About The Enclave is a gaming organization that has been in existence since 1998. Since then we have played and succeeded in a multitude of games. From PlanetSide to World of Warcraft The Enclave has left it's mark and is either loved or hated by the communities we've been a part of. Leadership strives to keep TE competitive yet fun. Drama is squashed out and never given a chance to cause harm. Despite the fact that we're a serious guild we do not force members to raid or PvP if they do not want to since we understand that not every members joins for the same experience. We do our best to meet the expectations of all members and all that we ask for in return is dedication and that you do your best. PvP Philosophy The Enclave has always taken PvP seriously. Our roots are in competitive gaming and it shows when we PvP. We like to win and do everything it takes to win. Knowledge is just as important as skill to us when it comes to PvP and we do everything we can to ensure that we always remain competitive. In WoW The Enclave fielded multiple 2200+ arena teams and was home to numerous Gladiators. In DAoC we took control of as many territories in the frontiers as possible and did everything we could to push our faction forward towards enemy relics. If the game had PvP we took it seriously. Being a PvP player in The Enclave means you have to keep your character, knowledge and drive current and ahead of the game. PvE Philosophy PvE is an important aspect of any MMORPG and we take it just as seriously as we do PvP. While we're not hardcore to the point of striving for world first progression we do strive to do the content and do it correctly. We seek out and bring people to raids who show interest and skill and never force members to PvE if they're not interested. Being successful at PvE often means your guild is successful at PvP which is why we strive to do well in both aspects. Being a PvE player in The Enclave means that you have the time, desire, commitment and skill to meet and overcome the challenges of high end raiding. Brief MMO History PlanetSide (MMOFPS)PlanetSide became The Enclave’s irrefutable claim to MMO fame. The Enclave quickly became the most effective, yet controversial outfit in all of Emerald/Konried. The outfits’ reputation for simultaneously being brutally effective and culturally uncouth spread across multiple communities. Their legacy has been forever imprinted upon the remnants of the PlanetSide player base. The Enclave pioneered and refined the most tried and true game-based tactics and strategies. Their methodology was unquestionably practical on both a global and planetary scale. In its prime, the outfit’s numbers swelled to over three-hundred, allowing them to coordinate the most effective combined arms operations in all of PlanetSide. Simply put, no other outfit was capable of duplicating their daunting effect upon the theater of battle. Unfortunately, the introduction of Battle Frame Robotics (BFR’s) during the Aftershock expansion in October of 2004, coupled with a lack game development, attributed to developer neglect, lead The Enclave to decide it was time to move on to the "next big thing" which just so happened to be WoW. World of Warcraft (MMORPG)The Enclave initially played on Bleeding Hollow and later, migrated Mug’thol. During its early game play, The Enclave achieved numerous milestones: becoming the first guild to be formed on Bleeding Hollow and becoming the first Alliance guild to win a 40v40 AV on the server. The Enclave focused almost exclusively on PvP. However, in less than a year, The Enclave realized that in order to compete in the game’s “endgame”, they had to partake in raid instances. The Enclave eventually moved on to raid encounters and became the first guild to enter and successfully begin clearing content in Molten Core. Many members lost interest as a result of deviating from a PVP agenda, but the leadership pressed onward. The core of the guild was determined to make WoW a lasting campaign and refusing to surrender to apathy. World of Warcraft: The Burning Crusade (MMORPG)The Enclave continued with its WoW campaign as “The Burning Crusade” (TBC) expansion was released. The guild renewed their in-game commitment, and fortified it with a promise to not leave or burn out. Tragically, Bleeding Hollow was gutted as a realm due to multiple transfers and many guilds falling apart. While the majority of old members returning for TBC rolled new characters, many transferred from other servers to rejoin the guild on Tortheldrin. This turned out to be a fresh realm, set up during TBC expansion. The Enclave took the realm by storm and brought World PvP back to the game. Even though the server was massively Horde dominated, The Enclave succeeded in killing all faction bosses during prime time play; a feat that many claimed was impossible. True to form, The Enclave quickly became the leaders in both the PVP Arena system and PvE Raiding content. The latter was due to the guild being the only Alliance guild on the realm capable of doing Black Temple. World of Warcraft: Wrath of the Lich King (MMORPG)After enjoying a year of complete dominance in TBC, The Enclave was looking forward to something new. WoW's second expansion, Wrath of the Lich King (WotLK) was released and the highly anticipated expansion was hopefully slated to be the breath of fresh air that the guild, desperately needed. Unfortunately, Tortheldrin was suffering from the same malaise that struck Bleeding Hollow a generation ago. The Enclave decided that in order to enjoy WotLK to its fullest, they would need a new, more populated realm. The vision was to draw upon a larger pool of potential higher-quality recruits for the new content. The guild settled upon Andorhal. Progress and passion languished during this period of time verses the guild accomplishments during pre-TBC WoW and post-TBC WoW. This could mostly be attributed to the complete lack of PvP development as well as trivial PvE content that had very low levels of challenge. The game was becoming very boring very fast. It was