Highlights Summary Just when you thought supreme evil decided to be cool and redirect its energy toward something constructive, YOU GOT THE DEFILE. Talking spiders! The secrets of Exanite! A Terrorformer! Anyone know what the !@#$ that is? No!? Well, take some friends and find out! While you’re at it, get with at least twenty of your closest friends and lovers to beat on some bosses, and then those bosses’ boss! Do it for the children, or better yet, for the Elder Gems! General The Taxi driver has new VO for takeoffs and landings. Guilds The "Recruit" option in Guild Rank permissions is no longer available since it has no real functionality. Guild Bank Tabs need to be unlocked one by one in order now. Creatures The SFX for many creatures and their spells was added and/or updated. Many creatures throughout the world now have access to new spells. Kraggar's Pulverize attack now displays a cast bar. Ash Hen will no longer slide after casting spell, Whip Around. Troublemaker in The Keeper's Sanctuary now uses the proper combat spells. Tornadoes summoned through the Biting Wind spell no longer display a nameplate. Life themed Giant spells Wrath of Nature and Call of Nature have had their names swapped. Call of Nature now applies to their minion-summons and Wrath of Nature now applies to their forward-cone shout attack. Adjusted cast animation for Spikehorde spell ‘Fling and Furrow’. The Pumera's Leaping Smash attack now applies damage in sync with its telegraphs. Adjusted impact timing for Gribbon spell Impeding Flyby. Gronyx will no longer slide after casting Maelstrom. Adjusted explosion visual for Humanoid Rifle spell Spider Mine Swarm. Visuals and audio for the Elemental spell Shock Ring spell no longer persist once the spell is complete. Moltan's Magma Migration spell no longer erroneously plays visual effects twice. Tornado nameplates will no longer be visible in Malverine spell, Vortex Surge. Player’s breath will now be restored properly when Ikthian Guard spell, Aquatic Buffer completes. Adjusted cast bar display time for Life Elemental Spell, Rapid Overgrowth. Vigilant Gunners in Southern Grimvault will now apply the correct damage when attacking. Adjusted cast bar display time for Hookfoot spell, Life Leech. Telegraph timing for Pushbelly's Purulent Concuss spell better match the creature’s animations. Adjusted telegraph decals for Humanoid Rifle spell, Suppressing Fire. Adjusted telegraph decal for 2H Hammer Strain Osun Male spell, Sunder Earth. Adjusted Heynar spell, Savage Tackle so that it cannot be dodged. Adjusted Corrupt Humanoid spell, Unsightly Hex so that it cannot be avoided. The Dagun's Virulent Call no longer has errant multiple impact effects. Dracus' Blight Rot eggs will now persist and deal their damage correctly, if the Dracus who created them is killed. Increased the aggro falloff radius of Ruga The Ageless in Blighthaven Added cast bar to Dominion Tank spell, Shock Field. Updated Humanoid pistol spell, Precision Shot. It will now only fire one narrow cone telegraph and follow up with a circular GTAE. Replaced missiles for Dominion Warbot spell, Carpet Bombing with lasers and adjusted damage/impact timing Ice-Maned Matriarchs in Whitevale will now drop appropriate loot. Hivestrike protectors will no longer glow red. Ravenok toes no longer look like they are twisted upwards. Arid Spore creatures no longer flash green and black incorrectly. Characters Elder Point gains will now display base and rested Elder Points separately, to be more consistent with Experience gains. NPCs mimicking the player no longer keep the player from changing appearance after switching worlds or re-logging. The Granok Female now has her "bald" hairstyle back. Human males now animate at the correct speed when walking backwards in stealth. The camera now properly zooms in to the face of the Aurin female during character creation. Muzzle flashes for Mechari holding pistols are now properly aligned. Items Dye items and their colors now match. Bacchanal Probe and Xenomanal Probe are now equippable by all classes. Zephix, the Dominion Reputation vendor in Whitevale, will no longer offer the Hellrose or Gravestone pieces, as they are intended for Malgrave level ranges "Honey Glazed Cubig" is now available for purchase from BBQ Master Severin in Auroria The absorb amount granted by Mendwell's Desperation has been reduced. All Entertainer Mount Customizations now have a required level of 15. Two REMOVE FROM VENDOR TABLE items will no longer appear in the Commodities Exchange when searching for AMP items. Spider Queen Hide Pants have been renamed to Oil-stained Pants. The AEGIS consumables purchased in Ellevar will no longer be removed