General Like hoverboards, ground mounts can now also double jump, and initial jump height has been adjusted to compensate. Improved the speed at which the client handles some data parsing. The client will now handle ‘button hold’ events instantly, with “Hold to Continue” casting enabled. This prevents the client from missing button down inputs if the player is using abilities very rapidly. Subtitles have been added to all in-game cinematics. Finishing touches were put on the weapon and Coconut Monkey decor item for the PC Gamer contest. “Hold to Continue” Casting Mode will now automatically try to cast your currently held ability when you stop moving. This triggers stationary abilities that were previously being blocked by movement. A crash related to players being kicked from a group who were involved in matchmaking has been fixed and should no longer be an issue. The Mentoring chain has been broken. Players can no longer mentor a group member that is currently mentoring someone else. An issue with terrain flickering is now resolved. The mouse wheel scroll now correctly triggers action bar abilities and items that it is key-bound to. Repositioned various objects and NPCs so that they no longer display incorrectly in the world. Everyone needs a little love, so we’ve updated Eldan Health Stations to now heal Exile Players. Fixed issue with character select allowing bypass of the selection timer. Changed render target scale to a range from 0.5 to 1.0. Previously this value could be set up to 2.0, which would drastically impact frame rate for very minimal gain. A large update of localization for German and French has been implemented. Fixed a bug that sometimes caused round robin to favor one player. Fixed crash resulting from multithreaded animations. Fixed crash when dismounting and the client not knowing your character’s location. Fixed crash when Elder Gems are updated when the client doesn't know of your location. Installation/Launcher The launcher will now install and run the 64bit WildStar64.exe on all 64bit operating systems. All EULA site links now point to the correct language. Cancelling out of the launcher self-update window will no longer show an empty error message box. The launcher desktop icon no longer appears incorrectly for a short time during installation. Banned game accounts will display an appropriate message upon attempted log in. You shall not pass! The launcher will now correctly display download amounts above 4 GB. Fixed issue where corrupt DLL's in the Temp directory would prevent the WildStar launcher from being used. Fixed issue where players would receive an error stating a directory was already in use by another launcher when only one launcher is running. Guilds Players can now receive guild-wide perk buffs while mounted. Guild Perks have had their icons updated. Creatures Enemy mobs now grant an appropriate amount of quest credit based on creature difficulty Various creatures throughout the game world now have access to new spells. Fixed an issue that would cause some Furious Dawngrazers to not despawn correctly. Fixed an issue where creatures designed for multiple players were rewarding far too much renown. Fixed an issue causing creatures to stop moving during combat. Fixed various animations, spell icons, casts, impact timers, cast bar timers, visual/impact effects, and telegraphing for a variety of creatures throughout the game world. Fetid Spout now properly knocks the player up if they have no Interrupt Armor Fixed a bug that caused Moltan to go into a vulnerable state when interrupted during Lava Mitosis, and Magma Migration. Witch Giants that cast ‘Ward of Nature’ no longer continue being affected by the buff if they are pulled out of the aura telegraph. Lava Geyser now properly knocks the Player up if they have no interrupt armor. Players can now properly dispel the ‘Shatter Mass’ debuff. The Tangle Bramble tether object in Humanoid 2H Staff spell, Tangle Brambles, is now click-selectable. Humanoid 2H Hammer casters will now cast the spell ‘Skull Splitter’ from range instead of closing in on the Player. The Life Elemental spell ‘Rapid Overgrowth’ now stops when interrupted. The Grazer Guardian spell Twister now has a chance to crit. Updated the Orbitog spell, Rumble Wave, so that the caster now dies if killed while casting. Adjusted the Eldan Probot telegraph spell, Tri-Shot, so that it can be avoided while the missiles are still in