Another single player in mmo's thread, I always enjoy these Maybe the real quest was to make a friend? ^^ Fair point, but I think this is more of a facet of how worlds have been too large, level disparities have become too deep. Somewhere out there over the horizon is another player who wants to group up with someone, its just that you're not capable of helping them and they gain nothing from helping you because your experiences are slightly out of sync. Honestly, we could stand to move beyond levels, zelda didnt need levels, portal didnt need levels- there is a whole world of mechanisms for advancement that dont spaghettify players into a hundred incompatible tranches. After that its just a matter of proper group finding tools being implemented. I really like that solo instances are only above the dotted line (link in description) MMO's are selling more than a game experience, they sell a community experience, to be among skillful conscientious players. Requiring group participation is the forge that turns terrible, greedy jerks into skillful, conscientious players. What sacrifice? Describing your ingame relationships as impersonal business interactions is telling. Go make friends, join a guild, put together guild pugs, show up for raid time even if you dont have a seat, know the fights, bring spare stims, be entertaining in vent when its appropriate, dont hog all the gear etc. Leveling is just the tutorial to prepare you for having other people rely on you in a raid environment. They dont throw all the tools at new players all at once, they introduce them in little dribbles right until the player hits max level: thats when the game starts. dont complain that you picked a game whose primary feature (multiplayer) isnt catering to your appetite (singleplayer). Hear, hear. Humans are carnivorous, social animals. Spicy food and group dynamics are acquired tastes. Bland mush, barely discernible from oatmeal isn't chili, and mass multiplayer online games are not about soloing while being around alot of players. The winning mmo strategy is to convert players into raiders, not to poach "game of the month" players, they'll slip away to the next big thing next month. If the quest is green, skip it. ~long tangents on difficulty leveling non dps characters in early games~ R in rpg means role, people will seek you out for the things they need you to do, you will seek others out for the things you need them to do, its the building blocks of a community. Lets not get ahead of ourselves here, there is a world of difference between dps gear and tank gear, as well as addons, button layouts, players having asymetric skillsets (knowing how to dps great while staying out of the fire, but nothing about how or when to execute a tank swap, or how to keep a tank up in general). The heals/dps transition isnt so bad, theres often a good amount of overlap, but there are usually some rough edges, like attributes that only help dps characters that keep a hybrid class being a genuine dual spec without fleshing out two full sets of gear and playstyles as if they were playing two wholly different characters (may as well roll an alt at that point, more manageable).