In the case of most discussions, the majority of people providing opinions have this distorted perspective that they, in fact, are the majority; regardless of how 'unique' their views are. That being said, I've decided to eliminate that possibility by attaching a poll to this thread in advance. DISCUSSION: WHAT METHOD(S) OF PLAYER-BASED BARTERING HAVE YOU EXPERIENCED IN ANY PREVIOUS MMORPG TITLES' ECONOMIC SYSTEMS THAT YOU ENJOYED? ( Disclaimer: I may have left out a few poll options for MMORPG economic systems. ) Personally, I enjoyed four of the seven options that were posted: I enjoyed World of Warcraft's Auction House because you could retrieve your item via any mailbox instead of having to go back to the Auction House every time. I favored Guild Wars 2's Market because you could buy or sell via interface options while roaming with a brief pause to your game-play. I liked Star Wars: Galaxies' vendors because people who searched for items via Bazaar Terminals would also see results from individually owned and placed housing vendors. I fancied Final Fantasy XI's Bazaar because you could advertise and sell your unwanted items while leveling from the comfort of your own inventory.