recognized that after only one year of play, something drastic needed to happen in order for the guild to remain active in WoW. This all lead up to their final crusade in the World of Warcraft. The Venture Co. was a RP-PVP realm on a better battle-group with larger player base. Additionally, the realm boasted a supposedly legendary World-PVP community and most importantly possessed a vastly disproportionate Horde to Alliance ratio. The real cornerstone of the server however was its community. Even though it was mostly unremarkable, it was the only place in the entirety of the World of Warcraft where you could find decent World-PVP. This campaign turned out to be The Enclave’s finest and for a solid year they dominated every Horde guild on the realm. The "Dread Horde" alliance was unquestionably destroyed. Horde guilds, that took years to build, were shattered in a fraction of that time. The only way to describe the end to this crusade was “The Enclave won.” The server nearly became regulated, as their force dominated the Wintergrasp open PVP zone. The territory was held all day, every day, during prime-time hours, and on a server with half as many Alliance as Horde. True, there were a few exceptions to their totalitarian control. A handful of battles were lost out of hundreds, but they certainly never lost due to the effort of a single enemy guild; it was unsurprising. Enclave members never experience the shock of great success as victory is their tradition. Their political and military dominance of the realm was unquestioned, even by their most ignorant enemies. It was their finest year in WoW. Unfortunately as time passed, it became clear that The Enclave’s agenda and goals for WoW did not mesh with the evolution of the game. They had essentially created a mini-game for themselves. Promises of rated battlegrounds, guild PVP objectives, and rewards beyond stupid and benign “achievement points” slowly transmogrified into outright lies. Finally, after a long and satisfying campaign on The Venture Co., The Enclave decided it was time to stop playing WoW and looked again towards a new frontier. This decision was destined to lead to a new chapter in their collective history. RIFT (MMORPG)The Enclave set out to play a new MMO after the fall of WoW and RIFT was decided to be it. Despite not having high expectations, The Enclave went into RIFT in full force and it was not something that was expected. Many of our old World of WarCraft tactics were used to great success and our enemies came to fear us on their shards. Playing on the Guardian faction, The Enclave ensured that whatever shard we were on was completely dominate in both World PvP and Warfront PvP. Defiant raid rifts were attacked and camped daily, their PvP rifts shut down on every occasion, the Defiant city of Meridian was sacked and their leaders killed - A feat that no other Guardian guild in RIFT was able to accomplish. Our PvP accomplishments can be found in various videos and for our PvE accomplishments, while not world firsts, were nothing to scoff at either. Unfortunately due to a complete lack of PvP progress, content and direction, The Enclave decided that it was time to leave RIFT and move on. PlanetSide 2 (MMOFPS)In November 2012, PlanetSide 2 was released and The Enclave stormed it in force. The Enclave's presence in the game grew quickly, much to the dismay of its enemies who were beaten on a regular basis. Playing on the most competitive server: Mattherson, the achievements in the game quickly racked up: The Enclave became the most effective large outfit on the server as accepted by both the players and recorded in the game's official stats. Their leader became the best PlanetSide 2 player in the world both in score and kills by a large mergin as recorded by the game's official ranking site. He also hosted the number one PlanetSide 2 Twitch stream (by viewer count) which enshrined The Enclave's fame within the game. The Enclave was unique amongst PlanetSide outfits both for its organization and effectiveness, but also for how it achieved that. A strong command structure, led from the top but backed up by strong squad leaders allowed members to experience large scale operations, but still with a small-scale TeamSpeak experience. Members were required to obtain certain certifications and weaponry, much to the chagrin of the "unique" snowflakes in the PlanetSide community. Enclave troops marched into battle with TMG-50s (long range LMG), Strikers (all-purpose anti-vehicular weapon) and Flak Jackets (to protect from explosives that would otherwise be deployed against a large group of players). This alone was overwhelming for some, leading to calls for nerfs on whatever weaponry The Enclave was using at the time (due to its use en-masse). Combined with a general high talent of Enclave players, this led to utter domination of field fights, with enemies crumbling under suppressive fire. Upon closing the distance, The Enclave would then switch to shotguns (also a required weapon) to storm a tower, causing utter terror in the defenders who were cut down in the close quarter fighting. A choice of hard-hitting specialized weaponry was the strength of the outfit... backed up by the leadership's iron-will. This combination was not available to other outfits, and it showed. While PlanetSide 2 was another high watermark for The Enclave, it was destined not to last. A number of poor decisions by the game developers began to weigh heavily upon the members' enjoyment of the game. Obvious balance issues, and the continued lack of meta-game beyond TDM 'farming' eventually took its toll. Despite the collective desire for the game to be great, it was accepted that this would not be the case for a long while, if ever. The Enclave decided to call it a day on a high and retired from the game. The Enclave's farewell Twitch stream saw thousands of views, and most in the wider community empathized with the reasons for leaving. Goals Victory » Our motivation stems from an unrelenting desire to dominate. Our enemies immediately recognize the true