flight. For the Resonator spell ‘Explosive Strike’, there will no longer be an Auto-Attack between that cast and the follow up Controlled Overload. The spell ‘From the Depths’ now has a clear telegraph to show that targets will only take damage after the telegraph wave is complete. The Dracus spell, Corrosive Filth, no longer applies an armor debuff. Ink Fountain now has a tracking telegraph, as well as a warning telegraph. Additionally, the overall length of the spell has been reduced and the size of the telegraphs slightly increased Updated the humanoid pistol spell, Precision Shot now fires only one narrow cone telegraph, and follows up with a circular ground target area of effect. Casters now face the spell telegraph while casting Spectral Surge, instead of facing the Player. Impact effects for the Grazer Guardian spell, Electrified Field, now only play once per hit instead of looping. Scorchwing now properly interrupts any spells cast during the transition to the Egg phase. Fixed the humanoid pistol spell, Blazing Akimbo so that Players are no longer hit by the final blast when outside of the telegraph. The visual effects for the Zoetic spell, Noxious Ground, will now clear properly when the caster is killed. The Stemdragon cast animation for Spore Bomb can no longer be interrupted if the caster is hit. When knocked down during Spine Mine, the target will no longer be able to move. Removed an erroneous circle telegraph from the humanoid pistol spell, Napalm Spray. The caster now also dies properly if killed. Targets knocked down by Bombardment are no longer able to move. The Witch Giants' Snow Ball attack, no longer hits Players who leave the telegraph area before impact. The Air Elemental spell, Twisted Wind will now randomly cause critical damage. Spew Ore no longer grants an evade buff. The humanoid rifle spell, Chain Lightning Shot, now properly casts after Concussive Blast is cast. Zoetic's Rusting Grasp and Shocking Strike should now deal the appropriate amount of damage. Graymatter will no longer hit himself when casting Twin Eye Beams. Characters General During Character Creation, Aurin Male ears will now be displayed properly. The Human Male animated portrait will now default to have weapons sheathed. Added Shout emote animation to Chua. Mordesh Female, Chua, and Draken hair have been fixed to reduce clipping. Decreased the damage players take when sliding down steep slopes. Fixed an issue in character creation that was causing characters to not show the correct options. Fixed telegraphs so that they now line up or display correctly. Polished the holo-effects on Player characters in the character select screen. Updated VO lines for Aurin females. The text was updated for Character Forced Rename to clarify limits. No numbers, and must be 3 to 20 characters in length. Players can no longer mentor a group member that is currently mentoring someone else. Context-specific action bars like pets and vehicles should now display properly after reconnecting to a character that hasn't yet timed out. Fixed an issue with the character re-naming system that allowed Players to log into the world using their original name. Items The Highwayman costume items are now set to be Unique. Icons were added/updated/fixed for various items, including hoverboards. New icons have been added to hoverboards to better convey their type. These are reflected on the item as well as the mount icon. Relic Hunter's Bags sold from the ‘Renown’ vendor no longer require Relic Hunter profession in order to get any rewards. The following shoulder pieces now have appropriate icons: Vermilius's Flame-wreathed Shoulders, Blazewood's Commendation Ribbons, Jeager Guard's Amice, FCON Commando's Amice, Imperial Commendation Ribbons, Soldier's Commendation Ribbons, and Restorer's Luminous Shoulders. Gadgets and Potions are now useable while casting. Verdant Defense was fixed and can now be equipped by the correct classes. Bags were updated to the correct level requirements and bindings. Updated Barrier Gadget to be usable while crowd controlled. Eye of the Corrupter was fixed to use the correct proc effect Reflexive Technique. Duplicated flavor and tooltip text was removed from flask items. The Commando's Dirt Scuffed Greaves were renamed to 'Commando's Dirt Scuffed Boots.' The Deceiver's Crimson Pauldrons and Swashbuckler's Overcoat were adjusted down to ‘Rare’ quality. Wrathwraps were fixed to be equippable