Well, looking at some of these submissions I can't help but feel underpowered by comparison. As far as my submission goes, I have been spreading a grassroots campaign on Facebook and inside a few other games. I would not be so rude as to post on the forums of these games but as an avid raider in many MMOs I have many guilds that have players, not unlike myself, that have become interested in Wildstar. I have garnered a few followers of the page through this method. Somewhere around 20 people, that I personally know, are "Like"-ing the page and spreading the word to their friends and family. I would say that, while this isn't an especially artistic submission it is necessary to garner the hype that any MMO needs on their release. I also work for a gaming retail store and have been busily handing out crudely made (as I said I'm not particularly artistic, myself) business cards with the Wildstar URL. I think this is still an important submission because any MMO needs a certain amount of hype and player base to be truly successful. For every friend I tell they may tell two more friends, and so on. I suspect that many copies would be sold on release just because of the way gamers tend to network. Of course, I understand that if I were to be accepted into the beta I would not breach the NDA that we would be required to sign. However, I can promise to continue spreading the word with the same fervor that I have since I first learned about Wildstar late last year. Thanks for taking the time to read my submission. I hope to see some of you on Nexus! P.S. After reading the Polygon interview regarding Wildstar art I am saddened to learn that Cory Loftis is no longer on the artistic team. I am glad he found a home in Disney as he has an eye for good animation style. However, I am happy to see Mocarski leading the effort to keep Wildstar with a truly unique look. The art is what first piqued my curiosity. That's saying something because I am usually not so swayed by animations and texture alone. First time for everything eh?