EDIT: Recently ZAM posted an interview in which Jen Gordy - lead PvP Designer talked over Spectator mode etc ( link ) " The other thing that became apparent from the arena tournament was just how watchable the matches were. Do you think the game naturally lends itself to that, and is spectator mode something you’re trying to consider? It definitely does; we just won’t have the resources to accomplish anything useful or the high quality I want to see for launch. So things like spectator modes, shoutcasting support, Twitch.tv support, those are all things that I definitely want to see, but will have to come post-launch. " __ Hey! So Guild Wars 2 just announced it's Custom game / spectator modes. (link). I remember before Guild Wars 2 was in beta and the PvP crowd where mentioning the importance of a spectator mode for e-sports. I'm sure it's already been discussed here so I do apologize if this is the case, however with this announcement I thought the post was relevant! I personally do think spectator mode is not only essential for e-sports but also key to PvP in general. Being able to watch games back helps improve your ability as a player. With the continuous popularity of live-streaming, learning from the pros is becoming much easier. However learning from our own mistakes isn't. Starcraft 2 is a perfect example of being able to watch games back see where you went wrong and how your opponent took advantage. Although this isn't my main point! MMO PvP has been fine up to now, players can play and improve without the need of replays. They are a luxury and a tool we can use to help make the process of us improving smoother and faster. This is the key, the PvP scene in Guild Wars 2 had a tone of potential. I remember getting so excited when watching DJ Wheat casting games at PAX 2011 (link). However we're around 7-8 months down the road after release and now we're seeing Custom games / spectator mode. It's a much anticipated update but is it too late? And what can games like Wildstar learn from the influence of e-sports and custom / spectator modes alike? I know systems like this take time and it's very unlikely to see it at launch, but what importance does it hold over PvP in the modern competitive gaming scene? Should we be poking Carbine to work on it asap post launch? Or maybe it just doesn't hold much importance in the MMO PvP space? I'm interested to see what you guys think!