Hello Wildstar Community! Recently we saw a developer session at Rezzed with a demo of the game and some Q&A with the developers. This post directly aims at one question a guy in the audience asked and, which I believe, was not truly answered properly. The question was 'Is there anything in Wildstar to give more inscentive for people to play healers and tanks like the gift bag in WoW LFG' (essentially the question, not 100% perfect quote) The answer given was along the lines of how the chracter can duel spec to play DPS/Healer for example, but to me thats a given. Maybe it's me looking too far into it but I got to thinking about the holy trinity (DPS/Tank/Heal) and how there are more DPS than anything. Here is what I came up with. The Players Choice: What role should we play and why? here are my theories on why people are drawn to their respective roles: Tank: From my experience with tanks, these are usually the guys who like to be in control of the fight, moving bosses and adds. It is the most (generally) underated of the roles, a good tank can make a difference and a bad one can cause wipes. From experience of having some of the best tanks in the world raid with me it is usually the most precise job and requires the most CONSISTENT skill. I say consistant because they are the only role, I have found, which cannot slack in any scenario. Also they are the centre of attention in the raid, they lead, we follow. DPS: They smack guys around with weapons (and fists if you like pandas). They cast spells and more importantly mash their boards into oblivion to get numbers. This is in no way an easy position, but then again it is not the most difficult thing to pull off. To overview the entirety of DPS is too long for this post, there is such difference between stat weights, melee vs ranged, fight mechanics that change dps etc. So to keep it short I find the top DPS guys are usually the number crunchers, they are always trying to get the biggest numbers. It is the most competitive role in the raid as your performance can be monitored by numbers. I'd also like to take this opportunity to make an irrelevant statement about the easiness of dps. The argument can go on forever about whether its easy or not to be a dps or if they do less work than the other roles... but the only constant factor we can rely on is... that Arcane mages during cataclysm was not hard... it was the easiest thing ever invented in the history of WoW and anyone who actually tried to justify the arcane mage as a complex class at that point in time is wrong. Healer: This is something I have a lot of experience with and can really give a proper opinion on. The reason I chose healer was plain and simple... there is a lot of freedom. With DPS you find priority rotations ways to get high numbers etc. With healing there is no 'set' rotation. It is safe to say eventually it becomes plain and obvious which spells to use for certain situations, but I still feel there is so much freedom in terms of healing combos, reactive and pro-active healing, raid/single target healing etc. It was the least confined role for me and i've always loved doing it... plus we always get blamed for deaths so be nice to us or you might find yourself without health. Answer: Apologies for the waffle but here goes my answer. Why is there more dps than any other role? Because it is the most logical thing to do for entertainment. I know... i've lost you... let me explain: Lets look a raid setup of 25 people, the different scenarios (in my opinion) I can forsee are as follows: Majority DPS: you have what we have now, few healers and one or two tanks and you have a decent fight with a big boss health pool to burn through, some decent numbers to heal and a few adds to keep threat on with some tank swapping thrown in. Majority Healers: So lets look at what changes if we have majority healers. It implys the fight requires more healing and less DPS. Logically speaking this pans out to be one short fight... if you make it majority healers it will be constant healing output and a short dps output due to healer restrictions such as mana, CDs etc. It just makes no sense to have majority healers (although wouldnt mind a few constant output heal fights) Majority Tanks: This, in my mind, is the funniest scenario. Imagining a raid you needed lots of tanks, few healers and few dps. The same applies again that it would be short fights due to the need to lots of tanks and few dps, little healing to do. But the best part is probably the fact you would need about 100 targets to facilitate the need for so many tanks... imagine the clusterf**k of a room that would be... so much lag but then again... how funny it would look for the kill screenshot. So in conclusion, if you look at MMO PvE logically, if we didnt do majority DPS raids like it is usually done were looking at some seriously short fights, or (if you wanna be that hardcore) some 15 hour long fights with one lonely stalker slapping the boss about. The length and machanics of a fight are directly determinant of what majority role is in the raid. (I really hope that all made sense outside my head) The Guy's Question: Simply put... are there inscentives for other roles. I for one do not care if there inscentives or not, the class you play is derivitive of your playstyle and what you enjoy... a silly mount in a bag will not change that for me. I honestly believe this question is aimed at the casual players (not that I am kickstarting of an argument against the casuals) it basically is another inscentive for people to 'switch it up' Now don't get me wrong, I don't mind people changing roles, but do we really want to get the the point like WoW where we just reward people for clicking a button, or doing a variety of tank and spank bosses on LFR. What attracted me to the game itself was the Devs who spoke so passionately about the MMO, and were not interested in making the game easier for people. Lets have a challenge guys! lets go back to spamming in trade chat for healers and tanks... lets make doing a daily dungeon worthwhile again... I really hope they don't bring in LFR and LFG or bag rewards for lack of a role... but you're the community, have your say here! Again I would seriously like to apologise for going into so much detail on something, but I do like to get as much detail in as possible to have a good quality debate/discussion about these things with the community.