from Player inventory when leaving Ellevar. Instead, Players will not be able to consume these items if they are not inside of Ellevar. Additionally, should Players leave Ellevar, the buff provided by these items will be removed. Medishots obtained from world drops and vendors have been revised. Fixed an issue where 'Breachmaker's Visor' was displayed as a chest piece. Thermock Bandana now appears visually as a helmet rather than chest armor. Seagarden and Tyranea will only show and sell the player "Crafting Goody Bags" if the player is on the Crafting Voucher tutorial quests 'What Are They Good For?' Equipping an item that is "Soulbound on Equip" will prompt the player before equipping the item. Eldan Augmented boots and pants now have the correct dye options. Fixed various minor armor clipping issues with armor sets. The hoverboard no longer improperly rotates upon landing after a human male jumps. Item Specials Stimulate Fixed an issue that was preventing the buff from being applied. Classes Fixed bug that wouldn’t allow Players to switch to Action Set 1 if they logged out with Action Sets 3 0r 4 active. Tether now works on Mounted Players. The following spells no longer target the highest priority spells, instead they target the most recently applied spells: Cleanses Engineer: Shatter Impairment (T8), Esper: Catharsis. Medic: Antidote, Spellslinger: Purify, Stalker: Tactical Retreat, Warrior: Expulsion Purges Esper: Catharsis (T8), Medic: Dematerialize, Spellslinger: Arcane Shock (T8) AMPs AMP Tooltips now draw at the cursor. In the AMP UI, there is now messaging that Rank 2 AMPs and above can be found from Vendors or the Commodity Exchange. Right clicking an AMP item to learn it will now open the AMP UI as well. Engineer General The Engineer's Eradicate mech suit will no longer remove the visual for the space helmet when you are on the Farside. We have identified areas of concern with some Engineer abilities and adjusted how they work behind the scenes. This will provide for a more consistent feel and normalize deflect chances. The changes are documented below: Bio Shell The Tech or Armor debuff will now always apply if damage applies to the target. Previously, it would go through an additional combat check and could be deflected independently. Bruiserbot - Crush Removed a secondary combat check that caused damage to go through two chances to be deflected. Code Red Steal Threat function will now prioritize players to make it consistent with other AoE abilities. Diminisherbot - Strobe Can now deal critical damage. Snare will now always apply instead of going through a secondary combat check. Tier 8 bonus of Pull-In will now prioritize players to make it consistent with other AoE abilities. Energy Auger The field damage can now be deflected and deal critical damage. Previously, it would always apply but never be able to deal critical damage. The tier 4 bonus can now deal critical damage. Mortar Strike Foes can no longer deflect the application of Mortar Strike. This fixes an issue in which the foe would deflect and Mortar Strike would not apply the explosion. Particle Ejector The Armor debuff will now always apply if damage applies to the target. Previously, it would go through an additional combat check and could be deflected independently. Ricochet The tier 8 snare will now apply if the damage applies. Previously, it would go through an additional combat check and could be deflected independently. Shock Pulse Removed a secondary combat check that caused damage to go through two chances to be deflected. The Snare will now apply if the damage is applied. Previously, it would go through an additional combat check and could be deflected independently. Target Acquisition Tier 4 bonus AoE damage will now prioritize players to make it consistent with other AoE damage abilities. Thresher Removed a secondary combat check that caused damage to go through two chances to be deflected. Unstable Anomaly Damage can now be deflected and deal critical damage. Reduction in healing debuff will now always apply if damage applies to the target. Unsteady Miasma The tier 8 bonus can no longer be deflected. Urgent Withdrawal The Snare will now apply if the damage is applied. Previously, it would go through an additional combat check and could be deflected independently. Rejuvenating Rain AMP Heal will now prioritize players to make it consistent with other AoE abilities. Shrapnel Rounds AMP Damage will now prioritize players to make it consistent with other AoE abilities. Abilities Feedback The buff granted that allows Feedback to be used will now be removed upon use. Fixed an issue in which the Tier 8 bonus wasn't being cleared