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PTR Patch Notes - 08/14/2014 - The Defile (Build 6827)

Discussion in 'WildStar News' started by Zap-Robo, Aug 14, 2014.

  1. Zap-Robo

    Zap-Robo Administrator • King Cupcake

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    General
    • Pell High Priests will no longer erroneously cast multiple, simultaneous, spells following their Backdraft attack.
    • Fixed a bug where you could temporarily wind up auto targeting in the wrong direction after getting knocked around.
    Items
    • Fixed an issue where Item Specials would not apply if gear was equipped while mounted.
    • The price of PvP Imbuement items has been adjusted.
      • Imbuement Weapons will now cost 3600 Prestige, down from 4000.
      • Imbuement Shields and Implants will now cost 1350 Prestige, down from 4000.
    Classes
    General
    • Combat Interrupt Armor Update
      • The following spells were updated to apply a generic stackable Interrupt Armor buff that is Non-Dispellable (the amount of Interrupt Armor granted is unchanged).
        • Gadget:
          • Burly, Juggernaut, Punisher, Unbreakable
        • Potion:
          • Guardian's Potion
        • Engineer:
          • Obstruct Vision, Volatile Injection, Protection by Deflection (AMP)
        • Esper:
          • Phantasmal Armor, Spectral Form, Payback (AMP)
        • Medic:
          • Barrier, Rejuvenator, Solid State (AMP)
        • Spellslinger:
          • Runes of Protection, Readiness (AMP), Shock & Awe (AMP), Spell Armor (AMP)
        • Stalker:
          • Iron Man (AMP)
        • Warrior:
          • Emergency Reserves, Impenetrable (AMP), Shock Absorber (AMP)
      • Above spells that are Single Target grant Interrupt Armor for 5 seconds.
      • Above spells that are AoE grant Interrupt Armor for 3 seconds.
    Engineer
    General
    • We have identified areas of concern with some Engineer abilities and adjusted how they work behind the scenes. This will provide for a more consistent feel and normalize deflect chances. The changes are documented below.
    Abilities
    • Bio Shell
      • The Tech or Armor debuff will now always apply if damage applies to the target. Previously, it would go through an additional combat check and could be deflected independently.
      • The Tech Resist debuff will no longer be removed by Armor debuffs.
    • Bruiserbot - Crush
      • Removed a secondary combat check that caused damage to go through two chances to be deflected.
    • Code Red
      • Steal Threat function will now prioritize players to make it consistent with other AoE abilities.
    • Diminisherbot - Strobe
      • Can now deal critical damage.
      • Snare will now always apply instead of going through a secondary combat check.
      • Tier 8 bonus of Pull-In will now prioritize players to make it consistent with other AoE abilities.
    • Energy Auger
      • The field damage can now be deflected and deal critical damage. Previously, it would always apply but never be able to deal critical damage.
      • The tier 4 bonus can now deal critical damage.
    • Mortar Strike
      • Foes can no longer deflect the application of Mortar Strike. This fixes an issue in which the foe would deflect and Mortar Strike would not apply the explosion.
    • Particle Ejector
      • The Armor debuff will now always apply if damage applies to the target. Previously, it would go through an additional combat check and could be deflected independently.
    • Ricochet
      • The tier 8 snare will now apply if the damage applies. Previously, it would go through an additional combat check and could be deflected independently.
    • Shock Pulse
      • Removed a secondary combat check that caused damage to go through two chances to be deflected.
      • The Snare will now apply if the damage is applied. Previously, it would go through an additional combat check and could be deflected independently.
    • Target Acquisition
      • Tier 4 bonus AoE damage will now prioritize players to make it consistent with other AoE damage abilities.
    • Thresher
      • Removed a secondary combat check that caused damage to go through two chances to be deflected.
    • Unstable Anomaly
      • Damage can now be deflected and deal critical damage.
      • Reduction in healing debuff will now always apply if damage applies to the target.
    • Unsteady Miasma
      • The tier 8 bonus can no longer be deflected.
    • Urgent Withdrawal
      • The Snare will now apply if the damage is applied. Previously, it would go through an additional combat check and could be deflected independently.
    AMPs
    • Protection by Deflection
      • Cooldown increased to 5 seconds from 1 second.
    • Rejuvenating Rain
      • Heal will now prioritize players to make it consistent with other AoE abilities.
    • Shrapnel Rounds
      • Damage will now prioritize players to make it consistent with other AoE abilities.
    Esper
    AMPs
    • Payback
      • Cooldown reduced to 10 seconds from 25 seconds.
      • Fixed a bug that allowed this to proc when not casting.
    Medic
    General
    • All fields now apply a buff/debuff to allies/enemies that enter the field.
      • These buffs/debuffs are refreshed each time the field ticks.
      • These buffs/debuffs will now remain on targets that leave the field and can be cleansed.
      • Additionally all fields that deal damage or heal now do so immediately when a target enters the field and each tick of the debuff including refreshed ticks.
    Abilities
    • Dematerialize
      • Fixed an issue where this had a higher than intended chance to be deflected.
    • Rejuvenator
      • Fixed an issue where this was not prioritizing players.
      • Now uses new field behavior. The T8 bonus now applies an additional heal floater rather than being added to the final tick. Medic - Field Probes - Now uses new field behavior. The T8 bonus now applies every half second, down from every 1 second.
    • Urgency
      • Fixed an issue where the T8 bonus could never be deflected but could also never crit.
    • Antidote
      • Fixed an issue where this could never crit.
    • Protection Probes
      • Fixed an issue where this could affect non-party members.
    • Annihilation
      • Now uses new field behavior. Tick time has been increased to 0.5 seconds, up from 0.25 seconds. Damage per tick and damage gained per tier has been doubled to match this change. No longer triggers on direct damage procs.
    • Nullifier
      • Now uses new field behavior. No longer has ability charges. Cooldown reduced to 8 seconds, down from 15. This ability is no longer a GTAE but instead is created in front of the Medic. Increased the size of the AE slightly. Tick time has been increased to 0.5 seconds, up from 0.25 seconds.
      • Base damage per tick increased to 2.865 damage per level, up from 1.46, and 6.57% Assault Power, up from 3.335%. Damage per tier increased to 0.575% Assault Power per tick, up from 0.29%.T4 has been re-designed and now deals 20.2% Assault Power damage when Nullifier expires. Tier 8 no longer requires full Actuators but damage has been reduced to 45.45% Assault Power. Additionally the instant damage from T8 can trigger on direct damage procs.
    • Restrictor
      • Now uses new field behavior. Tier 8 has been re-designed and now grants a 15% Deflect buff for 4 seconds.