by the correct classes. The visual display of the Truthbound Smartsword was fixed. New dyes were added to the Pouch of Pristine Pigments (very rare dye bag). Updated dye icons so they now reflect the color they will tint chosen equipment. Dye collections now drop a greater variety of dyes when Players salvage them. Text was updated for the Gladiator's Movement Stimulant to show that it only works in a PvP zone. Steel Retainers were adjusted to be Medium instead of Heavy. Greatswords were added to Merchant Lucius and Lady Saphis in Lightreach Mission. Tooltips for Loot Bags were fixed to correctly indicate their type. Faerybloom Medispray was removed from 'Meals and Ingredients' on Grimvault vendors. The BrackWorks Titanium Boots were updated so that non-Medics may equip them. Gadgets: Fortitude now grants 133 Support Power as intended, up from 13. Guiding Light now shows Caster and Secondary Target tooltips. Rally now shows buff text on Secondary Targets. Crowd Control Break Gadgets now have a 120s cooldown, up from 60s. Guard was fixed so it gives the appropriate amount of armor and no longer gives Support Power. Sidewinder no longer shows errors in its tooltip. Guiding Light now states it restores health in the Caster and Secondary tooltip. Endorphin Rush Debuff from Medispray potions now lasts 5 minutes. Any remaining Glyphs in the game have been renamed to an equivalent Rune. The Whispering Wind Blade was fixed to display as a psyblade. The Protostar Platinum Pauldrons were fixed and now equip in the correct slot. Randomized items were updated to roll better, and more varied, stat combinations. The biggest changes: Random stats on weapons now have a chance to roll Deflect (Warriors/Engineers/Stalkers only), Health, Assault Power, or Support Power. Support Systems, Shields, and Implants now have a chance to roll any stat (except AP and SP). Attachments now have a chance to roll any stat (except AP, SP, Shield Capacity, and Armor). Heavy Armor no longer rolls Recovery. Light Armor no longer rolls Tech, Deflect Critical, or Deflect. All randomized stat rolls have been adjusted so that stats generate based on their relevance to the item slot. For example, Light Armor now has a much higher chance to roll Finesse, Moxie, or Insight than it does Brutality. Classes General ‘Banana Throw’ will now display a proper telegraph when cast. Fixed an issue where many spells that restore Focus were not being displayed in the combat log Class Resurrect spells should no longer show a buff icon. Optimized the graphical performance of common Player abilities. Fixed a number of spells and attacks that were missing impact audio. Some spells will no longer damage the wrong area or have their telegraphs in the wrong spot. Pushback Crowd Control state no longer ignored Interrupt Armor, and also has diminishing returns. AMP Power resets when AMPs become invalid now. Shield Reboot Time now has a minimum limit of 4 seconds. The tooltip has been updated in the character panel to reflect this. Pets healing their owners should no longer put the owner into a PvP combat state. Several AMPs have had their rarities adjusted to better coincide with their respective drop rates. Using abilities will now dismount the player if being mounted is blocking successful ability use, when Hold to Continue Casting is enabled. Fixed a bug with Hydroflux's Torrent Gadget reducing Armor instead of increasing it by 650. Player Tether Objects have increased health. Reduced the range of right-click unarmed attacks by 1 meter. Intimidates and Taunts are no longer able to be defended against. Holyward was updated to be non-class restrictive. Adjusted the Focus costs on cleanse abilities, the following cleanse abilities will start at a base cost of 30 Focus and increase by 2 per tier: Purify (Spellslinger) Catharsis (Esper) Antidote (Medic) Adjusted the Focus costs on specific single target heals, the affected heals are listed below: Astral Infusion (Spellslinger) Regenerative Pulse (Spellslinger) Runic Healing (Spellslinger) Mending Banner (Esper) Mirage (Esper) Phantasmal Armor (Esper) Barrier (Medic) Triage (Medic) Adjusted the Tier bonus cooldown reductions for clarity on the following spells: Spellslinger Flash Freeze Dual Fire Chill Arcane Shock Affinity Warrior Kick Esper Restraint AMPs General Several AMPs were fixed to use Spellslinger tooltips instead of Esper. Engineer General Visuals should now always play on the last tick of a channeled spell (as long as the spell says to do so). Rune Set - Tough Chassis: Fixed an issue where the buff would remain on a Players Bots if they unequip gear and lose the set bonus. Abilities Artillerybot Barrage will once again actually cast. Bruiserbot Base Taunt Duration is now 4 seconds, down from 8. Diminsherbot Fixed a bug that prevented the pull in from Tier 8 from happening. Electrocute Base Range is now 20 meters, down from 25. Width is now 2 meters, down from 3. Now applies the first tick at the half second mark, and no longer at the start. 