properly after 1 hit. Pulse Blast Jumping will now cancel the cast. Unsteady Miasma Adjusted the tooltip to better explain the Blunder effect. Volatile Injection Adjusted the ability so that the Volatility gain will now happen even while out of combat. Esper Updated Esper cone attacks to have a 1 meter minimum range down from 1.5m Abilities Reap Reap's trigger radius has increased to 5m up from 4m. Soothe The T8 Telegraph should no longer stick around for the buff duration while H2CC is on or off. Fixed bug with Soothe's telegraph that was preventing it from showing up when cast from a mount. Medic Fixed an issue where the combat log was not reporting the correct abilities generating Actuators. The "Salvager's Ruthless Gaze" Medic PvP helm should now only be available for purchase from the Dominion battlegrounds vendor. Abilities Dematerialize Fixed an issue where this had a higher than intended chance to be deflected. Discharge Fixed an issue that caused Discharge not to cast with right-click even when added to an LAS. Resolved an issue where the visual effect for “Discharge” would not point in the proper direction that the player was aiming. Protection Probes Fixed an issue where this was displaying the incorrect range. Spellslinger True Shot now functions correctly with the 'Hold to Continue Casting' option. 1st Charge of 'Charge and Release' spells (Vitality Burst, Charged Shot, Sustain) will no longer trigger the following AMPs: Healing Aura, The One, Surge Damage Healing Aura buff icon now displays duration. Spellslinger Focus Stones can no longer be sold to the vendor. Abilities Arcane Missiles Arcane Missiles will no longer go on cooldown if cast-canceled before the first action tick. Dual Fire Can now display as detrimental (red) to enemy players (requires turning off Enemy Beneficial telegraph). Flash Freeze Telegraph angle increased to 25deg from 20deg (mistakenly reduced in previous patch). Runic Healing Runic Healing will no longer go on cooldown if cast-canceled before the first action tick. Stalker Updated stalker cone attacks to have a 1 meter minimum range down from 1.5m Abilities False Retreat Should fail less frequently when cast from a high Z axis or on a platform. Nano Skin: Agile Fixed an issue that was causing Nano Skin: Agile to unlock at 10. This has been reversed. Nano Skin: Evasive Fixed and issues that was causing Nano Skin: Evasive to unlock at 15. This has been reversed. Phlebotomize Phlebotomize and Razor Disk will now break if they deal damage while in Stealth. Warrior Fixed an issue where the combat log was not reporting the correct abilities generating Kinetic Energy. Reduced the minimum range on Warrior cone based attacks to 1m down from 1.5. Plasma Wall has not changed and still has a larger minimum range. Abilities Atomic Surge Fixed an issue where Tiers 6 and 7 were not applying the DoT. Polarity Field Fixed an issue where this ability had a double chance to be deflected. Relentless Strikes Fixed an issue where this was not prioritizing players. Shield Burst Fixed an issue where the T4 bonus was not prioritizing players. AMPs Radiate This will now re-trigger after the cooldown if Players use an ability that generates Kinetic Energy while already at full Energy. PvP Arenas The Arena spell, "The Audience Disapproves" (used when a character is stealthed for more than 2 minutes) will now block stealth from being reactivated while the spell timer is active. Fixed a LUA error that was occasionally occurring when completing a 2v2 Arena match Warplots Sky changes for certain plugs will now be applied regardless of whether the Player is mounted or not. Players can now see their plug health via public events when inside their base. Fixed an issue where a scientist, when mounted, would not receive the powerup granted when scanning a Thorn Flower. Fixed an issue where the Charged Attack ship's structure unit could not be targeted or attacked. Fixed an issue where the wrong style defense turret would spawn for the Warbot Factory: Basic plug. The tooltip for the Boss Summoner plug now indicates that only one boss can be spawned at a time. Warplots scientist scan node (terminate pod) will no longer be transparent The stairs to the spawn rooms in the generator areas have been removed and replaced with team jump pads. Players on red team can use their red shaded jump pads to get back to their spawn room. Players on blue team can use their blue shaded jump pads to get back to their spawn room. Sky changes for certain plugs will now apply regardless of the character's mounted state. The title will no longer include information regarding withdraws since you can no longer withdraw from a Warparty bank. The