This question has already popped up a couple times in different threads. Sooner or later the dedicated "LFG" folks will arrive and some of them are bound to get nasty. They always do. So it seemed to me that it might be good to address this topic and get it into the archive so they can search around, read, and add to it without detonating threads dealing with social tools, raid bosses, and so on. The question usually goes something like this, "Why play an MMO if you don't like to group?" or sometimes, "Why play an MMO if you don't like to PvP?" or even worse, "If you're not going to be socialable you should just play an RPG!" Now, I can't speak for every dedicated Soloist in the world. I can only speak for myself. So don't try to take my opinion and apply it to some general definition of people who solo in MMOs. This is my opinion and mine alone. It doesn't apply to any group or class of players. It only applies to me. I encourage others to add their opinions as well. If you're a dedicated Soloist, why? If not, why not? Okay, then. The main reason I solo for the vast majority of my game time is related to scheduling. I fly back and forth between Japan and Ohio with alarming frequency and the exact travel dates are constantly shifting through the calendar year. Most of the time when I'm online the rest of the English-speaking world is sleeping (when I'm in Japan) or working and going to school (when I'm in Ohio). I don't group because when I'm online groups are few and far between. It's easier, faster, more efficient, and more enjoyable to just strike out on my own and see what kind of trouble I can get myself into. I'm a natural Explorer and Lorist. It's just what I do and how I like to play. Single-player RPGs have fixed, limited worlds that quickly run out of new places to discover. They are almost always strictly linear storylines with limited freedom to wander off into the woods. Either that or they are pure sandboxes with nothing to do and a beautiful world to do it in. Maybe a few puzzles, but very few NPCs, and absolutely no real people. The persistent online world of an MMO is vast, constantly changing, filled with missions, puzzles, and interesting places where artists go a little nutty 'cause they assume no one will ever find it. Monuments to arrogance, humility, lost pets, and ex-lovers are not uncommon to find hidden in quiet corners off the beaten path. In Lineage II beta testing I once came across a huge monument inscribed with dozens of initials and surrounded by minature dragons. Eventually, the minature dragons were replaced with a raid boss and the monument was publicized as the initials of the design team. There are very few people who remember the mini-dragons. And, of course, an MMO has real people in it! When possible, I do enjoy meeting new people, especially roleplayers. Encountering a player who has put genuine thought into their character's personality, history, and background is a joy that no NPC can ever match. I once spent an entire six hour play session in CoH hanging out in Pocket D with three other players just shooting the breeze in character and being in the world. No scripts, no fancy stories, just three heroes and a villain (I was the villain) shooting the breeze and comparing world experiences (fictional world experiences, naturally, but canonical). So, yeah, sometimes for me the only difference between an MMO and an RPG is complexity. At other times, an MMO is nothing more than a giant 3D chatroom. And once in awhile, I jump into a PUG, chuckle at newbies, share my "wisdom", and waste time running back and forth between the mission and whatever "rez" facility the game offers. PUGs very seldom work efficiently after all. Sometimes, but not often. Most of the time I solo. The reasons I prefer MMOs to RPGs boil down to three things: 1> A vast, dynamic virtual world 2> Real people to roleplay with 3> The occasional PUG for chuckles and diplomacy That's my two cents. Take it or leave it or add your own.