opposition. It’s always us. Legacy » Over a decade has passed since our inception. Even with the strain of time we remain an active, ambitious community. The foundation of our strength lies within our collaborative efforts. We seek to achieve excellence because at the end of the day The Enclave strives to do more than simply play the game, but to be a part of its legacy. To be honored by tales that will carry on long after us. To be immortalized in the history of the game. Growth » No guild survives without recruits. We actively seek like-minded players who have and share the same drives and desires as us. We do our best to ensure new recruits fit in and become core members. Fun » Despite how serious this all may sound, our primary focus is always to have fun. This is a game, and we realize that. Having an ire of professionalism does not mean we sacrifice the core of why we do what we do. If we're not having fun, there's no point to any of this. Values Dedication » This is very important in order to keep our guild effective and relevant. A dedicated group will always come out the victor in battles and always be ready and willing to approach new and challenging content. So long as our members stay dedicated our guild will always be relevant. Teamwork » Teamwork is the ability to work together toward a common vision and the ability to direct individual accomplishments toward organizational objectives. It is this fuel that allows common people to attain uncommon results. Getting good players is easy. Getting them to play together is the hard part. Loyalty » The greater the loyalty of individuals toward the group, the greater is the motivation among the members to achieve the goals of the group, and the greater the probability the group will achieve its goals. The true depth of our loyalty can be seen in the history of The Enclave and the number of members who have left and returned, unable to find a similar bond elsewhere. Excellence » Champions do not become champions when they win the event, but in the hours, weeks, months and years they spend preparing for it. The victorious performance itself is merely the demonstration of their championship character. We are no different. In The Enclave, we constantly practice, refine, and improve upon everything we can in order to maintain our skill. The only way to be the best is by constantly striving to beat your previous best. Why The Enclave is Successful Organization » The Enclave is a large guild. We have extensive experience from various other games with organizing a large amount of people into an effective group. That is what separates us apart from other guilds of the same size. Raids are scheduled and events planned. You always have something to do in The Enclave and our numbers ensure this. Longevity » A lot of guilds either didn't exist or failed to operate as a cohesive unit after the "big" MMOs started to go south. The Enclave never ceased to be and has steadily grown and improved over the years. When you join The Enclave you're not just joining an amazing Wildstar guild but you're joining a gaming community with a bright and promising future. Experience » The Enclave has never had a change in leadership and since 1998. There are no power struggles or drama here and the leadership certainly don't play favorites when it comes to policy, strategy or loot. Many of it's members are MMO veterans from EQ, DAoC and WoW and know these types of games inside and out. Fun » We all play games for fun. It is the job of Enclave leadership to not only ensure that our guild runs are smooth, organized and effective but that our style of play remains fun for each and every member. We have managed to strike a balance between effective and fun and know exactly how to make sure that when you log on to play with us you're going to get exactly what you want out of this game and our guild. Expectations Visit our forums regularly » The forums are our community. It is where we share our information, plans, strategies, make announcements, and many other matters of importance. Every member is expected to visit the forums on a regular basis to stay caught up on events and topics. Ten minutes every so often and a few posts here and there is not much to ask and goes a long way to having a well informed and healthy group. Always on TS3 when in-group » Voice communication is absolutely vital to teamwork and strategy in-game. Every member that is in a guild group is expected to be on TS3 at all times. Even members who do not talk much or have broken mics have no excuse not to be on to listen to instructions and coordinate with group leaders. Usually with the guild when in-game » While everyone needs some time to do their own thing, members in-game are expected to spend most of their time with the guild. This does not mean you can't do your own thing every now and then, but if we're doing something together as a guild you should be with us. Eager to learn » Don't apply to this guild if you think that you already know everything there is to know and that learning is no longer possible. Every day we play we learn something new and are constantly refining our strategy and style. Team Player » You are expected to be work together with other members of the guild towards a common goal. Despite the solo friendly nature of most modern MMO games you will at some point need to work together to achieve greatness. We need you to be willing and able to do that. Class Knowledge » This skill is very important in MMORPG games. All members should know how their class works inside and out. Responsibility » Don't make excuses, if you screw up man up to it and move on. None of us are perfect. If you make a mistake inquire as to how it happened and work on improving. Joining So do you think TE is the right guild for you? If so head over to www.enclaveoilrig.com and make a quick application. It's nothing super serious or long but it needs to be done since the application process keeps a lot of undesirables out. We look forward to playing Wildstar and need you to help us be the best that we can be.