7.3 damage per level, up from 6.47. 23.03% Assault Power, up from 20.45%. Minor Tier Bonus 2.56% Assault Power per tier, up from 2.16%. Mortar Strike Base Now costs 50 Volatility, down from 60. Range is now 25 meters, up from 17.5. Outer: 14.99 damage per level, down from 16.27. Outer: 47.36% Assault Power, down from 51.38%. Inner: 29.77 damage per level, down from 32.29. Inner: 94.02% Assault Power, down from 101.2%. Particle Ejector Base Now applies first tick at the half second mark, and no longer at the start of the channel. 6.59 damage per level, up from 5.79. 20.82% Support Power, up from 18.25%. Minor Tier Bonus 2.11% Support Power per tier, up from 1.8%. Tier 8 Bonus Armor Reduction is now 20%, down from 47.5%. Duration is now 0.55s to slightly overlap tick time of the channel, down from 3s. Shock Pulse Fixed a bug in Tier 4 where some ticks of Electrocute or Particle Ejector would not build tokens. Target Acquisition Fixed a bug where the Tier 4 bonus would not fire if the target dies from Target Acquisition. Volatile Injection Fixed a bug where Players would lose Interrupt Armor, but not receive the shield restore on the Tier 8 bonus. AMPs Enmity Threat Modifier is now 25%, down from 60%. Unstable Volatility Fixed the tooltip to show the correct amount of stacks. Fixed an issue in which the damage would trigger on the fourth application and not the third. Fixed an issue in which this would not apply on all foes hit, just the closest foe. Keep it Moving Learning “Keep it Moving” should no longer prevent “Keep on Truckin” from being learned, as well. Esper General Fixed a number of spells that were set to interrupt casting and should not have been. Abilities Crush Now reduces Magic Resist by 35%, instead of increasing magic damage taken by 35%. Focus Mastery Focus recovered reduced to 50 Focus, down from 147. Incapacitate Now reduces Magic Resist by 6%, instead of increasing magic damage taken by 6%. Mental Boon Fixed a bug that was preventing Healing Touch from Procing. Pyrokinetic Flame No longer procs B-I-N-G-O every tick. Telekinetic Storm No longer displays large squares on the ground. Fixed an issue that was causing it to attach to pets even if a Player was in the targeting area. Medic General Buffer no longer only gets applied to a single ally when healing multiple allies. Abilities Barrier Fixed a bug where Barrier would not restore shields to an ally or the Medic with empty shields when using the Reboot AMP. Calm The Tier 4 Bonus now restores 12.27% Assault and Support Power Shield, rather than just 24.54% Support Power. The buff granted from Tier 4 now properly shows a tooltip in the buff icon. Fixed an issue where this was not trigging procs. Collider Fixed a bug where the Tier 8 bonus would build 2 actuators per use of the ability rather than 1. If the Medic uses both charges of the spell in succession, 2 Actuators will be built, rather than 4. Discharge Fixed an issue where the Tier 8 bonus would not always grant 2 stacks of Power Charge. Fixed a bug where Discharge was generating an Actuator at 2 stacks of Power Charge rather than the intended 3. Dual Shock Fixed an issue where this was not trigging procs or daze. Fixed a bug where “Dual Shock” was not playing audio appropriately. Emission Fixed a major bug where Tier 3 would cast Restrictor. Fixed a bug where Emission was generating an Actuator at 2 stacks of Power Charge rather than the intended 3. Extricate Tier 8 now applies Buffer. Magnetic Lockdown Fixed a bug where “Magnetic Lockdown” was not triggering procs. Nullifier Fixed a major bug where the Tier 4 bonus was not being triggered by Tiers 5-8. Paralytic Surge Fixed a bug where the Tier 4 bonus was not being applied to enemies standing inside of Annihilation. Fixed an issue where this was not trigging procs or daze. Rejuvenator Fixed a major bug where Tiers 1-8 were ticking