Players should now be able to consistently purchase stacks of items from a vendor if they have enough credits. Frame rates should no longer dip when the player salvages items in their inventory. Equipped items purchased with elder gems will no longer display the tooltip saying the item can still be sold. Fixed a crash caused when Players use an item with multiple charges and log off at the same time. Individual items can once again be repaired through the vendor UI. Fixed several Elder Gem vendor items that cost Gold instead of Elder Gems. Impenetrable Cover item now displays correct name. 'Choice Recruit's Headdress' items should now have the correct names. Level 50 Veteran quality Rare and Epic gear on the Elder Gem vendor now all have the correct purchase requirements. Rare quality Elder Gem rewards now require the achievement for killing the final boss in the Veteran dungeons. Epic quality Elder Gem rewards now require the achievement for getting a Gold Medal in the Veteran dungeons and adventures. The exact requirement varies from item to item. Seeds have been removed from the Chest of Crafting Components rewards on Challenges. Classes General Updated the Stuffed! buff so that eating new food doesn't incorrectly cancel out your previous buff without giving you the new buff. Using Void Slip no longer makes some objects disappear. Assault Power and Support Power now give more stat per budget point; 1 stat per point up from 0.5. Cooldown timers will now appear on spells fired because of ability queuing. All class Cleanses and Purges will now remove High Priority effects first. Heal Debuffs can no longer be Deflected but are now set to High Priority. Many powerful class buffs and debuffs have been flagged as High Priority. All class Crowd Control effects without Breakout Gameplay (Blind, Disorient, Root, Daze, and Snare) are now dispellable. All class Crowd Control effects with Breakout Gameplay (Knockdown, Stun, Subdue, and Tether Mine) are no longer dispellable. Fixed a number of debuffs that were not dispellable when they should have been. Fixed a number of Crowd Control effects that could have missed when Blinded. Stances can now be changed while mounted without causing issues. Pets should no longer gain Strikethrough, Deflect, Crit, or Crit Severity per level. Overloaded shields can no longer be healed. Stun Breakout Gameplay has been changed based on feedback. This change is intended to remove the button spamming, while also making keyboard macros less viable. Players no longer have to rapidly press the interact button to get out of Stuns. Now a random movement button (Forward, Backward, Left or Right) is selected. Holding down the corresponding button will allow you to get out of the stun faster. Spells that show an 'animated field' visual effect should now cast properly. AMPs Added 80 AMP Icons. AMPs have received a major balance pass. In general, they were previously much stronger than intended. Fixed an issue where certain AMPs would cause some collapsible sections in vendor menus to automatically close. All of the new AMPs listed in their Character sections also have tradable versions that drop from World loot. All Inlaids now require an AMP Unlock Item, and those new AMP Unlocks will now be found in the world. Updated all AMP Unlock Items to have their proper rarity (Common, Uncommon, or Rare). Updated all AMP Buff and Debuff icons. Swapped the positions of the Strikethrough and Lifesteal AMP series on Tank classes. Ensured that AMPs that should proc off heals only proc off direct heals. Ensured that AMPs that should proc off damage, only proc off direct damage. Fixed an issue that was causing some AMPs to stop proc’ing after an extended amount of time. Fixed an issue causing some AMPs to persist through swapping action sets. Fixed a number of AMP Item Unlocks on the Engineer and Spellslinger. Abilities can now be purchased directly from the Action Set Builder, rather than requiring an Ability Vendor. The AMP interface now includes a button to reset AMP points from anywhere. Resets now cost credits. Cooldown Reduction AMPs will now only reduce the cooldown on class abilities. All AMPs are now categorized as, well, AMPs. They will now display that they are an AMP, and for which class in their tooltips. They should also now appear in the Auction House correctly. New AMPs are available at vendors throughout the game. Engineer General When a channeled spell reaches its maximum, it should no longer print to the combat log. Bot summon cooldowns will now reset after being mounted for 2 seconds. Engineer