[EXILE - WARBRINGER(PvP)] http://www.UpriseGaming.com/ <Uprise> is a newly formed WildStar guild focused on competitive progression raiding. This isn't your run-of-the-mill "semi-casual PvX gaming community." Uprise is a guild for Exiles who want to tear it up and make a name for themselves on the Warbringer server. As a guild, our core focus will be endgame PvE. Progression. Raiding. However, our Warplot contingent will make sure that you can wash down the taste of sweet success leftover from crushing bosses with a healthy dose of Dominion pain. We don't need no *cupcake* guild leader. <Uprise> is a guild based on tearing down the tradition that is the despotic Guild "Master" overlord and replacing it with a council. The core group of founders are MMO vets from a long list of games and guilds that led them to their current home in WildStar, and they are completely focused on making collective decisions that benefit the guild as a whole while upholding the standards set forth by...themselves. These standards include determination and cooperation, so don't be caught slacking just because you don't have some GM breathing down your neck 24/7. Rank me?! Rank YOU! The guild will be organized in a very simple but strict fashion. Basically, those who provide the most will receive the highest accolades. This is pretty much a no-brainer when it comes to guild dynamics. "Grand Council" :: The founding council. They are the players who work to make this thing work. "Conqueror" :: Leaders in every sense of the term. These people have dedicated themselves to the guild over the long haul. They may not sit on the council, but you know damn well that when a seat opens up we know who we're looking at to fill it. "Commandant" :: Raid leaders. Players who can tell you just as much about fight mechanics as they can about how to play your class. They're that good. "Revolutionary" :: Guild members who are ready, able and skilled enough to join in progression content. "Rebel" :: New recruits and members who are working towards proving themselves able to gear up and regularly avoid fire. "Smuggler" :: Filthy casuals. Mostly they're people who are so awesome to hang out with that they maintain their own rank just so we can keep them around. Gimme the loot, gimme the loot!! <Uprise> uses a loot council system. This is the chosen method to distribute loot because DKP systems are BORING. Loot will be "bid" on by participating group members and distributed on a basis that most benefits the guild. End. Of. Story. Favoritism will not be tolerated, and the loot officer will be keeping tabs on who gets what and when just in case greed rears its ugly head. Banking materials work in very much the same way, and in both cases, PRIOR PARTICIPATION will be taken into account. Not "guidelines." RULES You would think that most things would go without saying. They don't. In order to avoid being kicked from <Uprise> like a slow-brained Chua, here is a list of rules to abide by that should seem pretty obvious. Respect. How can you play with someone who doesn't respect you? Or vice-versa? You can't. Sexist, racist, homophobic or any other offensive behavior is not tolerated in any way, shape or form. This one applies to encounters with all players at all times; members caught being disrespectful to others or cheating in any sense of the term will be terminated faster than John Connor's foster parents. Communication. Teamspeak is required. What you say on Teamspeak is up to you (so long as it doesn't violate the first rule, dummy), but be mindful of those in channel when it comes to swearin'. Some people care, some don't. Know your audience. That said, knowing when to keep comms clear during events and listening closely to event leaders is equally as important. Cooperation. Help out your fellow Exile! Well, at least the ones in the guild. Ranking members are expected to help and participate as much as possible. Part of cooperation is being prepared; show up to events on time and ready to go! Excellence. Nobody wants to waste time bashing their head against a wall. It hurts. To avoid this, players are expected to know their class and role as well as the mechanics of encounters. Everyone makes mistakes, but a good player learns from them and strives to be the best they can be. Raiding. 80% raid attendance or you're out, no fuss no muss. Raid times are 8PM to midnight on Sunday and 9PM to 1AM on Monday and Tuesday EASTERN.