So, I was wondering about this for a while now, what if players could make quests for other players? Say there's an item I want to get, a stack of Liquid Nitro for example, that item is only dropped by a certain monster, but for some reason I can't get it, I make a quest so someone can get it for me. But don't stop there! make the user able of creating quests for almost anything. A couple of examples: - Group with me. - Kill X mob with me. - Get me this item. - Deliver this for me. - Walk a certain distance with me. These are just the ones of the top of my head, but there are many many more options! Q&A: - How do I submit a UGQ(User Generated Quest)? There will be a UGQ Board; you go to this UGQ Board, click on "Create new UGQ", a menu pops up asking you about the UGQ type (i.e. what the person taking up this UGQ will have to do, e.g. fighting, grouping, moving/walking, collecting, socializing...etc), after you choose the UGQ type, collecting for example, you input the amount of the item you want the other player to collect for me, then you set the reward, and that's it. - How will it look like when I'm taking up a UGQ? You will open the UGQ Board, there will be a couple of filters, UGQ Type, UGQ Reward, UGQ difficulty(automatically calculated by the game)...etc. You set the filters and a list of UGQ's will appear meeting the according to those filters, or just leave the filters and all the UGQ's will appear. - What is the reward after accomplishing a UGQ? The item promised by the user who created the UGO. - How can I set a reward for my UGQ? You will set any kind of reward, as long as you have it. - How does the reward system work? You will set it to anything you want, currency, item, pet, EXP, as long as you have that item in the amount that you set, this item will be reserved by the game as soon as you make a UGQ, the game will decide if the player taking up your UGQ accomplished the objective you set for them, if it is collecting a stack of Uratoniuom for example, that stack will be reserved by the game as well, a trade will be made, the stack of Uratoniuom will be given to you (the one who made the UGQ), and the reward will be given to the player that has taken up your UGQ. - Did you say EXP as a reward? Yes, I did say that, the EXP you set will be deducted from your total EXP, meaning that you can go down levels if you set the EXP reward too high. I would really like to discuss this subject in full details with you, do you think it's good? bad? useless?