Bots no longer cause Daze. Abilities Personal Defense Unit Now grants the correct amount of Absorb. The Defense Buff now displays the correct amount in the tool tip. Shock Pulse The Tier upgrade value no longer reports that damage scales from Assault Power. Disruptive Module The Tier 8 bonus now activates when you are between 30 and 70 Volatility. Fixed the tooltip to more accurately express what the ability does. Quick Burst Fixed a bug with the Tier 8 bonus that prevented the increased damage from applying. Innate Exo Suit visuals now appear in PvP areas. Zap Tier 8 no longer deals base damage. Ricochet Fixed an issue in which this ability would sometimes not hit additional targets if the original target dies. Target Acquisition Tooltip now accurately reflects how the ability functions. Bolt Caster Tier 4 bonus no longer applies if no targets were hit. Bruiser Bot The Tier 4 bonus description no longer shows an incorrect Deflect Chance bonus. Volatile Injection Fixed an issue in which you would only gain Volatility on the first tick. Mode: Eradicate 7% Mitigation Penalty, down from 12% Eradication ExoSuit Can now build Volatility if not in combat. Can cast the innate while casting other abilities. Proc Can only proc once every 2.5 seconds, up from 1 second. 22.96 damage per level, down from 10.65 72.51% Assault Power, down from 33.65% Provocation ExoSuit Can now build Volatility if not in combat. Can cast Innate while casting other abilities. Code Red Casting will now interrupt any current casts. Fixed the Transferring Threat buff so that it now correctly lasts 8 seconds. Fixed the Transferring Threat buff so that it may now increase to over 25% on allies. The Taunt Debuff value now shows the correct amount of Threat Transfer. Electrocute Tier 4 Bonus Increases Technology damage dealt by 2.5% per stack, down from 5%. Tier 8 Bonus Deals 10.87% Assault Power damage per tick, down from 57.47%. Flak Cannon Channel 2.5 seconds, up from 1.25 seconds. 6 ticks in the channel, up from 3 Base 3.42 damage per level, down from 3.57 10.76% Support Power, down from 11.25% Minor Tier Bonus 1.61% Support Power per tier, up from 1.1% per tier Mortar Strike Base Removed 10% chance to refund half the Volatility cost. Obstruct Vision Base Casting will now interrupt any current casts. 9.9 damage per level, down from 13.07 15.63% Assault Power, down from 20.62% 15.63% Support Power, down from 20.62% Minor Tier Bonus Duration of blind 0.25 seconds per tier, up from 0.2 seconds 4.97% Assault Power per tier, down from 5.87% per tier 4.97% Support Power per tier, down from 5.87% per tier Unstable Anomaly Casting will now interrupt any current casts. Unsteady Miasma Tier 8 Bonus Upon being hit 3 times snares target by 42% for 3 seconds. Replaces being rooted for 1.5 seconds. Urgent Withdrawal Fixed a bug that caused the snare to always be at base value. Base Snare 28% base per stack, up from 24% 7.54 damage per level, down from 11.1 11.91% Assault Power, down from 17.52% 11.91% Support Power, down from 17.52% Minor Tier Bonus 4.97% Assault Power per tier, down from 5.5% per tier 4.97% Support Power per tier, down from 5.5% per tier AMPs Support Gear has been renamed to Quick Restart. It was removed from the Farside zone reputation vendors and placed on the Galeras and Auroria zone reputation vendors, making it available several levels earlier. Keep on Truckin’ has been removed from the Farside zone reputation vendors and placed on the Galeras and Auroria zone reputation vendors, making it available several levels earlier. Added new Engineers AMPs: Keep It Moving has been added to the Whitevale zone reputation vendors. Keep Up The Pace has been added to the Wilderrun zone reputation vendors. Esper General Warden no longer follows the caster. Optimized some Esper abilities' visual effects. Healing Touch no longer also requires the caster to be below 30% Health. Soothe displays the correct amount of Focus used per charge level Geists, Phantoms, and Figments now all have a 10m range on their attacks and will not attack if Rooted or Tethered. Psi Point Builders now correctly generate a Psi Point when they deal a killing blow on a Foe. We ran an internal audit on all Esper healing rewards after our changes to Esper stats a few patches ago, and found that many of the rewards had not yet been updated. Many Esper healing items were stated with Insight and Moxie. These items will be changed over to Insight and Finesse. There were also several areas where you could only get an Insight-Moxie Light Armor or healing Accessory reward. We’ve gone through