empty square in the top left corner of the Warparty UI has been removed. Content The "Forbidden Zone" and "You left the adventure map!" warnings should now be properly displayed in alternate languages. Imbuement quests that involved enraging targets now give credit correctly. The Stormtalon Imbuement quest line order has been fixed. Quests in a different zone, such as a breadcrumb to a new area, now link intelligently by clicking on the Quest Tracker. It will open your map and highlight the relevant region. Subtitles at the start of the Cryopod awakening cinematic on the Arkships are no longer missing. Algoroc Skytalon Rotbeak no longer sits at an odd angle. The Stonemite Squasher challenge has been removed. The Fallen Mercenary is now always visible and offers the ‘Following Orders’ quest. Players that have maxed out their reputation with the Algoroc Accord but not yet completed the ‘Loftite Ambitions’, ‘Loftite Lover’, or ‘Loftite Prospector’ achievements can now complete those achievements. An Apprentice Mineralogist now sits behind the Town Mineralogist in Tremor Ridge. This Granok will be happy to accept Players Pure Loftite Fragments and count them towards those achievements. Throg thugs in the gallows now have name plates! Stopped a couple Steamglider from getting stuck in crystals near The Crystal Shards. Added an icon to the retrorocket pack quest item in ‘Cat Burglary’. The Hidden Grotto: Quest indicators should correctly lead the player out of the caverns now. Marauder Mines now explode when a rowsdower walks over them. Auroria Nameplates are now displayed on NPCs. More Canimid in the Greystone Hills provide credit towards the challenge ‘Greystone Rumble’. Players receive credit for the quest Robo Resurrection in Mozyk Quarry even if they fail the memory event. Players no longer get zapped before stepping into Spotlight. Moved Settler Reputation Aura Improvement. It is now located in a Nemesis region. Blighthaven Increased the aggro falloff radius of Ruga the Ageless. Fruitstealer Canimid weren't giving up that sweet, sweet XP when Players killed them. We forced 'em to give up the goods. Burrowing Chompacabra got a health increase for quests ‘Clean Room’ and ‘Science without Bounds’ in Blighthaven The ‘Cannonball’ challenge in Blighthaven no longer starts automatically every single time a Player enters its challenge area. Canimid Burrows were reopening after the Player collapsed them, destroying all the player's hard work. We’ve made sure they stay closed. Keepers of Air/Logic/Life/Fire were spawning multiple copies of themselves if the Player discourteously died around them. Had them stop infinitely duplicating themselves. Dying during the "Cannonball" challenge in Blighthaven no longer disqualifies anyone. Players were getting attacked by the "Keeper of Air" while a cinematic was playing. We’ve made the Keeper of Air respect the time-honored tradition of "time outs" in battle. A spell for the quest "Friend or Foe" was throwing up confusing tooltips. The tooltips have been removed. The Golden Jabbit will no longer slide after hopping for quest "clean room". The Avatar of the Nursery in Blighthaven shows a difficulty that matches the rest of the area. Players cannot be attacked while controlling Lucy or Furlo for quest ‘Synthesis’ and ‘Containing the Destruction’. The NPC "Path-Finder" was not showing a proper health bar. We made him go back and put on a real one. The Globellum's Bulbous Glands in the Cankertube Swamp are now swinging free of other environmental geometry. Some Goldmane Heifers were getting all up in each other’s business, and when we say business we mean, like inside of their character models. They've been separated. Some Enthralled Riflemen were getting their heads stuck in the cankertubes of Cankertube Swamp. We extracted them and moved them around. ‘Occasionally, Power Uncorrupts’ boss fight changed up a little. Corrupted pell come at you one at a time, but they are stronger. The pointer for ‘Starting from Scratch’ was working very inconsistently. It should now point Players to locations that actually have targets for them to kill. Celestion Players will now get knocked down when they get hit by the Mechari explosion during the quest Reprogramming Interrogation. Augmented Strength now persists after the caster has despawned Fixed the tooltip and the debuff name applied when failing to open a Hijunga Trap during 'Hijunga Defenses'. The debuff icon for the Moodie Fear Fetish now stays for the correct amount of time for the quest ‘Moodoo Voodoo’. Added tooltips to the T-spells for the quest ‘Information Extraction’. 