I wish they would bring back EQ style epic weapon quests. Quests that took months to a year (well, they varied in difficulty, but the harder ones certainly applied here) to complete and required not just massive effort on part of the player, but the entire guild requiring downing of multiple raid bosses with chances at rare drops. Relics in FFXI were similar though not quite as well thought out as EQ epic quests. Blizzard had gotten increasingly lazy with legendary drops. They started okay with decent sized quests and effort required for Sulfuras and Thunderfury (though it was no were near what EQ was like) and then they got lazier, with the Naxx Staff epic (don't remember the name) not requiring nearly as much effort to obtain and finally just making the legendaries drop off the bosses as a rare drop (Illidan Blades). I don't know about legendaries past that point. Wildstar catering to the 1% again brings me hope that they will put effort into making legendary weapons truly legendary again. I feel differently than the OP in that legendary weapons should be restricted to people with endgame guilds that can put in a massive effort to acquiring them only and getting a legendary weapon should be an achievement for your guild and not just the person wielding it. If you saw a person in Everquest with an epic weapon in the Kunark era you knew that not only was that person a hardcore player, but they had a hardcore group of players backing them too. That's not to say there was no individual effort required, as each epic weapon quest had a lot of solo and small group portions to it, but they also required a lot of raid content too.