half as much as they should. Additionally, fixed a bug where the Tier 8 bonus was not firing when the field expired. Runic Healing Fixed an issue where this ability would not highlight properly while under the effects of Spell Surge. AMPs Fixed a bug that was causing the below Esper AMPs to be removed by Catharsis: Spectral Shield Follow Through The Power Reckful Hard to Hit Iron Reflexes Antigen Isolation Now costs 3 power rather than the intended 4. Attrition This AMP has been re-designed and will now trigger every 2 minutes that the Medic remains in combat, restoring 200 Focus over 10s. Concerted Effort Fixed a bug where the Medic could interrupt their own spells to trigger this AMP. Danger Zone Fixed a bug where enemies could Deflect the debuff and an issue where the cooldown would be ignored. Stay With Me Fixed a bug where this was still increasing Assault Power by 30% rather than the intended 24%. Fixed a bug where the AMP would constantly reapply when taking damage while below 30% health. Additionally, fixed an issue where the buff would sometimes not remove when the Medic's health rose above 30%. Shield Protocol This AMP now increases Shield Mitigation by 15% and restores 36% Assault and Support Power every 2 seconds. The duration has been reduced to 8 seconds, down from 10 seconds. The cooldown has been increased to 60 seconds, up from 30 seconds. Spellslinger General Adjusted the behavior of the following abilities so Spell Surge no longer interrupts the cast. Quick Draw Wild Barrage Rapid Fire Runic Healing Charged Shot Vitality Burst Sustain Fixed an issue in which the Surged version of Charge 1 would not grants the proper cooldown time. Spellslingers now have a tooltip that details exactly how much Spell Power they have, rather than needing to guess. Abilities Charged Shot o Surge C1 No longer costs Spell Power. Dual Fire Base Cooldown is now 6s, up from 5s. Flame Burst The buff will no longer trigger if Flame Burst is not on a Players Limited Action Set. After firing off Flame Burst, the buff that makes Flame Burst available will be removed. Healing Salve Fixed an issue that prevented this ability from critically healing. Base Duration is now 12s, down from 20s Phase Shift Base Cooldown is now 23s, up from 20s. Increases Deflect by 50%, down from 70%. Tier 4 Bonus Reduces the cooldown by 3s, down from 5s. Quick Draw Fixed an issue where Quick Draw would not deal Surge Bonus damage if Spell Power went below 25%. Regenerative Pulse Base Fixed an issue in which the first 5 tiers would ignore GCDs. Cooldown is now 10s, down from 15s. 39.67 health per level, down from 49. 74.38% Support Power, down from 91.85%. Minor Tier Bonus 5.81% Support Power per tier, up from 5.8%. Surge Base 75 health per level, down from 84.33. 140.63% Support Power, down from 158.09%. Surge Minor Tier Bonus 5.81% Support Power per tier, up from 5.8%. Tier 8 Bonus Internal cooldown of 30s, up from 0s. Prevents Death for 2s regardless of the number of targets hit. Spell Surge While Spell Surged, Abilities that gain +Healing value as a surge bonus will now apply a Debuff that can refresh itself. Debuff: Removes 6 Focus every 1s for 3s Astral Infusion Healing Salve Healing Torrent Regenerative Pulse Runes of Protection Voidspring Debuff: Removes 4 Focus every 1s for 3s Dual Fire Runic Healing Excluded from Debuff Vitality Burst Sustain Sustain Surge C1 No longer costs Spell Power. Vitality Burst BaseC1: 0s cooldown, down from 4. C2: 4s cooldown, down from 6. Surge C1 No longer costs Spell Power. Void Pact Void Pact duration can now be refreshed by other Void Pact casts. Void Slip Base Cooldown is now 50s, up from 45s. Voidspring Fixed an issue that prevented this ability from critically healing. AMPs Burst Power Can only trigger once every 6s, up from 1s. Clarity Can only trigger once every 6s, up from 1s. Desperation Focus restored per tick 50, down from 60. Fixed an issue that allowed the AMP to apply more than once within 2 minutes. Focus Stone Can now only have one in Players inventory at a time. Healing Aura Heals for 11% Support Power, down from 31%. Fixed an issue in which Sustain and Vitality Burst would trigger Healing Aura on the start of the charge. Homeward Bound The tooltip will now state the frequency in which the AMP effect can occur. Preparation Correctly shows the frequency in which Players can trigger the effect. Fixed an issue where the cooldown reduction was not delayed