    AMPs
    • Surgical
      • Now applies to all allies that enter Field Probes rather than just the Medic that placed the field.
    Spellslinger
    General
    • Flash Freeze telegraph angle increased to 25 degrees from 20 degrees.
    • Dual Fire can now display as detrimental (red) to enemy players (requires turning off Enemy Beneficial telegraph).
    • Arcane Missiles will no longer go on cooldown if cast-canceled before the first action tick.
    • Runic Healing will no longer go on cooldown if cast-canceled before the first action tick.

    AMPs
    • Withering Magic now triggers when Landing a hit with a Spell Surged ability.
    • The One, Surge Damage, and Healing Aura now proc for all taps of Rapid Fire and True Shot, so long as the first tap was Surged (does not require Spell Surge to be active)
    Stalker
    General
    AMPs
    • Iron Man
      • Cooldown reduced to 10 seconds from 20 seconds.
    Warrior
    Abilities
    • Relentless Strikes
      • Fixed an issue where this was not prioritizing players.
      • Fixed an issue where the T8 bonus was not granting a charge for Tremor tier 4-8.
    • Shield Burst
      • Fixed an issue where the T4 bonus was not prioritizing players.
    • Atomic Surge
      • Fixed an issue where Tiers 6 and 7 were not applying the DoT.
    • Polarity Field
      • Fixed an issue where this ability had a double chance to be deflected.
    • Emergency Reserves
      • Increased base healing to 22.81 damage per level, up from 18.44, and 36.02% Assault and Support Power, up from 29.12.
      • T4 now increases incoming healing.
      • T8 is now centered on the Warrior.
    • Menacing Strike
      • The T8 bonus now has a 100% chance to trigger but has a 2.5 second cooldown.
    • Jolt
      • This ability has been re-designed.
        • This is no longer restricted by Kinetic Energy and instead generates 250 per use.
        • This ability no longer has charges.
        • The cooldown has been increased to 12 seconds, up from 6.
        • This no longer deals bonus damage at higher Kinetic Energy levels.
        • Range increased to 20 meters, up from 15.
        • Base damage has been increased to 14.69 per level, up from 10.12, and 46.38% Support Power, up from 31.98.
        • Damage gained pier tier has been increased to 5.05% Support Power, up from 2.05%.
        • T8 now causes Expulsion, Polarity Field, and Atomic Surge to reduce the cooldown of Jolt by 5 seconds.
    • Plasma Wall
      • Cast time has been reduced to 2 seconds, down from 3 seconds.
      • Base damage reduction has been reduced to 25%, down from 30%.
      • Base damage per tick has been 6.99 per level, up from 6.14, and 22.08% Support Power, up from 19.35%.
      • T4 has been increased to 12% Deflect, up from 7%.
      • T8 has now increases Plasma Wall's mitigation to 55% but loses 10% every half second, down to the base 25% for the last half second of the channel.
    • Atomic Spear
      • This ability can now be cast after one of the Warrior's attacks have been Deflected in addition to when the Warrior Deflects an enemy attack.
      • This ability can now be cast while casting other abilities.
    • Bolstering Strike
      • Cooldown increased to 8 seconds, up from 4 seconds.
      • Base damage and healing increased to 15.81 per level, up from 12.3, and 49.95% Support Power, up from 38.85%.
      • T4 increased to 30.1% Support Power, up from 22.7%
      • Damage and healing per tier increased to 3.53% Support Power, up from 2.84%.
    • Polarity Field
      • T8 has been re-designed and now causes enemies to take an additional 3% Support Power every tick if they are affected by both Polarity Fields.
    • Shield Burst
      • This ability has been re-designed.
        • This no longer requires the Warrior to have their Shields depleted to use.
        • This can now only be used while above 250 Kinetic Energy and will no longer generate Kinetic Energy.
        • This ability no longer restores Shields.
        • Cooldown has been reduced to 6 seconds, down from 15.
