Hello everyone, my name is Ars Valde and I wanted to discuss the Wild Star chat interface. Specifically I wanted to discuss chat abilities, restrictions, UI elements, and suggestions/hopes. Now, these ideas may have already been discussed, or they may even be something implemented into the game in their own unique ways, and I'll admit it's possible that my searchfu has failed me when perusing the internet for information regarding Wild Star, so please be gentle with the torches and pitchforks should I have failed you. My first MMO, and subsequently the one that had the most influence on UI preferences, was City of Heroes/City of Villains. I played this game from the beta until the day it closed and part of what I believe made the game have such a powerful and tight-knit community was the very robust chat interface. Not only was it customizable and flexible, it allowed a few unique features I haven't seen in any MMO since (Granted I might not have played them, if there exists other MMO's with these features then I grant them all the kudos.) Global Chat Channels One of the best features of CoH's chat system were the global channels players could create. These were player created and moderated (with minor moderation abilities) channels that had custom names and could be searched for. What made them so useful was that they spanned across Server/Character/Zone limitations and allowed people to interact on a large scale while they were off Questing/Missioning/RPing/Doing whatever. Further they were cross faction, Villains AND Heroes could talk in them via a global name. Not only that, they featured the ability to make them public (So anyone could join and lurk/chat) or private (For closed groups or invite-only status) and could be created and maintained. Someone causing trouble in the chat and it's impossible to get a GM to respond? You could silence them, or even remove them from the channel were they causing issues. This actively encouraged people to behave in large chat channels, as well as helped players to generally talk more. Why is this so important? Because through these channels, that often times on busier servers capped out at 2500 in a single channel, you could easily recruit people for TFs (The equivalent of instanced dungeons) or a variety of group content, as well as have a general chat channel for a variety of community building topics, such as RP or Raid Discussion. I made -many- of my friends through such channels, friends that have carried through into other games. It helped to foster a large community in a small game that felt more inclusive than any MMO I've played subsequently. Individual Name Colors This is a feature that I didn't know I needed until I had it. For keeping track of text, especially in crowded chat boxes, it was a godsend. The ability to easily at a glance distinguish who was talking from people that perhaps I didn't need to pay attention to, or even NPCs, helped to make my chatbox much easier to use and a pleasure to talk in. Compared to many current MMOs where names directly blend in color to the text color, it can make it near impossible to discend when the blob of text is broken by another name. Again, citing City of Heroes here, there was a unique mechanic where you had an unchangeable color assigned to your name based on the letters in it. It let you at a glance identify people who were speaking in a general vicinity because it was very unlikely another person would have the same color as yourself, or anyone else. Similar names on occasion did run into that, but overall it was such a wonderful little touch that made talking in large groups much easier to handle and follow. I want to conclude this by asking: What do you think of these features? As someone who played with them for nearly a decade I understand I can be biased, but I think they can be very powerful community tools for anyone in any sort of social game, and I especially feel that open communication is the best for the players in an MMO. What other features would you like to see in the Wild Star chat system? Perhaps there's a glaring detail I've overlooked, or better suggestions on ease of use and ability to communicate well with each other.