So, the problem is it's a small issue which will greatly effect how the community evolves. The implementations they're putting in seem to allow players to help each other out, and make players more likely to group and start forming communities. If you build a game which cultivates a lot of connectedness in the community, then the community will be "better." If you're constantly going out and attacking things, and you're about to die, and someone else comes along and helps you kill it, that's a good connection. Even if someone helps you kill things faster, that's a neutral or good connection, which will probably get you to group with them. So, the fix will just take time to fix, they already have a plan of action for it, but they have to go implement it throughout the entire game. Without the new system in place, beta testing seems a bit moot, as they would just be testing that specific quests work (which 90% of them are similar to quests seen in lower levels so, this isn't very helpful). The milestone change on the other hand has to feel like you're helping make decisions that progress your character from level 1, so it's more of a big picture progression the player feels with their character. So the two changes have a lot to do with community building, and with immersion and how connected a player is with their character.