'Trapped' debuff no longer displays as dispellable. Adjusted the objective location for the challenge Lifeglade Kills in Celestion. Druguar the Rotted and Mikolai can no longer be affected by the t-spell for the quest Tinder in Celestion. Players will no longer stand inside the Vials of Vitalus when collecting them for the quest Vital Recovery. The Protostar Appearance Modificator relocated from Woodhaven to Sylvan Glade. Players will no longer receive credit for not hitting anything with the EMP Grenades for the challenge Close Quarters Grenadier. Crimson Badlands Many of the monsters in the Crimson Badlands have been made stronger. This should not only provide a greater challenge to veteran players, but also allow players to complete some daily quests more efficiently. Deradune Killing Grimvoid Marauders will no longer unlock challenges in any zone other than Deradune. Apprentice Laveka now has the appropriate VO assigned to her creature record. Dominion Arkship A typo has been corrected in the "(Un)safety Protocols" quest. Jumping on holding pen beams in the no longer produces metal sound effects. Drusera Instances The Golden Fields Fixed issue where event would freeze during the 'witness powers' objective. Players who die during the objective to cross the chasm will have the action bar spell reapplied when they resurrect. Quests will now be correctly, and instantly pushed if the player is at the same level or above as the next quest in sequence, when turning in the previous quest. Drusera Instance 1 The Genesis Prime: Speech bubbles will now be hidden during the outro cinematic. Drusera Instance 3 The Hidden Dark Players will no longer have possession effects re-applied if they are already possessed. Fixed an issue where Esper clones would cast Telekinetic Strike in a random direction after dodging an attack. Strain clones will no longer rise into the air after dodging an attack. Drusera Instance 4 Revelations of Power Empowering Blaze will no longer display two icons on the player. The Golden Fields Jabbit Villagers unit frames are now consistent with other Villager creatures Pillars to cross chasm in quest ‘Power By Proxy’ now all rise up if the player crosses the chasm and leaves a few down. This is to insure the player can't get stuck if they leave the instance and return, or if they go back across the chasm. Drusera Instance 5 The Terminus Complex Final objective to 'Leave the Terminus Complex' will now correctly be displayed. Teleporter to the Data Analysis Center now lights up when it is usable. Changed health threshold on boss for phase changes, and added a failsafe to prevent two copies of Drusera from being visible at the same time. The Defile Koral the Defiler will now be able to corrupt Primal Air along with the other elements during his encounter. The daily quest "Finders, Keepers" in the Defile has an optional objective that can now be completed! The Protostar Wreckingbots in the Defile are now less durable! Ellevar Reduced the number of tasks needed for zone completion from 50 to 49. Fixed the quest "Egg-Septional Coordination" so that Players can always pick the egg up after interacting with it. Players will be able to get back into the Boon of Hydris if they completed the challenge "Temple Consolation Prize" but not yet completed "The Sunken Temple" Challenge "Temple Consolation Prize" in the Boon of Hydris in Ellevar will now properly start when activating a console. Anyone killing a Canimid within the Augment Analyzer's radius for quest "Augments for Analysis" in Ellevar will reward the quest owner credit. Quest directions for "Undermining Operations" will be more accurate and all paths can now leave Prosperity Caverns the same way they got in. Quest "Spreading the Word" wasn't giving enough indication to players about which Lopp were still able to be converted, and which were not. Made them change their pose if they'd been spoken to already. Corrigan Doon will no longer follow players on mounts or taxis. The spell ‘Blessing of Might’ was missing a tooltip icon. But now it isn't. Which is better. Fixed a bug with the quest Egg-Septional Coordination that would sometimes cause an egg not to be picked up after interacting with it. Target area for the Rootbrute Ravager quest was too small to encompass all of them rootbrutes, so it has been widened. Everstar Grove Fixed an issue with the challenge ‘Guardian Crusher’ that would cause the challenge to unlock but not start when killing the first few guardians encountered. Farside Explorers will find it easier to access the Ikthian Starcharts. Renamed and changed all quest related strings for the Biometrics Facility Gamma on Farside to say Exo-Lab 13 Interaction text for Flamewalker Console in Malgrave has been updated. The ‘Ship