I've been a big proponent of the swapable action sets proposed by Wildstar. Being able to switch to a support role when needed will solve a lot of grouping/raiding frustrations. But the more I've delved into Wildstar, the more I am beginning to hate this Assault/Support Power ethos. Watch the Esper Live Stream. A viewer ask a question about this at 8:13 http://www.twitch.tv/wildstar/b/480349580 You can tell by the answer from the Lead Character Designer that he knows there is a flaw in the swapable action sets. Though you can switch out your abilities anytime outside of combat, they aren't going to preform well if you don't have the right stats to empower them. Yes they are giving us the ability to swap gear AND abilities per each action set ....But really? Is Carbine requiring we manage two sets of gear throughout the whole game? This freedom they are giving us isn't really freedom at all. So ether Carbine wants us to manage double the amount of gear in our inventories, or we really are stuck only using the skills in our ability set that feed off our current stats. Same old horse, different carrot.