Discussion in 'WildStar News' started by Ico, Jul 11, 2013.
You better begin worshipping the Rowsdowers!!!
Now I truly am sorry I never built that fallout shelter after all.
If I recall correctly, it was something to the tune of it just made it too easy to avoid and also that it just caused too much going on with all the telegraphs showing up.
I see, I guess that would make sense in 1V1. But in large wars or even 3 on 3 + it would be hard to avoid multiple telegraphs despite knowing where the skill will hit. Sucks it won't be in pvp, but can't wait to test out how it feels without them (not like I know how it feels to play with telegraphs though lol)
Excited to see some great steps forward...Can't wait to start playin some Wildstar!
Awesome DevSpeak! Aiming is one of my pet peeves about most MMOs. Although I'd *prefer* the reticle aiming (like in FireFall), this telegraph aiming is pretty cool too! Can't wait to try it out!
I am really enjoying these DevSpeaks. I wish more company's did things like this but I guess this is one of the many reasons Wildstar will be a success! Though I wish they showed a bit of higher level telegraphing to show what people will have to do to evade harder attacks.
oooh man all I can say is its tough to play but I love a challenge!
yeah man I can totally see them having a Engineer class int his game since the Animation reminds me a lot of Team fortress aaaand there doesn't seem to be a hunter/ranger type class yet.
I think your on to something.