Only discussing the PvE part of the game here. After reading the thread, What made WoW fun: http://www.wildstar-central.com/index.php?threads/what-made-wow-fun.1060/ and referring to the video, The Problem in the Mists (of Pandaria): http://www.youtube.com/watch?v=8rd0-zVIBVo I would say my biggest concern about this game is the adventure you take on and the difficulty and learning curve that comes with it. About the adventure, its all up to Carbine, and I think, they are going to do the best they can with it. Though about the difficulty of the game, I would like to share my thoughts, and listen to yours. Whats being said is this video is also taken up in the thread, What made WoW fun. Which is the difficulty of the game, having that distance goal to move towards, that great achievement to work for. Which motivates you to get better, to keep farming, to take on harder and harder tasks, and in the end, having a damn lot of FUN! I'm not arguing that games doesn't need to change and develop, of course they do. But I do not always think that the majority of players knows what is the best to have a great game, (me included). With this I mean the example shown quite clear in the video, The Problem in the Mist. Of course everyone want to see that end game content in every game, isn't that what makes the players play? Making it available to everyone, even if that is what the players want, takes away that one goal, that a lot of players is motivated by to reach. Connected to this I am also concerned about normal difficulty of the game. For example I feel that a lot of mmo's on the market today is mostly about farming, (either easy killable mobs or running past every mob to gather that important mineral) get strong and defeat a hard boss. A game, even if its not a mmo, which I'd like to refer to here is Dark Souls. Which have in my opinion applied the learning curve of the game in a great way. (Though it has in some parts taking it to the extremes). What they have done great: In First place of making the game “easier” and to “farm” comes your knowledge about the enemies, knowledge about your play style and about the environment. In second place comes your gear and level. This is the opposite from normal mmo's, at least what I've seen (WoW, Warhammer Online, Star Trek Online, Rift, SWTOR etc). But then of course, I'm not EVER stating that gear and level shouldn't to a different, it should. Even if you fight a low level, weak mob with your guard down, you could still be killed if not being alert. Which makes every fight count, and to compensate you earn a bit more xp for every mob, instead of just nuking tens of mobs, regain your mana and repeat. With this said, the more you learn, the more you develop as a player, the easier the game gets, instead of blindly be determent of your gear and level. I'm not saying I want a super hard game that only a few can enjoy, just trying to state the differences between and game you need to play with your head, and a game you can play while watching TV. What do you guys feel about the difficulty of games today, and how would you like to see WildStar? I apologizes for any misspellings and bad English in advance.