and added new Insight-Finesse rewards to several of these rewards points. The following items have had their stats adjusted from Moxie to Finesse: Prime Neuroblade Fuelfuze Mindstar Star of the High Priest Soulblade of the Fallen Soldier Augmented Biomesh Psyblade Spineblade of the Osiric Caretaker’s Hubris Slushbrew Psionic Blade ThetaTech Psi Suppressed Blade Edge of Blind Justice Mind of the Pridelord Polaris MindFreeze Psyblade Crescent Edge of Lightreach Meditative Hijunga Blade Eldan Antecessor Omniblade Barugh’s Buccaneer Bladed Psybomb Feather Adorned Buzzblade Barugh’s Buccaneer Bladed Astral Star Psystar of Vigilance Mind of the Wild Ascendant Call of the Vault The following items have had their stats adjusted from Insight to Finesse: Vultura’s Psionic Blade An additional reward has been added to the following: Grimvault Zone Reward Completion for all Paths Wilderrun Zone Reward Completion for all Paths Shiphand : Deep Space Exploration Quest Shiphand: Antivirus Quest Shiphand: Space Madness Quest Deradune Quest: Explosive Mammodin Ellevar Quest: The Face of Justice Celestion Quest: Watcher’s Warning Algoroc Quest: Protostar Pure Loftite Survey Galeras Quest: If It Ain’t Broke, Break It Galeras Quest: Broodlord of the Stormwing Auroria Quest: The Hammer of Sundering Auroria Quest: Loading Zone: No Landing Whitevale Quest: Drill, Interrupted Whitevale Quest: Butchering for the Butcher Whitevale Quest: Road Kill Wilderrun Quest: Beyond Redemption Wilderrun Quest: The Hybrid Synthesis Malgrave Quest: Artificial Mastermind Malgrave Quest: Revenge on the Rocks Malgrave Quest: Blood for Brew Grimvault Quest: Open Heart Grimvault Quest: With Great Power Grimvault Quest: Light at the End Grimvault Quest: Big Badda Boom Grimvault Quest: Egg Hunt Grimvault Quest: Face the Phage Lord Grimvault Quest: Power Corrupts Drusera Instance Quest: Straining to be Heard Grimvault Reputation Vendor Rewards Espers will now build combo points while attacking the Power Cores during the 'Caretaker Showdown' quest in Celestion. Abilities Catharsis Cooldown reduced to 6 seconds down from 20 seconds. Heal reduced to 6.5% Assault/Support Power down from 23% Assault and Support Power. Heal per level reduced to 7 down from 24.66. Crush Knockdown duration increased to 4 seconds up from 3 seconds at base. Damage reduced to 8.35% Assault/Support Power down from 19.17% Assault and Support Power, Damage per level reduced to 8.94 down from 20.46. Fade Out Tier 8 now properly summons an Illusion when used. Geist Now scales with the Caster’s Deflect, Strikethrough, Critical Hit, and Critical Hit Severity. Haunt Can now be cast on the move. Damaged reduced to 51.25% Assault Power from 59.25% Assault Power and Damage per Level was reduced to 27.34 from 31.61. Higher tiers of Haunt no longer prevent damage from being dealt from lower tiers. Illusionary Blades The final charge can now be held for up to 2.5 additional seconds. Mind Burst Tier 7 - 4PP Damage increased to 144% Assault Power up from 142.3% Assault Power. Mind Over Body Fixed a bug that was causing the ability to grant 2 stacks of Build Up. Mirage Player pets no longer trigger the trap. Phantasmal Armor Absorption Shield increased to 90 Absorb per level up from 0 and Support Power reduced to 168.9% down from 320%. Pyrokinetic Flame The caster can now be healed by Pyrokinetic Flame. Reap Player pets no longer trigger the trap. Restraint Fixed a bug that was delaying the Root being applied to foes. Soothe Charge 2 and 3 can now be cast on the move. Charge 2 Heal reduced to 34.92% Support Power from 42.3% Support Power and 18.63 Health per Level down from 22.55. Charge 3 Heal reduced to 51.8% Support Power from 59.14% Support Power and 26.53 Health per Level down from 31.56. The final charge can now be held for up to 2.5 additional seconds. Shockwave Increased the pushback on the base to 12 meters up from 8 meters. Damage reduced to 26.5% Assault/Support Power down from 41.22% Assault and Support Power, Damage per level reduced to 28.3 down from 43.97. Spectral Form Now usable while casting. Sprint resource can no longer be drained during Spectral Form. Spectral Swarm Now scales with the Caster’s Deflect, Strikethrough, Critical Hit, and Critical Hit Severity. Telekinetic Storm The visual now ignores the scale of the creature it is attached to. Now set to prioritize players over NPCs. Now shows a debuff icon. Warden Warden’s telegraph now shows the time left on the AoE. AMPs B-I-N-G-O: Chance to trigger is 20%, down from 33%. Duelist: PvP Offense buff 4.5%, down from 9%. Figment: Deals 