to Illium’ NPC no longer talks at random intervals. Updated Spigo's final location for "Bringing Back the Bounty" in Farside Interacting with sink holes now displays as "Investigate Sinkhole" instead of "Open Sinkhole" Changed the interaction text for the 'Destroyed Scanbot' from "talk to" to "examine". Exo-Lab 13: Interacting with the Fallen Researcher is now displayed as "Examine" instead of "Talk to" since he wasn't feeling very talkative. Interaction text for Power Drills for "Wield the Lightning" in Farside has been updated for different translations. Galeras Players can no longer move while knocked down from the Crimson Legion Mortar during 'Anti-Air Support' and the telegraph displays correctly. '[Dungeon] The Eye of the Storm' is now categorized under Dungeon in the quest tracker. Exterminator Cryvex, Toxicologist Poxic, and Lead Xenoarchaeologist Skarval now give credit for the challenge Deadly Focus. A typo has been corrected in the "Skywatch Must Hold" quest. Interacting with wounded Exile soldiers properly advances the quest 'Helping Hand'. Galeras: The direction arrow for the quest "Important Personnel" is now more accurate. Fixed an issue where some XAS Researchers were invisible while doing the quest 'Urgent Rescue'. Grimvault Holdouts during the second phase of "Siege of the Lightspire" will now fail if the event timer runs out. Long range scanbot mark II is now the reward for completing Experimentation missions in Grimvault. World Taxis - Taxis for Grimvault are complete. Rotgear will no longer instantly reappear after he is killed. Updated interaction text for Roland Caris. Updated interaction text for corrupt datacube. Updated interaction text for Abigail Brightfield. Several more corrupted creatures will now count for challenge "Grimvault Reaper" in the Creeping Abyss of Grimvault. A Fetid Glider was gliding into the ground. Replaced him with a non-defective Fetid Glider that doesn't run itself into the ground. The Flank Tank for "Gates of Fire" in Grimvault will now always blow up after killing the Mauler at the end. Eastern Grimvault The Dreadwatcher will properly despawn if the event "Siege of the Lightspire" fails. The Dreadwatcher's Cyst unit will now despawn if the Defile's "Siege of the Lightspire" event fails and the Cyst is present. Western Grimvault Jacked Jabbits are no longer erroneously flagged for quest credit for "The Things That Should Not Be" in Western Grimvault. Challenges that take place inside the Widowmaker and the Fist of Azrion in Western Grimvault are now tracked properly in the Datachron. The teleporter signs in the Phagelab of Western Grimvault now correctly display their destinations. Levian Bay Players will now properly receive comm call from Juro Takigurain on finishing the episode The Elder Cube. Updated interaction text for Girrok vomit. Malgrave Some minor adjustments were made to spawning, spacing, and pathing in many areas of Malgrave. Crimson Gorgers should now animation correctly in non-combat in the Sunstorm Village. Punching sounds should now be in synch for Scourwind Mudrunners who are fighting each other. Explorers can now enter the Basement Door to complete the mission "Mad Ernest Vern's Secret Stash". Shardspire Canyon: Raging Rapids now have a telegraph. Hellrose Bowl Fixed an issue where the third quartet of Emberclan Moodies would not spawn. Northern Wastes The 'End the Suffering' challenge - Updated the area of influence indicated on the map. Northern Wilds Landing Site: The two Granok mercs laying down watching the drop pods fall now have beer. A male NPC’s voice has been fixed when crying in ‘Crash Site’ to no longer have a female VO. Whitevale Sunderstone Rebels and Revolutionaries will now give XP and drop loot when killed in Sunderstone Hold. Alchemist Vikmos and Banther Windtracker in Snowfade Grounds of Whitevale will now show health bars. Explosion from "Immediate Report" at Thermock Hold will only fire once now. Updated factions for Prison Guards in Deadrock Prison to show hostility to exile players. Entering the Abandoned XAS Research Caves in Whitevale while on a mount will now still apply the Hazmat suit. Wilderrun Updated the quest directions for the quest Relay Race. Dying during 'Soul Sanctification' fails the challenge. Fixed an issue that would cause the player to still get puked on after completing the quest Makeshift Medic. Fixed a pathing issue in Research Camp Echo. Increased the time allowed, lowered the kill count, and increased the max number of splorg spawned in the area for the challenge Splorg Stomp. Increased the time allowed, lowered the kill count, and increased the number of splorg spawned for the challenge Splorg Stomp.