Something I always found odd about MMOs is how at their core they have two mechanics that strongly disagree with each other. I'm talking about multi-player and leveling. Every MMO is by it's very name a multi-player game. That is where the second M comes from. One would assume the intent is for players to get together and play, but at the same time, most MMOs also include very long and very liner level systems that have the effect of segregating players. They make it hard to group with people who are different level then you and that cuts down the number of players you can play with. Now I find it odd that MMOs would employ these two conflicting systems as core mechanics. The thing I find stranger is that these two systems can be made to play nice in games like CoD MtG, ect. Most games in fact have ways to keep systems of progress out of the way of matchmaking. It's just that most MMOs don't do that. They tend to leave these systems in conflict. Any one else notice this?