        • This no longer ignores GCD and now sets a 1 second GCD.
        • Will now only hit 5 targets, down from 10.
        • Now generates 150% Threat.
        • Base damage has been increased to 14.66 per level, up from 9.674, and 46.29% Support Power, up from 30.562%.
        • Damage per tier has been increased to 5.05% Support Power, up from 3.584%.
        • T4 has been re-designed and now allows bonus damage to trigger while above 25% Shield.
        • T8 has been re-designed and now causes Shield Burst to restore 75% Support Power shields if used within 3 seconds of Bolstering Strike or (?)
    PvP
    Arenas
    • The Slaughterdome arena now has ambient audio.
    Halls of the Bloodsworn
    • The Halls of the Bloodsworn battleground now properly plays ambient audio.
    Daggerstone Pass
    • The Fusion Core health bar no longer appears empty prematurely.
    Content
    Algoroc
    • Set some creatures above a certain difficulty threshold in Algoroc to grant credit to multiple groups who attack them.
    Auroria
    • Set some creatures above a certain difficulty threshold in Auroria to grant credit to multiple groups who attack them.
    Celestion
    • Fixed an issue with the Hazmat Suit used for Grimhold in Celestion that caused only the chest piece of the suit to apply to the player
    Deradune
    • Set some creatures above a certain difficulty threshold in Deradune to grant credit to multiple groups who attack them.
    Ellevar
    • Set some creatures above a certain difficulty threshold in Ellevar to grant credit to multiple groups who attack them.
    Farside
    • Set some creatures above a certain difficulty threshold in Farside to grant credit to multiple groups who attack them.
    • Players entering the holdout for "Element of Surprise" in Farside will now advance the objective to input the code.
    Grimvault
    • Set some creatures above a certain difficulty threshold in Grimvault to grant credit to multiple groups who attack them.
    Whitevale
    • Set some creatures above a certain difficulty threshold in Whitevale to grant credit to multiple groups who attack them.
    Adventures
    War of the Wilds
    • Mobile Fire will once again do its proper damage to players.
    • Second Side Objectives now trigger at the intended thresholds of 15 Control Points in Normal and 10 Control Points in Veteran.
    Crimelords of Whitevale
    • Mazzaki Swiftblade should no longer despawn during the third Sons of Ravok mission.
    Dungeons
    General
    • Fixed an issue where certain AI setups (Drokk, Ohmna) could sometimes incorrectly trigger an action twice that was supposed to only trigger once.
    • All Dungeons and Adventures will now have their own associated quests that will provide players with valuable rewards upon completion.
    • Fixed an issue that caused Veteran Dungeons to sometimes award more crafting recipes than intended.
    Stormtalon's Lair
    • Stormtalon
      • Lightning Storm can no longer cast back to back.
      • Lightning Storm can no longer crit.
      • Increased buffer times between Lightning Storm and Static Wave to alleviate overlapping.
    • Overseer Drift-Catcher
      • Being taunted will no longer break the Electro Storm cycle.
    Raids
    Genetic Archives
    • Kuralak the Defiler
      • Added a brief delay to her becoming interruptable to prevent some exploits. Also adjusted the time before she appears to match the delay to prevent players from interrupting her before she is vulnerable
      • Fixed some overlapping VO.
    • Phage Maw
      • Should no longer become permanently invulnerable if players fail to interrupt the Aerial Bombardment phase.
    • Phagetech Prototypes
      • Fixed an edge case where loot would not be awarded properly.
    • Phageborn Convergence
      • Successfully destroying all four of Noxmind the Insidious' Noxswarm Incubators when Gathering Energy only has a half second or less left in its cast time will no longer fail the Challenge "Pre-emptive Strike".

