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Patch Notes - 07/15/2014 - Build 6780

Discussion in 'WildStar News' started by Zap-Robo, Jul 15, 2014.

  1. Zap-Robo

    Zap-Robo Administrator • King Cupcake

    Aug 9, 2011
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    Youngstown, OH
    [​IMG] [​IMG]

    • The flickering water effects seen by some users using NVIDIA graphics cards has been fixed.
    • Samu-Samu Blood Shamans no longer heal enemies, or the Giant Skeech Totem with ‘Blood Channel’.
    • Many items that some Players reported as missing, should automatically be mailed back to their owners upon login.
    • Elemental Life Drain
      • Will no longer trigger more than 5 times every 1 second.
      • Previously, the value was calculated as if it were a heal, with no damage component. This has been fixed, and the values adjusted, based on it being a life drain. New values shown below:
        • Tier 1 - 32 life drain per hit, down from 73.
        • Tier 2 - 63 life drain per hit, down from 143.
        • Tier 3 - 96 life drain per hit, down from 218.
        • Tier 4 - 129 life drain per hit, down from 293.
        • Tier 5 - 176 life drain per hit, down from 433.
        • Tier 6 - 203 life drain per hit, down from 556."
    • Flux Hoverboards purchased from a designated mount vendor can now be sold back to vendors (for a fraction of the price).
    • Housing and Renown Flasks no longer generate threat when used.
    • Equipping an item that is "Soulbound on Equip" will prompt the player before equipping the item.
    Item Specials
    • Capacity Tier 5 no longer grants an additional 50% shield capacity on top of the intended 2.3k.
    • ‘Slow it Down’ should no longer stack multiple times on a single player.
    • Reduced the Strikethrough debuff on all Blind skills to 20%, which is now down from 25%.
    • Lowered the "too-many path requests" pathing penalty cooldown on Pets.
    • Made improvements to the location of GTAE abilities casting on uneven terrain.
    • Certain spells will be better at finding targets.
    • ‘Glow of the Swamp’ buff can no longer be used in group PvE instances, PvP battlegrounds or Arenas.
    • Unsteady Miasma
      • Fixed an issue that caused the application of the field to go through a combat check thereby fixing an issue where foes could deflect the application, negating the entire ability.
    • Crush
      • This should now hit enemies, despite any differences in terrain.
    • Restrictor
      • Fixed a bug where the T8 bonus was not being applied to enemies that left the field.
    • Rapid Fire
      • Fixed an issue that allowed Players to gain Dash tokens per target hit instead of once on use.
      • The 25% Dash token gain will now happen at the end of the channel and only if the Player has hit a foe.
    • Collapse
      • Increased damage to 19.47 per level up from 14.79 and 22.37% Assault and Support Power up from 17% Assault and Support Power.
    • Impale
      • Tier 4 armor pierce has been increased to 50% up from 30%.
    • Nano Field
      • Nano Field no longer triggers a GCD when activated or collapsed. Additionally. when ‘press and hold’ is enabled Nano Field will not drain all the Stalker's Suit Power with a single press (Holding the button down will still continue to cast each stage of Nano Field)
    • NanoSkin
      • Evasive
        • The movement speed penalty was reduced to 10% down from 20%
      • Lethal
        • Resistance penalty was reduced to 2% down from 5%. The movement speed penalty was also reduced to 10% down from 20%
    • Flash Bang
      • Base blind duration reduced to 3.75 seconds, down from 5 seconds. Blind duration gained per tier reduced to 0.19 seconds, down from 0.25 seconds.
    • Plasma Wall
      • Base damage increased to 6.14 per level, up from 5.57 and 19.35% Support Power, up from 17.55%"
    • Rampage
      • Base damage reduced to 13.03 damage per level, down from 13.46 and 41.18% Assault Power, down from 42.49%.
      • Damage per tier reduced to 3.53% Assault Power, down from 3.92%.
      • Tier 4 Bonus reduced to 14.7% Assault Power, down from 16.9% Assault Power while above 500 Kinetic Energy, and 20.7% Assault Power, down from 26.9% while above 750 Kinetic Energy.
      • Tier 8 Bonus increased to 2% Assault Power per stack, up from 1.7%.
    • Whirlwind
      • Base damage increased to 7.36 per level, up from 6.79 and 32.84% Assault Power, up from 23.24%.
    • Dying in a matchmaking instance should no longer prevent the deserter debuff from being applied.
    • Players must now be max level to create or join an Arena team.
    • Deserter spells should persist through death, as intended.
    • The /follow command can no longer be used on hostile players.
    • Fixed an issue with FCON Platinum weapons where the items could not be crafted.
    • Certain zone bosses were despawning too early after death. They should linger around now for a bit and stink up the place.
    • Raid Attunement
      • Drusera can no longer appear multiple times on the first stage of the Genesis Key quests.
