I found this old text in a sort of almost nearly discarded docuement I started some years ago because I wanted to describe a f2p game I was theorizing on how I wanted to look (yes, reality sucks, I go far to far into details to ever finish anything, or even start it for real ), and rereading it now years after I am kinda, what was I thinking, using voting politics in guild building, players would run screaming? If they stay beyond the cash store connection to guild hall upgrades. I was young(er), so young BTW the game concept worked with ingame playstyle paths though activity, which later made me interested in WildStar - besides the absolutely fabulous intro trailer. "Clans The basic clan comes with a clan chat, up to 50 toons clan roster, clan achievement wall (public), single day recruitment ads, clan member ranking and security access, and message of the day. To prune inactive clans and members there is a set of mechanics to automatically disbands clans, that fails certain requirements of active account votes for an active guild leader. At the same time there is a set of requirements to prevent abusal of this mechanic or clans being stuck with inactive leadership. Active clan members is rewarded for loyalty by having more votes over time. Sofa potatoes are hereby discouraged, take a stand. The risky startup and survival of the clan A clan requires 10 account signatures to start up. The initiator will have a 10 points primary vote for the first month of the guilds existance, so they only need to vote on themselves or someone else to put a guild leader in charge. The guild leader can not kick any members during the first month. A guild that goes without guild leader for two months will automatically disband and all upgrades will perish. The daily MOTD will notify members of this as a guild message once every hour. If no recruiting enabled members are active after the first month, all members will get access to inviting new members to be able to save the guild within the last month. Voting Guild leaders requires support. Every active account in the guild has 1 vote point per active 3 months in the guild. This is part of the account social history, so it will not reset by leaving or getting kicked, it will just resume if the account joins the same guild again. All account guild vote points resets with 1 month of account inactivity. A guild leader needs a majority and at least 30% of voting member account support and at least 10 votes to maintain leadership. The count of votes are updated once every maintainance day, but guild leaders can enforce an update once every 24 hours. Inactivity for a month will remove the vote the inactive member made and reset their votes to 1, and rinse all votes on an inactive member. Voting is anonymous unless a majority of active accounts select open votes as guild standard. Members who has failed to make a show of support by voting will get a personal message once every play hour to do so, after 24 hours of playtime it will be public in guild chat while they play. Leadership Guild leader can add up to 7 more access ranks to guild benefits and duties: Tryout, Recruit, Member, Veteran, Area Leader, Officer, Assisting Guild Leader The Guild Leader can make access combinations for these 7 ranks for Bank access, Recruit/Promote/Demote/Kick, Access to guild roster, Change message of the day, Allow upgrading of guild features, Access to forum admin, Access to recruitment tool admin. The guild leader can make titles for the guild roles. The guild leader can add chats for the specific roles, but this ia a feature requiring a guild upgrade. The Guild leader can also make titles for member roles on forums and calendar. This feature requires guild upgrades. Guild hall The basic Guild Hall comes with a large one floor room. Access is public. Every convinience benefit from having a guild hall comes from upgrading the guild in the store or through playstyle status points. Guild leaders set the bar for who can upgrade a guild from the store. The players who upgrades the guild hall gets a permanent name plate on the guild achievement wall, but forfeats ownership of the upgrade which will belong to the guild ID until the guild perish from lack of account members. Types of store guild upgrades can be found in the Store chapter. Types of guild level upgrades are: Playstyle room module. Guild bank with 1 tab. Trainers (including tutorials, training new abilities or resetting talents) (one for each area of playstyle). Shopowner. Ingame forums. Calender extension. Mailbox. Profession tools and storage. Advanced recruitment tools. Portals to zone portals. Homing device clicky for the guild tabard that ports to Guild Hall (1 hour CD). (requires the user to have a guild tabard) Door to family resident private floors. (requires the user to have a individual private floor upgrade) Workteams Workteams is a upgrade from the store. Workteams makes it possible for groups of up to 10 people to cliche up outside guild or family groups to work on an objective on a regular base, for instance group objectives in any playstyle. A toon can only be in one workteam per playstyle. An account can have multiple toons in one team. Only the leader and inviter of the workteam needs the actual store upgrade to access the workteam invitation and calendar invitation feature for the team. Disbanding the workteam is the only way for the leader to leave it. Being in a workteam has the added group benefits of a port directly to the nearest available (non-agro) spot close to any of the members, on an hourly cd. Workteams has their own chat channel. Families Families is an upgrade from the store. A family makes it possible for up to 10 accounts to be bound together for better or for worse with a shared social housing project. While workteams are for ingame objectives, a family is for multiboxing benefits or social roleplaying attachments."