    Datascape
    • Glacial Fortress
      • Players can no longer get multiple copies of Frostbinger Warlock's spell Glaciate on them.
    • Oculus
      • Several basepop creatures were modified:
        • Firewall Core Protectors have less health, but can no longer be interrupted when casting Purge.
        • Intrusion Detection Handlers use smarter targeting for their spell Intrusion Deterrent.
        • Optimized Memory Probes no longer have shields.
      • Killing the System Daemons is no longer required to access the Oculus, but are still required to access the elemental wings. This was done to allow guilds to have some progress within the instance even before they achieve a boss kill. Additionally, it will allow them to slowly gear up and make progress on the System Daemons.
    Tradeskills
    Technologist
    • Fixed some issues that caused bad data to appear in the Technologist Expert Research tree.
    User Interface
    • The Elder Gem EP bar has been switched to display your current gems and a visual representation towards you're weekly cap.
    • Updated the guild roster so that it no longer resets sorting preferences as updates occur.
    API Changes
    • APOLLO ProgressBar
      • Fixed edge glow on right to left.
      • Fixed edge glow on top to bottom.
      • Fixed edge glow on bottom to top.
      • Fixed polygonal clipping on right to left.
      • Fixed polygonal clipping on top to bottom.
      • Fixed polygonal clipping on bottom to top.
      • Fixed polygonal clipping edge glow on right to left.
      • Fixed polygonal clipping edge glow on top to bottom.
      • Fixed polygonal clipping edge glow on bottom to top.
    • Unit:GetBuffs()
      • Fixed odd filtering for returned buffs.
    Housing
    • The Prospector Plot and Windmill housing plugs are now available through the landscape vendor.
    • Changed the "A Little Rain Must Fall" housing music option to the correct SFX ambience.
    • Housing Music upgrades may now be previewed when viewing them in the remodel window.
    Audio
    • Added Spell audio to a slew of mobs, so keep your ears open.

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