    • The title for killing Dreadphage Ohmna is now unique to that achievement.
    • The Kain's Arrival event in Algoroc will now properly progress for players in the event's area.
    Drusera Instances
    • Quests should now correctly update upon leaving a completed instance.
    • Interacting with wounded Exile soldiers properly advances the quest 'Helping Hand'.
    • Added a new cinematic to Grimvault
    • Players are safe and should no longer fall through the floor at the entrance to The Nursery.
    • Improved server load balancing to reduce the occurrence of lag spikes in Adventures.
    Crimelords of Whitevale
    • Fixed multiple events that could break with the Soldier ‘Bail Out’ ability.
    Northern Wastes
    • Neutral NPCs and Totem Guardians are now much more effective against minions.
    • Added logic to allow champions to enter the base when a sufficient number of moodie minions are inside.
    • Samubots will more reliably target the Giant Skeech Totem.
    • Coldburrow Howlers and Coldburrow Crawlers now attack Giant Moodie and Skeech Totems.
    War of the Wilds
    • Strategy objectives are now triggered at totem thresholds rather than on a hard timer, and will populate at 10 and 20 totems in normal mode, and at 5 and 10 totems on Veteran.
    • Fixed a bug where players would not take damage from the Samu-Samu Chieftain’s Dark Energy spell every other cast.
    • Fixed a bug where the Samu-Samu Chieftain and Coldburrow Queen would sometimes target dead Moodies and Skeech with ‘Dark Energy’.
    • Lectro / Mekka now properly summons the correct number of bots upon spawning and will refresh the number of bots when they die in combat.
    Space Madness
    • Fixed a bug that sometimes prevented the ‘Kill Hallucinating Livestock’ objective from being completed.
    • Thunderfoot's jump challenge should now correctly fail after a wipe. Spacebar! SPACEBAR!
    • Fixed some miscellaneous bugs relating to saving raid information.
    Genetic Archives
    • Guardian Pyralos now properly grants attunement credit.
    • Phage Maw
      • Is now present in the Void. This should prevent reset issues caused by Spellslingers using ‘Void Slip’ in a futile attempt to avoid their inevitable demise.
      • The Detonation Bombs and their harmful effects are still not present in the Void.
    • Players will no longer prematurely die while entering Datascape.
    • System Daemons
      • If the encounter resets after the Firewall Power hits 100%, the holdout creatures will no longer teleport up prematurely on the next pull
      • Fixed a tooltip for Overload.
    • The G-Spell in ‘Ruffle Some Feathers’ should no longer be able to target and hit opposing players while in Grimvault
    Auction House/Commodities Exchange
    • The Client should no longer crash when an order on the Commodities Exchange is filled.
    • The Crafting UI now supports locked power cores.
    • We re-aligned Work Orders so that only crafters that meet the minimum Tradeskill level for the Work Orders are aware, and may accept them.
    • Exile Architect work orders in Whitevale should reward the proper XP and Vouchers.
    • Fixed an issue where Tailoring tech tree achievements 'Enemy Patterns: Bloodtalon Falkrin' and 'Enemy Patterns: Tideborn Ikthians' were not incrementing properly
    User Interface
    • Fixed some LUA errors that happened when timed public event objectives were completed.
    • If group leadership changes with Master Loot available and the wrong window open, that window is now closed and the correct window is now opened.
    • Players are now able to exit out of realm select consistently.
    • Fixed issue preventing realm list message from being sent.
    • A minimum width for nameplates has been added for characters with shorter names.
    • Fixed Nameplate LUA error that sometimes occurred when changing maps.
    • The stun breakout UI has a failsafe that will clear it off the screen in case the clear message is lost in transmission.
    • Fixed issue causing guild chat to always show as coming from the Player.
    • The “Don’t Show Me Any More Tutorials” opt out should now work properly.
    • Apollo: UI: (Major) The Apollo API version number has been incremented from 8 to 9. Existing 3rd-party addons will be disabled until their API version is incremented.
    • Apollo: UI: Character Addon: The Character addon now responds to a new event "ItemConfirmSoulboundOnEquip". This is used to display a new ActionConfirmButton to equip items that would become soulbound. See the official Carbine Character addon for details.
    • Items: Equipping an item that is "Soulbound on Equip" will prompt the player before equipping the item.
    • Harvest plugs should be working and Players shouldn’t lose those planted seeds.
  2. Zap-Robo

    Zap-Robo Administrator • King Cupcake

    Aug 9, 2011
    Likes Received:
    Trophy Points:
    Youngstown, OH
    The big takeaway (for me) is the fact my addons all fail due to the API increment - got to look for updates, or set them all to load ignoring the API version!

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