Compared to a lot of other MMOs (and that, in itself, isn't a good or bad thing...my argument is NOT "this MMO does it like this, so why doesn't Wildstar do it"), the stats associated with our characters start off rather large. I forget what, exactly, your health is at level 1, but I know that after a few levels, you are already at several thousand health. You will also gain your performance stats at a rate such that you will have hundreds of each of these stats by the time you hit the level cap. You gain 7 of your most important stat per level as a base boost, right? That alone is 350 of a stat gained simply by leveling. It's probably more accurate to say that with all the gear you get, you'll probably have THOUSANDS of your key stats. And the thing I wonder is....what is the point of such inflation? My honest opinion is that Wildstar feels compelled to do this because you wouldn't feel as badass as you would in The MMO That Shall Not Be Named because when you hit a guy for 100 damage, that's just not as cool as hitting someone for 100,000 damage for some reason. Here are a few reasons why I wish Wildstar wouldn't have inflated the stats as much as they did: 1) A new piece of gear is actually far more rewarding when the overall stats are lower. That's because when stats are inflated, gaining an improvement of 1 or 2 in your stat is not a huge deal really, and yet if you come across a piece of gear with a marginal improvement in stats, you will be compelled to wear it because even if it's a marginal improvement, it's still an improvement. You will make lots and lots of marginal improvements in the gear you obtain, none of which will individually feel like they made a huge difference for you. If gaining 1 or 2 in a stat was actually a huge deal, then EVERY new piece of gear that you got would feel great and make you feel like you really earned something. 2) It is only accelerating things towards a major, as-yet-unresolved problem in The MMO That Shall Not Be Named where the stats will become so large that the amount of math the servers have to do is a bit ridiculous and unnecessary, and something will NEED to be done. We still don't know if they will just compress all the stats back down or if they'll just drop off a few zeros, but both of these solutions kinda suck. And by starting with huge stats, Wildstar is just going to run into that problem a lot more quickly. (I am, of course, assuming that Wildstar has a long and healthy life, long enough that it would run into this problem) 3) As I said before, it just feels a little cheap and feels like they were compelled to do this because of other MMOs that have had a few expansions and in which the damage you do is quite large. I would rather Carbine have chosen to be completely original and set the stats in a way that would feel more rewarding than setting them so that you can do enough damage to numerically feel as badass as you do in other MMOs where the stats are a bit more far along. Thoughts?