27% Assault Power damage per tick, up from 12%. Follow Through: Increases Assault Power by 10.5%, down from 17%. Inspiration: Magical Resistance increased by 8.5%, down from 15%. Inspirational Charge: Movement speed increase 12%, down from 20%. No Pain No…: Chance to trigger is 10%, up from 5%. Payback: Jumping no longer grants an interrupt armor. Reckful: Increases Critical Hit Severity by 18%, down from 38.5%. Refund: Now has a 5 second internal cooldown. Shocked: PvP Defense debuff 4%, down from 17%. Shocked: Can trigger every 1s, down from 10s. The Power!: Moxie increased by 16%, down from 30%. True Sight: Strikethrough increased by 8%, down from 10%. New Esper AMPs: Refund has been added to the Algoroc, Deradune, Celestion and Ellevar zone reputation vendors. Focus Mastery has been added to the Galeras and Auroria zone reputation vendors. Stand Strong has been added to the Galeras and Auroria zone reputation vendors. The Power has been added to the Whitevale zone reputation vendors. Superiority has been added to the Whitevale zone reputation vendors. Spectral Shield has been added to the Whitevale zone reputation vendors. Hard to Hit has been added to the Whitevale zone reputation vendors. Inspirational Charge has been added to the Whitevale zone reputation vendors. Cheat Death has been added to the Wilderrun zone reputation vendors. Feedback has been added to the Wilderrun zone reputation vendors. Medic General Shields can no longer be healed when overloaded. Energize, Extricate, Paralytic Surge, Urgency, and Calm can now be cast while casting another ability, but doing so will interrupt the first cast. Debuffs and fields are no longer be removed when the Medic dies. Fixed bugs with several debuffs appearing to last longer than their actual duration. Critical Attacks and Heals now grant the Clear! buff enabling the use of Atomize and Dual Shock. Using either ability removes the buff. Abilities Barrier Buffer can no longer be reapplied by the heal over time from Barrier. Emission Every other use of the spell no longer uses the base Tier rather than the actual Tier selected for Tiers 1-8. Empower Base Increased Damage Dealt by 10%, down from 20%. Minor Tier Bonus Increased Damage Dealt by 0.625%, down from 1.25%. Empowering Probes The Tier 4 bonus now correctly gives 3% Crit and 3% Strikethrough, instead of 6% Crit. Fissure No longer triggers daze or on hit procs. Nullifier No longer triggers daze or on hit procs. Paralytic Surge Tiers 3-8 no longer have a shorter cooldown than the intended 30 seconds. Protection Probes Now reduces damage taken rather than increasing resistances. Quantum Cascade Reduced the size of the first two ticks by 75% and adjusted their positioning to ensure that the forward point of each diamond is in the same position. Quick Dodge Fixed a bug where a Dash Token would not be restored when rolling out of Knockdowns at full Dash Tokens. Recharge Fixed a bug where the Assault and Support Power buff was not being applied to allies when using Tier 8. Urgency Tiers 1-8 now show a buff icon. Reduced the base movement speed to 20%, down from 40%. Fixed a bug with the Tier 8 bonus that was preventing the damage and healing from firing. AMPs Weakness into Strength A.M.P. - Now functions correctly. Antigen Isolation: Increases outgoing damage by 3% per stack, down from 7%. Armor Coating: Increases Armor by 8.9%, down from 19.5%. Chemical Burn: Deals 9.5% Assault Power damage per tick, down from 21.6%. Core Damage: Increase outgoing damage by 1.5% per stack, down from 8% per stack. Debilitative Armor: PvP Defense debuff 6.5%, down from 8.4%. Empowering Aura: Increase Critical Hit Chance by 6%, down from 8%. Energy Pulse: Deals 54% Assault Power damage per tick, down from 72%. Entrapment: Increases damage taken by 6%, down from 6.6%. In Flux: Increases Assault Power by 12%, up from 7%. Meltdown: Deals 104% Assault Power damage, down from 153.6%. Also fixed a bug where this could damage 40 enemies rather than the intended 5. Null Zone: Decreases foe Assault Power by 7.5%, down from 10%. Power Cadence: Builds an Actuator every 15s, up from 9s. Scalpel! Forceps!: Increases Assault and Support Power by 3% per stack, down from 8%. Stay with Me: Increases Assault Power by 24%, down from 30%. Recycler: Gamma Rays has a 30% chance to trigger this effect, down from 60%. Recycler: Quantum Cascade has a 25% chance to trigger this effect, down from 45%. New Medic AMPs: Recycler has been added to the Whitevale zone reputation vendors. Running on Empty has been added to the Wilderrun zone reputation vendors.