properly after entering combat. Fixed the tooltip so it properly shows the delay on receiving the effects of Preparation. Readiness Duration is now 3s, down from 6s. Spell Armor Duration is now 3s, down from 6s. Stalker General Updated the Stealth buff to clarify that Movement Speed is only decreased in Nano Skin: Lethal and Evasive. Rune Set: Predator - Fixed a bug where the Movement Speed buff would sometimes not be removed when leaving Stealth. Fixed a LUA error that occurred when Stalkers used False Retreat. Fixed a bug with the Fatal Wounds that was preventing multiple Stalkers from having 5 stacks active at a time on 1 target. Fixed a bug with Cripple costing more Suit Power at Tier 2+ than is intended Nano Skin now has a minor 1 second cooldown. Abilities Amplification Spike Now properly shows its visual effects. Frenzy Fixed a bug where the Tier 8 bonus was not reducing Physical Resistance. Fixed a bug with Frenzy showing an invalid buff icon. Nano Skin: Agile Fixed a bug that was preventing the Movement Speed bonus to not reapply when switching stances. Nano Field The Tier 4+ second press no longer requires 20 Suit Power before it can be used. Preparation No longer displays a ticking buff icon when channeling. Reaver Fixed a bug where Reaver was using an Intimidate instead of a Taunt. Shred Tier upgrade reduced to + 1% Assault Power per tier, down from 1.68% . Tier 4 bonus now shows an ability runner while Stealthed. Tier 4 upgrade reduced to 38% Armor Pierce, down from 60%. Tier 8 upgrade reduced to 1 Suit Power per tick, down from 2. Steadfast Fixed a bug on Tier 3 that caused it to have a lower cooldown than intended. Now increases Deflect Chance instead of being a forced action. Reduced the base Deflect Chance to 35%, down from 60%. Base Deflect Tier upgrade reduced to 2.5%, down from 5%. Suit Power gained on Deflect increased to 20, up from 15. Tactical Retreat Assassin now properly activates when using Tactical Retreat. Fixed a bug where Blind was not being removed by the Tier 4 bonus. Whiplash Tier upgrade reduced to + 1.5% Support Power per Tier, down from 2.5% . Tier 8 upgrade reduced to 1 Suit Power per tick, down from 2. AMPs Riposte Fixed a bug that was preventing this from procing. Precision AMP Fixed a bug with the “Precision AMP” breaking stealth if used with an ability that is not supposed to break damage (i.e. Phlebotomize). Warrior General Rune Sets oLingering Charge - Fixed a bug where the 2nd and 3rd set bonus would not trigger. oReverberate - Fixed a bug where the second and third bonus would not trigger when using Plasma Wall. Fixed a bug that was preventing Efficiency from triggering with Relentless Strikes and Menacing Strike. Abilities Bolstering Strike Now properly deals technology damage. Bulwark Now has an increased Threat Generation buff during the Tank Stance, up from 25% to 100%. Festering Blade Reduced Snare to 8% per stack, down from 10%, and reduced duration to 5s, down from 6s. Flash Bang Now ignores GCD Base: Damage reduced to 7.22 per level, down from 9.4; and 11.4% Assault and Support Power, down from 14.825% . oMinor Tier Bonus: Reduced damage gains per Tier to 0.615% Assault and Support Power, down from 2.13%. Menacing Strike Fixed a bug where this would occasionally flash a second telegraph. Has been fixed so that Augmented Blade is now applied correctly. Overdrive Now grants 1 ability charge to the following abilities: Tremor (T4+), Jolt, Bum Rush (T4+). Power Strike Fixed a bug where the Tier 8 buff was only applied by the first two strikes. This ability has been renamed to Rampage. The GCD's of the first, second, and third swing have been reduced slightly to improve responsiveness and allow the animation to feel more fluid. Smackdown Fixed a bug with the debuff visual. Tether Bolt Fixed a bug with “Tether Bolt” where the Tier 4 bonus was reducing the Tether Anchor's health rather than increasing it. Additionally increased the bonus to 50%, up from 25%. Tremor Fixed a bug where this was not triggering daze or procs. Increased base cooldown to 12s, up from 8s. Base now deals 66.95% Assault Power and 21.2 damage per level, up from 61.76% and 19.55. Whirlwind The Interrupt Armor granted by Tier 8 can now only be applied once every 6s. AMPs Fortify Fixed a bug that was preventing this AMP from applying correctly when above 50% Shields. Festering Blade Will now apply the Festering Blade to each enemy when attacking several at once.